Commit Graph

3728 Commits

Author SHA1 Message Date
mafiesto4 33e2fa7f9e Fix game build 2022-11-21 14:23:59 +01:00
GoaLitiuM 54e30c35e9 Fix crash when shader cache file is empty 2022-11-17 21:22:32 +02:00
mafiesto4 efb48697fa Add network RPCs 2022-11-16 17:31:28 +01:00
mafiesto4 91ff0f76f8 Add network stats API for transport layer 2022-11-16 17:31:27 +01:00
mafiesto4 e113d5c549 Add NetworkLagDriver for lag simulation over low-level network transport layer 2022-11-16 17:31:26 +01:00
mafiesto4 c0f596a00e Add ScriptingObjectReference for Read/WriteStream and scripting interop as an array 2022-11-16 17:31:26 +01:00
mafiesto4 16ebc72099 Fix rendering of custom actors lists in Editor viewports 2022-11-16 09:57:17 +01:00
mafiesto4 3b4d91924f Add draw call sorting keys generation during draw calls collection (async) 2022-11-16 09:20:56 +01:00
mafiesto4 eb281a7574 Additional improvements to scene rendering 2022-11-15 22:39:03 +01:00
mafiesto4 a2670dc3b5 Refactor ConcurrentArray into RenderListBuffer for specialized usage in renderer 2022-11-15 17:43:30 +01:00
Tryibion de6cd88870 Changed names of a couple base types to match before change 2022-11-11 17:08:07 -06:00
Tryibion 6b4da88ef0 Added the ability to specify the name of the actor in the toolbox, works in searching as well. 2022-11-11 17:03:04 -06:00
Tryibion 4515844219 changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute 2022-11-11 16:37:45 -06:00
mafiesto4 b47d95205f Add optional async scene drawing and improve stability 2022-11-11 15:47:33 +01:00
mafiesto4 881880fc34 Fixes for ConcurrentArray usage 2022-11-10 23:46:59 +01:00
mafiesto4 72244be201 Add separate async job for each foliage type drawing 2022-11-10 23:46:43 +01:00
mafiesto4 aa978ce0e4 Minor improvements 2022-11-10 23:45:58 +01:00
mafiesto4 4ba1531cda Add async scene drawing for Foliage and Terrain 2022-11-10 23:43:36 +01:00
Preben Eriksen c26e0f5923 PE: DDS - Improve import time if source already has mipmaps and are compressed. 2022-11-10 13:41:40 +01:00
Preben Eriksen c73eb548c0 PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object. 2022-11-10 13:14:19 +01:00
Preben Eriksen 54ccf9edc7 PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index. 2022-11-10 11:35:29 +01:00
Preben Eriksen 29900a3cc0 PE: Support importing WAV files that contain "extra format bytes" in "fmt" header. 2022-11-10 11:19:29 +01:00
Preben Eriksen b02020f801 PE: AudioSource - Stop() folowed by Play() now act like a restart. 2022-11-10 10:51:20 +01:00
mafiesto4 ea5e38fdd1 Fixes for overriden draw calls material in debug views 2022-11-10 00:22:23 +01:00
mafiesto4 e98621b887 Code style fix
#814
2022-11-06 23:05:36 +01:00
mafiesto4 735b07f0d7 Merge branch 'actor-CM' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-CM 2022-11-06 22:22:45 +01:00
mafiesto4 f2170a09cd Optimize GlobalSDF actors drawing CPU perf 2022-11-06 20:44:44 +01:00
mafiesto4 9c7da16c1a Add multi-threaded scene rendering with Job System 2022-11-06 20:44:43 +01:00
mafiesto4 183636289a Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list) 2022-11-06 20:44:42 +01:00
Tryibion c817b63927 made it easier to scroll and resize the material source window. and added the ability to change if the text can be scrolled in the text box 2022-11-04 10:53:29 -05:00
mafiesto4 e38ab163c4 Add support for hierarchical objects ownership 2022-11-03 14:34:35 +01:00
mafiesto4 007a5cb5ca Add Float2/Float3/Float4 replication in C# 2022-11-03 14:33:39 +01:00
mafiesto4 0c9001e3d1 Fixes 2022-11-03 08:53:09 +01:00
mafiesto4 b816e2b3a9 Add INetworkObject and implement various networking features 2022-11-03 08:53:09 +01:00
mafiesto4 957a34866b Fix null String serialization over network via C# API 2022-11-03 08:53:08 +01:00
mafiesto4 70cfbada04 Add support for spawning network object on custom set of clients 2022-11-03 08:53:07 +01:00
mafiesto4 043beb03a9 Add support for DataContainer in scripting api bindings 2022-11-03 08:53:07 +01:00
mafiesto4 0f619c2cb6 Simplify code 2022-11-03 00:19:21 +01:00
mafiesto4 b2a9ee495a Optimize PrevWorld updating during scene rendering 2022-11-03 00:08:30 +01:00
Tryibion a1e4400994 changed to use attribute to add items to the content context menu, this also allows users to add their own items to the CM 2022-11-02 17:57:40 -05:00
mafiesto4 5bd56cae81 Fix GlobalSDF rasterization of heightfield 2022-11-02 20:30:13 +01:00
mafiesto4 6a61b692aa Refactor PostProcessEffect to support C++ scripting 2022-11-02 20:29:59 +01:00
mafiesto4 86b6b20200 Fix incorrect skybox cubemap caching dirty interval 2022-11-01 23:15:43 +01:00
mafiesto4 f37ed16270 Optimize GPUBuffer on D3D11 to not stall CPU on reading staging readback buffer 2022-11-01 21:31:42 +01:00
mafiesto4 a0a3457733 Add more profiling data for Tracy 2022-11-01 15:46:21 +01:00
mafiesto4 8a98f466c5 Use named events for GPU passes for CPU profiling usability 2022-11-01 12:50:17 +01:00
Tryibion 1af0188a3c changed how actor context menus are created. 2022-10-31 19:18:43 -05:00
mafiesto4 a945e2c2a5 Fix GlobalSDF and GlobalSurfaceAtlas drawing if disabled by user 2022-11-01 01:01:22 +01:00
mafiesto4 a66c72a0c2 Optimize GlobalSDF performance on CPU when scene is mostly static 2022-11-01 01:00:58 +01:00
mafiesto4 ec62763e87 Optimize Global SDF cascades updates intervals (max 1 cascade per frame) 2022-11-01 00:37:01 +01:00