Commit Graph

41 Commits

Author SHA1 Message Date
mafiesto4 60f21d1a92 Update old copyright headers 2023-03-03 17:14:35 +01:00
mafiesto4 752fa64cc3 Add support for 32 bit indices for the terrain chunk geometry 2023-02-14 13:14:04 +01:00
mafiesto4 aa8d6f7c79 Fix ribbon particles triangle indices ordering to prevent artifacts 2023-02-03 13:30:48 +01:00
mafiesto4 0709288eac Revert Depth Offset (wrong impl, can be done later) 2023-01-31 14:22:37 +01:00
mafiesto4 a219a3d2eb Add **Depth Offset to materials** 2023-01-29 22:09:51 +01:00
mafiesto4 835a230323 Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants 2022-11-27 12:06:31 +01:00
mafiesto4 2ad6eb0c72 Merge branch 'master' into 1.5 2022-11-22 19:58:53 +01:00
mafiesto4 c55d38534d Add WorldPosition to postfx material scene textures for world-space position sampling at uv 2022-11-21 23:45:13 +01:00
mafiesto4 20661fc902 Fix custom interpolators register index 2022-11-16 09:56:36 +01:00
mafiesto4 eb281a7574 Additional improvements to scene rendering 2022-11-15 22:39:03 +01:00
mafiesto4 a6e9abfceb Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel 2022-08-01 22:58:22 +02:00
mafiesto4 2104dbc682 Add new **Noise** library for C++/C#/VisualScript/HLSL utilities 2022-07-31 22:20:38 +02:00
mafiesto4 6cf91b1da4 Add support for main view information in Surface materials during subpass rendering (eg. shadow depth) 2022-07-29 16:58:33 +02:00
mafiesto4 033c5eb188 Update assets 2022-07-21 09:43:18 +02:00
mafiesto4 0d8ebd332e Add Global Illumination sampling option to transparent materials (eg. particles) 2022-07-14 14:28:42 +02:00
mafiesto4 7ebdce5e42 More work for large worlds 2022-06-29 23:28:03 +02:00
mafiesto4 56322005e2 Reformat shaders source code 2022-06-28 14:41:29 +02:00
GoaLitiuM b89e3bb0ff Add "View Size" node for GUI materials 2022-06-13 22:25:55 +03:00
mafiesto4 70de677266 Fix InstanceOrigin, PerInstanceRandom and LODDitherFactor to not use interpolation between shader stages 2022-05-12 13:30:59 +02:00
mafiesto4 426b53e46d Increase max samples for SSR in forward shading 2022-05-01 21:42:48 +02:00
mafiesto4 58491e6d23 Add **Screen Space Reflections for transparent materials** 2022-04-12 22:16:06 +02:00
mafiesto4 1af5ec8492 Add Quad Overdraw debug view mode 2021-10-07 14:59:06 +02:00
mafiesto4 e3dac62bd9 Fix decal material normal vector blending 2021-08-19 15:22:45 +02:00
mafiesto4 e0a2904dbf Fix terrain normal mapping issue
#562
2021-06-30 14:13:37 +02:00
mafiesto4 1dee615d6e Add Volumetric Fog support for particles to modify local fog 2021-03-05 13:58:15 +01:00
mafiesto4 a1d4e50e98 Fix 2021-02-21 16:49:30 +01:00
mafiesto4 67dd80e40d Fix shader error when using LOD dither transition 2021-02-21 15:37:04 +01:00
mafiesto4 d05204cb91 Fix missing lightmap uvs calc in vertex shader 2021-02-16 15:55:10 +01:00
mafiesto4 311dad7b82 Add Spline Model 2021-02-09 16:04:47 +01:00
mafiesto4 8e87c98644 Cleanup material shaders code 2021-02-08 15:45:22 +01:00
mafiesto4 da784e98e5 Add Deformable material domain 2021-02-08 15:44:38 +01:00
mafiesto4 5a561b1278 Update materials 2021-02-05 15:30:01 +01:00
mafiesto4 d8304a2178 Refactor material shaders generator to use modular features as extensions 2021-02-05 14:54:29 +01:00
mafiesto4 300f948515 Refactor material shaders generator to use modular features as extensions 2021-02-05 13:57:00 +01:00
mafiesto4 089f0dab3a Refactor material shaders generator to use modular features as extensions 2021-02-05 11:55:02 +01:00
mafiesto4 01777a2c1b Refactor material shaders generator to use modular features as extensions 2021-02-05 11:22:47 +01:00
mafiesto4 b5847eb0d6 Refactor material shaders generator to use modular features as extensions 2021-02-04 15:27:38 +01:00
mafiesto4 9e6243adcc Refactor material shaders generator to use modular features as extensions 2021-02-04 14:58:01 +01:00
mafiesto4 2a3b6edf50 Refactor material shaders generator to use modular features as extensions 2021-02-04 10:43:04 +01:00
mafiesto4 05790ab9a1 Fix code style 2020-12-30 22:56:17 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00