Commit Graph

63 Commits

Author SHA1 Message Date
mafiesto4 44eba3fdae Fix missing xml comment line from #1291 2023-09-12 13:54:01 +02:00
Wiktor Kocielski 8008f05d64 Merge branch 'master' into layeraddition 2023-09-10 13:39:31 +03:00
Wiktor Kocielski d9a1eb349d Implement tags recursive addition 2023-09-06 05:43:27 +03:00
Tryibion 5b5c298a96 Add remove tag method to actor. 2023-09-01 06:35:52 -05:00
Wiktor Kocielski 7b44075ac8 Add recursive methods for layers 2023-08-25 00:01:31 +03:00
Tryibion d88b93d56b Add find actor by type and tag to level and actor classes. Move find actor by tag code to be by other find actor methods. 2023-07-05 14:00:07 -05:00
mafiesto4 b13139c6cc Fix check from compilation errors 2023-06-15 12:14:35 +02:00
Tryibion efed1f5b1d Add FindActor by type and name. 2023-06-02 15:12:55 -05:00
Wiktor Kocielski ce1b47979e Typo fixes 2023-04-23 18:26:05 +03:00
mafiesto4 5a7f678e4d Add Actor.AddTag utility 2023-02-19 11:25:46 +01:00
mafiesto4 dc04d3dc0b Restore Actor.Tag property as deprecated for backwards compatibility
Regression from a570d6d178
2023-02-19 11:25:37 +01:00
mafiesto4 b4ea70acbb Fix layer name property to be hidden in Editor 2023-02-09 21:13:39 +01:00
mafiesto4 82823d6945 Various improvements and fixes 2023-02-09 20:05:46 +01:00
mafiesto4 c854b657c1 Add actor virtual functions OnDebugDraw/OnDebugDrawSelected/OnEnable/OnDisable to override in scripting 2023-01-23 23:43:16 +01:00
mafiesto4 f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 8762e8ad15 Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
mafiesto4 e6900d9a17 Minor adjustments to tags 2022-12-20 22:39:20 +01:00
mafiesto4 a570d6d178 Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting 2022-12-20 21:11:38 +01:00
Tryibion 6677177534 Removed variable MClass 2022-12-15 08:52:37 -06:00
Tryibion af5f3cbd95 Return null if type is abstract but trying to be added as an actor or script 2022-12-15 08:18:09 -06:00
mafiesto4 16ebc72099 Fix rendering of custom actors lists in Editor viewports 2022-11-16 09:57:17 +01:00
mafiesto4 eb52d333ae Refactor scene rendering to use batched culling for main view and shadow projections 2022-10-28 17:53:21 +02:00
mafiesto4 cd4d15e0e2 Minor improvements 2022-10-25 15:07:04 +02:00
mafiesto4 ed9f3f3d55 Add helper code example 2022-08-06 10:21:42 +02:00
mafiesto4 3239150a61 Refactor scene objects initialization to call OnAwake before all OnStart
#520
2022-07-17 17:05:59 +02:00
mafiesto4 cf1f8487e7 Merge remote-tracking branch 'origin/master' into gi 2022-06-15 10:37:24 +02:00
mafiesto4 4386dc8774 Add Actor::GetOrAddChild to C++ 2022-06-15 09:23:06 +02:00
mafiesto4 d4d27b88f0 Format engine codebase with ReSharper 2022-06-14 19:05:04 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
mafiesto4 f53a5ff536 Reorganize scene pointer in actor data 2022-05-21 19:41:24 +02:00
mafiesto4 551459022d Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
mafiesto4 7e609984b4 Add TypeReference attribute to actors/scripts searching utilities for easier type picking in Visual Script 2022-04-28 22:44:56 +02:00
mafiesto4 cad9bad950 Merge remote-tracking branch 'origin/master' into gi 2022-04-21 12:57:08 +02:00
mafiesto4 e554b7f531 Move Actor.DestroyChildren to C++ 2022-04-13 21:34:13 +02:00
mafiesto4 3fe1e2c763 Refactor SceneRendering to simplify actors impl of drawing flow at high level 2022-02-22 17:06:19 +01:00
mafiesto4 8082f5f909 Minor fixes and changes 2022-02-21 20:14:46 +01:00
mafiesto4 37e11a4b1f Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Source/Engine/Physics/Physics.Queries.cpp
#	Source/Engine/Physics/Utilities.h
2022-01-20 23:29:59 +01:00
mafiesto4 427846f73b Refactor Physics to separate PhysicsBackend
#673
2022-01-20 23:28:43 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 8a3cfb36d0 Merge branch 'multiple_physics_scenes' of git://github.com/iainmckay/FlaxEngine into iainmckay-multiple_physics_scenes 2022-01-10 20:13:55 +01:00
mafiesto4 192af7ec14 Refactor native core objects to simplify usage for newcomers 2022-01-08 15:06:23 +01:00
Iain Mckay a4e102672d Adds feature for creating multiple physics scenes 2022-01-05 14:26:42 +01:00
mafiesto4 77e1ec530b Refactor GetChildByPrefabObjectId/GetScriptByPrefabObjectId from Actor to be private 2021-12-11 17:28:20 +01:00
mafiesto4 254ebd1e7f Tweaks 2021-11-03 10:45:00 +01:00
ScottLongley 6376b83327 Add LookingAt to Actor 2021-08-15 19:48:12 +10:00
mafiesto4 4765e1af12 Add support for allocator type in Dictionary 2021-07-08 00:34:50 +02:00
mafiesto4 cc8e098183 Fix duplicated Debug Draw inoke for actors 2021-05-15 12:53:54 +02:00