Commit Graph

153 Commits

Author SHA1 Message Date
mafiesto4 826009c1b4 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
mafiesto4 fc2112ec93 Fix SSAO artifacts with "flat normals" look
#3617
2025-08-15 14:34:02 +02:00
mafiesto4 a18314c669 Add various minor improvements 2025-08-11 13:23:46 +02:00
mafiesto4 854f3acd4c Optimize GPU particles Bitonic sort to use separate buffers for indices and keys to avoid additional buffer copy 2025-08-08 18:24:44 +02:00
mafiesto4 519a9c0a14 Add direct dispatch for Bitonic Sort when using small input buffer 2025-08-08 17:03:39 +02:00
mafiesto4 90d1e63b58 Add minor optimizations to particles drawing 2025-08-08 13:11:05 +02:00
mafiesto4 959371a995 Fix particles regression on DirectX 2025-08-06 23:39:46 +02:00
mafiesto4 cf9c203855 Various optimizations 2025-08-06 18:48:18 +02:00
mafiesto4 5de5d8f683 Add more events for GPU profiling 2025-08-02 17:12:53 +02:00
mafiesto4 a138c6b062 Optimize environment probes filtering shader 2025-07-03 11:45:12 +02:00
mafiesto4 4e4d380267 Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
mafiesto4 448eb48c23 Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:24 +02:00
mafiesto4 ea854a0f7b Fix potential Grid shader accuracy issues
#3229
2025-06-16 14:41:43 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 9c0c809e7e Update assets 2025-04-03 19:17:49 +02:00
mafiesto4 98834131f1 Add smooth shadows blending between directional light cascades
It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
2025-03-27 10:48:35 +01:00
mafiesto4 1b3ad99554 Fix indentation and shader compilation for blue console 2025-03-24 15:40:51 +01:00
mafiesto4 5e8f9e357a Reorganize code 2025-03-08 20:25:03 +01:00
mafiesto4 baf28382a8 Disable contact shadows on low shadows quality mode and fix step count for high setting 2025-03-08 19:46:35 +01:00
mafiesto4 5bdbbb6d38 Merge remote-tracking branch 'origin/master' into 1.10 2025-03-07 23:41:02 +01:00
mafiesto4 cbe96252f6 Update assets 2025-03-02 11:38:25 +01:00
mafiesto4 a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
mafiesto4 3c091dc214 Fix editor grid gizmo when using Large Worlds 2025-02-11 00:32:04 +01:00
mafiesto4 02df6bafac Update engine assets 2025-01-12 01:33:18 +01:00
mafiesto4 c597c38705 Fix volumetric fog particles after objects instancing refactor 2024-10-01 15:07:32 +02:00
mafiesto4 9daddccbed Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
mafiesto4 2d61e329cb Update asset 2024-09-12 09:12:08 +02:00
mafiesto4 33ccdea761 Fixes and shader update
#2673
2024-09-12 09:02:48 +02:00
mafiesto4 545e59aba5 Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
2024-09-09 05:59:17 +02:00
Muzz 09737023a1 Add **Contrast Adaptive Sharpening (CAS)** filter pass
#2423
2024-08-29 19:01:37 +02:00
mafiesto4 e7f1afdfaa Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
#2743
2024-08-15 12:04:39 +02:00
mafiesto4 75a97a30fe Update assets 2024-08-12 19:16:16 +02:00
mafiesto4 bcb0200435 Fix GPU-based SDF generation to reject negative distance from far away triangles 2024-08-12 10:55:27 +02:00
mafiesto4 2c8111801d Update shaders and materials 2024-08-05 19:44:41 +02:00
mafiesto4 4715492f0c Update shaders 2024-07-24 15:50:16 +02:00
mafiesto4 fe33f09f1d Update shader 2024-07-19 00:32:14 +02:00
mafiesto4 e8b0419ccf Update assets 2024-07-12 17:14:02 +02:00
mafiesto4 d926bdb609 Update assets 2024-06-13 17:15:30 +02:00
mafiesto4 e1bede1bf6 Merge remote-tracking branch 'origin/master' into 1.9 2024-06-13 17:07:37 +02:00
mafiesto4 0bb21ef4a0 Update shader 2024-06-10 23:19:32 +02:00
Olly Rybak 2a4a5d2519 Merge branch 'grid-update' of https://github.com/Swiggies/FlaxEngine into Swiggies-grid-update
#2663
2024-06-10 23:17:39 +02:00
mafiesto4 7e316a1305 Fix SSAO flickering artifacts in cooked game (disable depth mips usage) 2024-05-31 11:35:38 +02:00
mafiesto4 53d77d3421 Add **Model SDF baking on GPU** via Compute Shader 2024-05-29 14:53:13 +02:00
mafiesto4 82bf4238df Add support for decoding NV12 into RGB image 2024-05-15 11:15:19 +02:00
mafiesto4 4b8970f674 Update assets 2024-05-06 10:41:07 +02:00
mafiesto4 6233718b06 Update engine shaders 2024-04-11 17:33:42 +02:00
mafiesto4 6b35c0a161 Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
2024-03-19 20:23:34 +01:00
mafiesto4 71dad84908 Fix Z-fighting issues in Debug Draw when using TAA 2024-03-19 17:53:14 +01:00
mafiesto4 901b043909 Fix Temporal Anti Aliasing ghosting and improve quality of blending
#1786
2024-02-28 02:05:06 +01:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00