Commit Graph

196 Commits

Author SHA1 Message Date
mafiesto4 f1557554ab Merge branch 'pos-camera' of https://github.com/Tryibion/FlaxEngine into Tryibion-pos-camera 2023-10-06 17:02:51 +02:00
mafiesto4 e041a2d006 Merge branch 'scene-scroll-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-scene-scroll-fix 2023-10-06 16:07:45 +02:00
mafiesto4 92e28f66af Fix various issues with audio clip data buffers to reduce artifacts (especially when using 24-bit data) 2023-10-06 14:19:22 +02:00
mafiesto4 e29d3d02a2 Refactor audio clip import settings to use auto-generated bindings via AudioTool 2023-10-06 14:08:48 +02:00
mafiesto4 9870d162e4 Fix creating prefabs directly from prefab objects
#1432
2023-10-06 10:07:57 +02:00
Tryibion 233eb8a39d Fix prefab window tree 2023-10-05 12:13:41 -05:00
mafiesto4 46353365da Fix missing debug shapes drawing when skeleton node gets selected
#1220
2023-10-04 10:24:36 +02:00
mafiesto4 2db55a3711 Merge branch 'Remove-Background_From-CollisionDataWindow' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Remove-Background_From-CollisionDataWindow 2023-10-01 12:35:22 +02:00
Ruan Lucas bb54229760 Simplify code 2023-09-28 20:13:57 -04:00
Tryibion 137951201d Refactor to use Camera Node. 2023-09-28 14:09:08 -05:00
GoaLitiuM 58445f04c4 Fix potential incorrect null checks in FlaxEngine.Objects
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
GoaLitiuM ea201b6173 Fix null check in SceneAnimationWindow
The null-conditional operator checks for reference equality of the
Object, but doesn't check the unmanaged pointer validity.
2023-09-28 22:05:17 +03:00
Ruan Lucas 1e3debf1ec Remake #1413 2023-09-24 11:37:14 -04:00
mafiesto4 716e643f2a Fix applying prefab changes to nesting prefab instances
#1256
2023-09-10 21:07:41 +02:00
mafiesto4 3b163b6c4b Minor cleanup 2023-08-27 16:36:37 +02:00
Tryibion c5ff2c8c2f Add tooltip text. 2023-08-26 16:17:21 -05:00
Tryibion 514bc00310 Show Json Asset Type on ToolStrip of Json Asset Window. 2023-08-26 16:10:59 -05:00
Tryibion d6bfcbcc3d Add for prefab 2023-07-27 10:49:29 -05:00
mafiesto4 bb9711277a Cleanup code from #1213 2023-06-28 16:27:42 +02:00
PhyresiCompany fe8260fe14 Window improvements with a new approach 2023-06-27 19:58:37 -03:00
mafiesto4 979168e82c Refactor various Editor APIs to use auto-generated bindings instead of manual code 2023-06-12 14:34:07 +02:00
mafiesto4 5a66e90b56 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	.github/workflows/tests.yml
#	Source/Engine/Content/JsonAsset.cs
2023-05-07 19:46:29 +02:00
mafiesto4 37e8fa7b76 Fix creating localization table on blank project
#1060
2023-05-05 14:54:42 +02:00
mafiesto4 3a3e8e2ad5 Fix actors spawning in prefab editor 2023-05-05 14:18:32 +02:00
mafiesto4 22239bc2d1 Merge remote-tracking branch 'origin/master' into 1.6 2023-05-05 11:41:32 +02:00
mafiesto4 71a5d56105 Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting) 2023-05-04 15:43:44 +02:00
mafiesto4 273b6c0228 Various minor improvements 2023-05-04 11:55:22 +02:00
mafiesto4 05ffaf7cef Add **skeleton retargeting** to play animations on different skeletons 2023-05-04 11:54:17 +02:00
Ruan Lucas 299ca398fa small change in particle window 2023-04-29 18:44:54 -04:00
mafiesto4 915f6a719d Add automatic skeleton retargeting when playing Anim Graph on other skeletal model 2023-04-26 20:03:27 +02:00
mafiesto4 12f5157bfb Add debug drawing selected skeleton node in Skinned Model window viewport 2023-04-26 17:28:58 +02:00
mafiesto4 968e1328dc Add skeleton node or bone copy context menu in Editor 2023-04-26 16:20:30 +02:00
mafiesto4 390460907d Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
mafiesto4 8c638e7947 Improve audio clip window usability in Editor 2023-04-20 11:13:20 +02:00
mafiesto4 6ec35e5175 Add audio clip preview refresh on asset reimport in Editor 2023-04-20 10:50:29 +02:00
mafiesto4 787414451e Add current playback position preview with seeking functionality to Audio Clip window in Editor 2023-04-19 15:17:01 +02:00
mafiesto4 12f4dc74d2 Optimize default C# stdlib references to prevent using jit-ed features in a game assembly 2023-04-01 23:34:05 +02:00
mafiesto4 4755c42d70 Fix .NET generic class typename to match old mono style without inlined assembly name and ver 2023-03-27 17:30:48 +02:00
mafiesto4 74758f5380 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Tools/Flax.Build/Build/Builder.Projects.cs
#	Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
2023-03-14 11:52:41 +01:00
mafiesto4 086c2f155d Fix error when using nested Visject Surface context during State Machines editing in Anim Graph 2023-03-13 15:39:36 +01:00
mafiesto4 30fa911832 Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
#	README.md
2023-02-16 09:54:22 +01:00
mafiesto4 8184d513e3 Fix performance when using scene search field 2023-02-13 20:04:35 +01:00
mafiesto4 ac59cc4633 Merge remote-tracking branch 'origin/master' into dotnet7 2023-02-13 10:05:51 +01:00
mafiesto4 82823d6945 Various improvements and fixes 2023-02-09 20:05:46 +01:00
mafiesto4 e779c3ca17 Merge commit '997baa3b774ac4dea739e15a55070519b0863afc' into dotnet7 2023-01-25 20:13:34 +01:00
mafiesto4 29815e0dd6 Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org 2023-01-24 19:20:23 +01:00
mafiesto4 38fcfee9a4 Merge branch '1.5' into dotnet7 2023-01-23 14:47:12 +01:00
Tryibion ff3277edc7 Change CM attributes to not check inhereted class. 2023-01-22 21:33:08 -06:00
mafiesto4 31e27e84a9 Minor fix 2023-01-20 11:48:53 +01:00
Tryibion f110926288 Moved into function in Asset Window. 2023-01-19 16:10:17 -06:00