Commit Graph

3728 Commits

Author SHA1 Message Date
Erdroy 5355e8c802 Merge branch 'master' into lowlevel-networking 2021-05-22 19:26:34 +02:00
jb-perrier 316590ec59 Tweak. 2021-05-20 17:37:05 +02:00
jb-perrier d3b920dfc1 Prevent Mesh being rendered while uninitialised ( async task not executed yet ). 2021-05-20 17:16:02 +02:00
jb-perrier ec3972d511 Add -game command line argument. 2021-05-20 17:14:01 +02:00
jb-perrier a69fa0b00d Add optional command line argument define. 2021-05-20 17:13:36 +02:00
mafiesto4 91672b55d8 Fix disabling VertexSnapping for 3D UI rendering
#368
2021-05-20 09:36:02 +02:00
mafiesto4 7edf3e5b36 Merge branch 'scripting-int16-support' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-scripting-int16-support 2021-05-19 19:50:06 +02:00
mafiesto4 62cca0682c Add option to use Point sampling when drawing textures and sprites in UI via Brushes 2021-05-19 19:48:39 +02:00
mafiesto4 d7e2ee986b Add Network impl for PS4 2021-05-19 14:49:10 +02:00
mafiesto4 3363f6ac0d Add Network impl for Switch 2021-05-19 10:14:19 +02:00
mafiesto4 3e3b0e7951 Fix game plugins initialization order in Editor play mode to mock the standalone game
#458
2021-05-18 23:32:50 +02:00
mafiesto4 19bb7c2293 Fix typo 2021-05-18 21:45:41 +02:00
GoaLitiuM 4bb703e9bf Change FontReference to reference type
FontReference is mutating itself by storing the cached font for later
reuse, but this is not working as intended because FontReference is
returned as a value type in UIControls so the cached font is actually
stored in a copy of the FontReference and not in the original property.
2021-05-18 18:29:09 +03:00
mafiesto4 ead65f01ff Optimize Vulkan Framebuffer when not using color blending 2021-05-18 11:56:21 +02:00
mafiesto4 7f6a6f9fff Fix showing Game Plugins in editor plugins window 2021-05-18 11:41:49 +02:00
mafiesto4 2e93a7fd08 Add support for Geometry Shaders on Vulkan
#136
2021-05-18 11:41:18 +02:00
mafiesto4 9cba6bad6d Add support for rendering into 3d textures on Vulkan
#136
2021-05-18 11:40:38 +02:00
mafiesto4 5a7efe9019 Fix Volumetric Fog particle material CB0 binding issue 2021-05-17 13:51:14 +02:00
mafiesto4 0a25b71437 Fix GPU particles on Vulkan
#478
2021-05-17 13:41:08 +02:00
mafiesto4 fb7d2831cb Merge branch 'indirect-vulkan' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-indirect-vulkan 2021-05-17 10:19:23 +02:00
mafiesto4 224de66c49 Add missing attributes for AlphaPanel panel
#430
2021-05-17 10:15:57 +02:00
honzapatCZ bd2af64a7e moving back 2021-05-17 10:15:56 +02:00
honzapatCZ 388ec655bf alpha+showcont 2021-05-17 10:15:56 +02:00
jb-perrier fd3d6abd61 Fix docs. 2021-05-16 21:39:30 +02:00
mafiesto4 3553d2f16b Fix Linux build error 2021-05-16 19:15:12 +02:00
mafiesto4 9a617c630b Fix api error 2021-05-16 18:54:40 +02:00
jb-perrier 95a951a453 Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into indirect-vulkan 2021-05-16 17:41:10 +02:00
jb-perrier 3599de7eb8 Fix revert indirect draw count. 2021-05-16 17:30:15 +02:00
jb-perrier b4a870933a Revert IndirectDrawCount. 2021-05-16 17:23:52 +02:00
mafiesto4 5e401b6a78 Refactor Network api, add more dcos, expose it to scripting 2021-05-16 14:28:54 +02:00
mafiesto4 dbb42e9805 Fix minor warnings in shaders 2021-05-15 14:19:40 +02:00
mafiesto4 6c93643f19 Merge branch 'richtextboxbase_oobfix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-richtextboxbase_oobfix 2021-05-15 13:02:24 +02:00
mafiesto4 6232b8d557 Add option to show Debug Draw shapes in Game Viewport 2021-05-15 12:58:39 +02:00
mafiesto4 cc8e098183 Fix duplicated Debug Draw inoke for actors 2021-05-15 12:53:54 +02:00
GoaLitiuM 78ee671607 Fix out of bound access to RichTextBoxBase internal buffer 2021-05-15 13:39:19 +03:00
mafiesto4 8f1f88b3ba Fix running Flax on Windows with STD console output 2021-05-14 21:44:13 +02:00
mafiesto4 16e67780ad Add -debugwait cmd line arg to wait for C# debugger attach on engine start 2021-05-14 19:25:31 +02:00
mafiesto4 5f851d2433 Fix reparenting actors in editor to preserve world position
#500
2021-05-14 13:01:25 +02:00
mafiesto4 fbb9fa065a Add more profile events to assets data loading 2021-05-14 13:00:03 +02:00
mafiesto4 42461f1b4a Fix crash when drawing 2d sprite with invalid atlas specified 2021-05-14 11:02:42 +02:00
mafiesto4 11704740fe Merge branch 'IconOverhaul' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-IconOverhaul 2021-05-14 10:48:18 +02:00
mafiesto4 fdf6306060 Fix asset paths lookup in build 2021-05-14 10:33:08 +02:00
mafiesto4 c95e5b0611 Fix assets load error regression 2021-05-14 10:32:55 +02:00
mafiesto4 fd3553f668 Add support for Tracy on Android 2021-05-13 16:24:35 +02:00
mafiesto4 13a6de8645 Fix Linux build 2021-05-13 16:23:24 +02:00
W2.Wizard 887b52c18a Merge branch '1.2' into IconOverhaul 2021-05-13 15:21:36 +02:00
mafiesto4 b2ecceab44 Fix text processing with wrapping enabled if layout bounds width equals the line width
#518
2021-05-13 15:00:40 +02:00
mafiesto4 fb5c45f474 Add SetMasterPoseModel to Animated Model for modular characters 2021-05-13 14:41:43 +02:00
mafiesto4 899e749d2d Fix missing call to OnAnimationUpdated when using custom skeleton pose 2021-05-13 13:15:09 +02:00
mafiesto4 e00e9d1552 Add SetCurrentPose to Animated Model 2021-05-13 13:09:06 +02:00