mafiesto4
8bf128dc0a
Merge branch 'PE-1.4-5' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-1.4-5
2022-11-28 23:22:49 +01:00
mafiesto4
69ad8bc672
Fix tests hanging if scripting compilation fails (eg. build tool issue)
2022-11-28 20:34:50 +01:00
mafiesto4
db6aab1cf6
Fix regression in memory allocators
2022-11-28 20:34:26 +01:00
Preben Eriksen
cfb25840f9
Merge branch 'PE-1.4-3' into PE-1.4-5
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* PE-1.4-3:
PE: DDS - Improve import time if source already has mipmaps and are compressed.
2022-11-28 12:58:47 +01:00
Preben Eriksen
64debe08a8
Merge commit 'c73eb548c0e8967624d4cb85c8f80d230e583ef8' into PE-1.4-5
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* commit 'c73eb548c0e8967624d4cb85c8f80d230e583ef8':
PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object.
2022-11-28 12:58:18 +01:00
Preben Eriksen
460d0780a1
Merge commit '54ccf9edc7ffcda8490687ac9a4dbb4a652d4f63' into PE-1.4-5
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* commit '54ccf9edc7ffcda8490687ac9a4dbb4a652d4f63':
PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index.
2022-11-28 12:57:53 +01:00
Preben Eriksen
d03363b376
Merge commit '29900a3cc005f7f5ac74254d2b7a58920341d73c' into PE-1.4-5
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* commit '29900a3cc005f7f5ac74254d2b7a58920341d73c':
PE: Support importing WAV files that contain "extra format bytes" in "fmt" header.
2022-11-28 12:57:21 +01:00
Preben Eriksen
de2374ad40
Merge commit 'b02020f8017bb4f3f22440bc39b60857ab364179' into PE-1.4-5
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* commit 'b02020f8017bb4f3f22440bc39b60857ab364179':
PE: AudioSource - Stop() folowed by Play() now act like a restart.
2022-11-28 12:56:30 +01:00
GoaLitiuM
676d87129c
Fix array count output parameter handling when returning arrays
2022-11-28 00:07:02 +02:00
GoaLitiuM
4a1c1ebe3a
Fix ScriptingObject handles getting released during marshalling
2022-11-27 23:53:30 +02:00
mafiesto4
86431d3d9a
Merge branch 'drag-max-panels' of https://github.com/Tryibion/FlaxEngine into Tryibion-drag-max-panels
2022-11-27 21:47:52 +01:00
Tryibion
4a9a01a89e
Moved check and ops to also fix issue #683
2022-11-27 14:23:01 -06:00
mafiesto4
7cfde78198
Code style fix
2022-11-27 21:05:20 +01:00
mafiesto4
cd23f88d36
Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master
2022-11-27 21:04:44 +01:00
mafiesto4
3da7e8d7ba
Additional improvement for RenderListBuffer
2022-11-27 20:33:39 +01:00
GoaLitiuM
bf190810dd
Fix building VC++-projects
2022-11-27 15:49:39 +02:00
GoaLitiuM
2227642c13
Fix JsonAsset instantiation after script reload
2022-11-27 14:47:02 +02:00
GoaLitiuM
76ee695a59
Cleanup and minor fixes
2022-11-27 14:45:55 +02:00
GoaLitiuM
0d68e90b59
Fix array count output parameter handling when returning arrays
2022-11-27 14:42:11 +02:00
mafiesto4
8e52e2fb10
Merge branch 'master' into 1.5
2022-11-27 12:11:50 +01:00
mafiesto4
373350df1e
Improve stability of RenderListBuffer resizing when multiple threads add and resize at the same time
2022-11-27 12:07:10 +01:00
mafiesto4
835a230323
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
2022-11-27 12:06:31 +01:00
GoaLitiuM
3b80a01813
Fix build errors on Linux
2022-11-26 23:20:13 +02:00
GoaLitiuM
89ac54520a
Add Linux support for nethost module, build tool and build scripts
2022-11-26 23:19:46 +02:00
mafiesto4
189575efec
Add GPUDevice::CreateConstantBuffer for custom constants buffers usage
2022-11-26 21:17:05 +01:00
mafiesto4
39dc439cd8
Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
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This reverts commit c33fe04645 .
2022-11-26 20:37:04 +01:00
GoaLitiuM
96dc279ebd
Implement .NET 7 runtime support and bindings generation
2022-11-26 14:37:07 +02:00
GoaLitiuM
fe943ca010
Temporary fix to build errors in VC++ projects
2022-11-26 13:55:19 +02:00
GoaLitiuM
3396e10613
Implement FlaxVersionConverter for JSON serialization
2022-11-26 13:55:19 +02:00
GoaLitiuM
6bfb0205fd
Implement JSON difference serialization
2022-11-26 13:55:18 +02:00
GoaLitiuM
c4be764f61
Add nethost module and EngineConfiguration for .NET runtime
2022-11-26 13:50:32 +02:00
GoaLitiuM
cb09fb570d
Change build scripts to call build tool with dotnet
2022-11-26 13:50:32 +02:00
GoaLitiuM
7e80a4fe0f
Use Roslyn C#-compiler for build rules compilation
2022-11-26 13:50:31 +02:00
GoaLitiuM
44d1527759
Fix CopyFiles not working on Linux
2022-11-26 13:50:31 +02:00
GoaLitiuM
5e6fcc9669
Prepare Flax.Build project for .NET 7
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Add .NET SDK project generator and upgrade Flax.Build project files
2022-11-26 13:50:31 +02:00
mafiesto4
bdb27fef1b
Minor optimizations
2022-11-26 12:08:53 +01:00
mafiesto4
c33fe04645
Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)
2022-11-25 23:04:17 +01:00
Tryibion
8707d658f1
Added ability to drag maximized panels.
2022-11-25 15:14:04 -06:00
mafiesto4
b1618a88be
Fix invalid rounding up to power of two in allocators
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#833
2022-11-25 22:07:13 +01:00
mafiesto4
b4fdb0cc26
Improvements and fixes for multiplayer networking
2022-11-25 16:50:44 +01:00
Ruan Lucas
66ce8abe01
Adds side mouse button shortcuts to the Content window
2022-11-24 23:58:24 -04:00
mafiesto4
f9cb2ece6e
Merge branch 'rename-on-click' of https://github.com/Tryibion/FlaxEngine into Tryibion-rename-on-click
2022-11-24 21:55:21 +01:00
mafiesto4
e713273942
Fix textbox defocus on edit end
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#789
2022-11-24 21:54:54 +01:00
mafiesto4
18c4e34af8
Fix invalid Math::RoundUpToPowerOf2
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#833
2022-11-24 20:21:34 +01:00
mafiesto4
63c4eb17e4
Fix invalid Math::RoundUpToPowerOf2
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#833
2022-11-24 20:20:36 +01:00
mafiesto4
5cc66d60dc
Tweaks
2022-11-24 20:14:47 +01:00
mafiesto4
9076d3b82b
Add Tracy profile zone to in-build profiling tools CPU update
2022-11-24 20:01:46 +01:00
mafiesto4
6f95f162d0
Move MotionVectors pass draw calls sorting to be together with the rest of the sortings
2022-11-24 20:01:28 +01:00
mafiesto4
33910eb310
Fix transform deltas check to prevent player teleporing against server will
2022-11-24 12:27:02 +01:00
mafiesto4
dbcb333ba9
Fix crash when using material in PostFx global graphics settings (asset loaded before GPU init)
2022-11-24 09:58:46 +01:00