Commit Graph

3728 Commits

Author SHA1 Message Date
mafiesto4 8ed2bb4179 Fix HashSet::Remove return value if empty 2022-04-21 11:37:50 +02:00
mafiesto4 1523fa98ec Add static chunks caching to Global SDF 2022-04-19 17:17:27 +02:00
mafiesto4 fe430e81ad Add ISceneRenderingListener for using scene information in renderer cache 2022-04-19 17:16:33 +02:00
mafiesto4 b9652949b0 Minor improvements 2022-04-19 17:15:54 +02:00
mafiesto4 c53a463bb1 Refactor HashSet to support custom allocator 2022-04-19 17:14:29 +02:00
mafiesto4 a6c14bd986 Fix Dictionary::Remove return value if empty 2022-04-16 22:49:03 +02:00
mafiesto4 3c841b1be1 Add support for font size and color in Header attribute 2022-04-15 19:16:50 +02:00
mafiesto4 ddb9b327d4 Add Color.FromRGBA 2022-04-15 19:16:30 +02:00
mafiesto4 75b61f2bef Fix typos 2022-04-15 19:16:14 +02:00
mafiesto4 493787d4d6 Add Custom Global Code node to materials for injecting custom code, includes or constants 2022-04-15 17:04:28 +02:00
mafiesto4 997d2a4db9 Fix Model SDF uploading with async task that locks asset file data to prevent release 2022-04-15 10:12:54 +02:00
mafiesto4 991abb1cf8 Add loopCount to PlaySlotAnimation for looping slot animation 2022-04-14 23:18:37 +02:00
mafiesto4 4ac9406b90 Revert 017492dbfa 2022-04-14 23:10:01 +02:00
mafiesto4 47cc49a962 Add Delegate::BindUnique 2022-04-14 22:17:40 +02:00
mafiesto4 d52e70af6c Implement shadows rendering to direct light atlas (with Glboal SDF tracing) 2022-04-14 16:26:45 +02:00
mafiesto4 e554b7f531 Move Actor.DestroyChildren to C++ 2022-04-13 21:34:13 +02:00
mafiesto4 3d76b2c10f Add Array Add Unique node to Visual Scripting 2022-04-13 21:25:11 +02:00
mafiesto4 a27d69f852 Improve Json Asset development workflow 2022-04-13 21:19:10 +02:00
mafiesto4 9fb4624b03 Add JsonAsset.Instance for C# asset object 2022-04-13 21:18:35 +02:00
mafiesto4 017492dbfa Optimize C# types searching with typename 2022-04-13 19:48:39 +02:00
mafiesto4 0668a23167 Add direct lighting rendering into Global Surface Atlas 2022-04-13 16:26:19 +02:00
mafiesto4 96ed170871 Use TraceSceenSpaceReflection in SSR shader for opaque 2022-04-12 22:16:45 +02:00
mafiesto4 58491e6d23 Add **Screen Space Reflections for transparent materials** 2022-04-12 22:16:06 +02:00
mafiesto4 e32ad93020 Add support for sampling Scene Color in transparent materials (forward pass) 2022-04-12 21:48:52 +02:00
mafiesto4 0a27d277a0 Adjustments 2022-04-12 14:27:06 +02:00
mafiesto4 74b95a6ebb Add Global Surface Atlas automatic defragmentation on insertion failure 2022-04-12 11:10:38 +02:00
mafiesto4 c99793d2a4 Fix typo 2022-04-11 18:32:28 +02:00
mafiesto4 e8774ebd29 Fixes and improvements for global sdf and global surface atlas 2022-04-11 16:15:28 +02:00
mafiesto4 db0cb04b83 Merge remote-tracking branch 'origin/master' into gi 2022-04-11 10:37:23 +02:00
mafiesto4 bd48829a09 Improve quality for atlas sampling 2022-04-11 10:36:39 +02:00
mafiesto4 52245d36d6 Fixes for global atlas cache rendering 2022-04-11 10:36:19 +02:00
mafiesto4 1eac02d173 Fix opening and editing animation with missing Anim Events 2022-04-10 20:58:25 +02:00
mafiesto4 1d7448ec83 Merge commit 'a9d66d653546d89d91344c23e62c4fdc056d9265' 2022-04-10 14:40:13 +02:00
mafiesto4 c7c6acfc78 Fix DirectX crash when profiling with RenderDoc
#698
2022-04-10 14:38:15 +02:00
mafiesto4 7735849b7f Add Global Surface Atlas sampling 2022-04-08 13:54:31 +02:00
mafiesto4 fbc1e6c861 Fix shader source code encoding error on compilation error 2022-04-08 13:53:59 +02:00
mafiesto4 598876d8e3 Add shader reloading on header file edit for shaders with compilation errors 2022-04-08 13:53:23 +02:00
mafiesto4 a9d66d6535 Various fixes for scripting runtime 2022-04-07 22:03:42 +02:00
mafiesto4 da4008575b Progress on surface atlas sampling 2022-04-07 17:16:06 +02:00
mafiesto4 49a67be419 Add objects culling in Global Surface Atlas 2022-04-06 16:56:04 +02:00
mafiesto4 430ef09ab1 Fix render pass resource checking 2022-04-06 13:16:12 +02:00
mafiesto4 34c0d6c442 Add Global Surface Atlas objects redrawing 2022-04-06 13:15:45 +02:00
mafiesto4 60d6e6b9ce Add dirty tiles clearing before mesh rasterization to Global Surface Atlas 2022-04-05 17:22:45 +02:00
mafiesto4 5fc9cb154b Fix typo 2022-04-05 17:22:03 +02:00
mafiesto4 aba0e46073 Add utility ctors to Half vectors 2022-04-05 17:21:55 +02:00
mafiesto4 016b96e9f0 Add objects rasterization to Global Surface Atlas 2022-04-04 17:13:31 +02:00
mafiesto4 8bf01146f1 Add profile event to Global SDF objects drawing loop 2022-04-04 17:11:26 +02:00
mafiesto4 4c98e0a335 Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions 2022-04-04 17:11:01 +02:00
mafiesto4 3ded5326a2 Add more utilities for using Matrix3x3 2022-04-04 17:09:47 +02:00
mafiesto4 cff57e5697 Fix inserting to RectPack after freeing node 2022-04-01 14:15:09 +02:00