Commit Graph

217 Commits

Author SHA1 Message Date
mafiesto4 cd889604e1 Fix build regression 2023-10-06 16:02:31 +02:00
mafiesto4 e29d3d02a2 Refactor audio clip import settings to use auto-generated bindings via AudioTool 2023-10-06 14:08:48 +02:00
mafiesto4 560f699dd8 Fix various issues with OpenAL buffers playback (do proper bit convertion) 2023-10-06 13:59:03 +02:00
mafiesto4 7777f73c26 Fix warning 2023-10-04 20:20:35 +02:00
mafiesto4 f46cc32715 Cleanup code #1115 2023-10-04 20:15:23 +02:00
mafiesto4 c46303018e Merge branch 'material_import' of https://github.com/Menotdan/FlaxEngine into Menotdan-material_import 2023-10-04 19:59:42 +02:00
mafiesto4 a5374920bd Merge branch 'import_mesh_with_collision_type_as_convex' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-import_mesh_with_collision_type_as_convex 2023-10-04 17:39:39 +02:00
mafiesto4 bed736a8ee Add support for importing embedded textures via Assimp importer
#669
2023-10-04 15:16:10 +02:00
mafiesto4 d68c65d9d6 Fix build regression from 9fa709aa79 2023-10-04 13:50:15 +02:00
mafiesto4 25e1c3deaf Merge branch 'restore_message_clearer' of https://github.com/Menotdan/FlaxEngine into Menotdan-restore_message_clearer 2023-10-04 13:28:40 +02:00
mafiesto4 9fa709aa79 Fix importing skinned models with meshes that don't have valid skinning to properly link into the node's bone
#1525
2023-10-04 12:42:11 +02:00
mafiesto4 52b9a995ad Fix bone Offset Matrix from fbx when using root RotationMatrix
#1525
2023-10-04 10:01:17 +02:00
mafiesto4 68a713fb95 Fix model importer to use precomputed Offset Matrix for skeletal model bones
#1525
2023-10-03 22:30:58 +02:00
mafiesto4 2caa168dd9 Fix using DefaultFrameRate for animation imported with Assimp
#1444
2023-10-03 10:00:57 +02:00
mafiesto4 8007417fe5 Fix applying scale to imported models with Assimp
#1445 #1443
2023-10-03 09:50:50 +02:00
mafiesto4 8bafdb0b78 Remove std::function usage from ArrayExtensions 2023-10-02 12:52:44 +02:00
Menotdan 10ea0b0665 Make it clearer what "Restore Materials on Reimport" means. 2023-10-02 03:32:11 -04:00
Menotdan 0f53c486ed Fixed formatting to match master branch 2023-09-26 00:05:50 -04:00
Menotdan fdf760f483 Merge branch 'master' of https://github.com/Menotdan/FlaxEngine into material_import
Merge Upstream Changes.
2023-09-25 23:51:34 -04:00
mafiesto4 248304a78f Fix regression of importing only a single material for models with split objects enabled
#1483
2023-09-22 19:43:00 +02:00
Menotdan 2b1266147c Add new condition from split object bugfix on master. 2023-09-20 11:02:19 -04:00
mafiesto4 a56ce92867 Fix crash when importing model with materials and Split Objects enabled 2023-09-19 23:07:10 +02:00
mafiesto4 255e47fa1e Fix crash due to invalid message in Assimp 2023-09-19 14:00:37 +02:00
Ruan Lucas 23b6b93726 add collision type to model importer 2023-09-15 19:13:32 -04:00
Menotdan 451900b7ee Merge branch 'FlaxEngine:master' into material_import 2023-09-15 02:17:34 -04:00
Tryibion 44598d4741 Small change in showing target error 2023-08-26 17:07:04 -05:00
Tryibion 8e1cac7d2f Add to be able to choose sloppy mesh simplification or not in model import settings for LODs. 2023-08-15 21:34:07 -05:00
Menotdan af3d9d0eb3 Re-implement functionality for importing materials as instances. 2023-08-09 15:28:47 -04:00
Menotdan 9156e7727b Merge commit 'refs/pull/1115/head' of https://github.com/FlaxEngine/FlaxEngine into material_import1.6
Repair merge
2023-08-09 15:28:15 -04:00
mafiesto4 9f313491b8 Fix game compilation error 2023-06-13 15:45:08 +02:00
mafiesto4 979168e82c Refactor various Editor APIs to use auto-generated bindings instead of manual code 2023-06-12 14:34:07 +02:00
mafiesto4 f552dd0c28 Merge remote-tracking branch 'origin/master' into 1.6 2023-06-10 23:29:22 +02:00
Ruan Lucas c22eae0e2d fix crash when import model with option to generate lod and lods amount = 1 2023-06-03 22:18:18 -04:00
Menotdan 284c3d832a fix a couple of bugs with importing without material instances 2023-05-22 14:26:20 -04:00
Menotdan 4acfffeaf4 Make it so the material instances get linked to the material slots. 2023-05-22 13:51:13 -04:00
Menotdan 37fe1154a3 Importing as instances works now 2023-05-22 10:12:00 -04:00
Menotdan f03bb60d5b Figured out where I actually need to add code, and added code there. 2023-05-21 00:20:54 -04:00
Menotdan 89ce2b087e Add parameter for AddMaterial() as an experiment, messing around with ideas. 2023-05-20 00:13:45 -04:00
Menotdan 9a71e0274f Add required options for material instance importing. 2023-05-20 00:03:40 -04:00
mafiesto4 71a5d56105 Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting) 2023-05-04 15:43:44 +02:00
mafiesto4 390460907d Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
mafiesto4 1ffe8a7b60 Add OpenAL AL_SOFT_source_spatialize extension support for stereo spatial audio playback
Add `AllowSpatialization` option to `AudioSource`
2023-04-20 15:01:22 +02:00
mafiesto4 91c017713c Merge remote-tracking branch 'origin/master' into 1.6 2023-04-13 12:12:33 +02:00
mafiesto4 a379c551cb Fix memory leak when exporting png texture via stb 2023-04-13 11:21:15 +02:00
mafiesto4 0ba261d338 Add iOS platform (refactor Mac into shared Apple platform impl) 2023-03-15 20:58:23 +01:00
mafiesto4 b2f7ffa545 Add BC4, BC5 and BC7 formats decompression support on non-Windows platforms 2023-02-28 15:51:05 +01:00
mafiesto4 aa1a0ea4a2 Fix Flipbook material node bug when frames X was different than Y 2023-02-17 11:27:41 +01:00
mafiesto4 7a2023ead6 Add option for importing scale tracking to animation asset 2023-02-07 09:39:31 +01:00
mafiesto4 0709288eac Revert Depth Offset (wrong impl, can be done later) 2023-01-31 14:22:37 +01:00
mafiesto4 a219a3d2eb Add **Depth Offset to materials** 2023-01-29 22:09:51 +01:00