mafiesto4
5f860db6a5
Fix typo
2024-04-11 17:34:21 +02:00
mafiesto4
62444315de
Add METERS_TO_UNITS and impl metric units in shadows rendering
2024-04-11 16:38:43 +02:00
mafiesto4
a532ea7b42
Add InvalidateShadow for manual shadow cache refresh
2024-04-11 16:34:42 +02:00
mafiesto4
803249f126
Minor tweaks
2024-04-11 16:19:35 +02:00
mafiesto4
4e65b76b8c
Optimize BoundingSphere.Intersects to be inlined by the compiler
2024-04-11 15:58:34 +02:00
mafiesto4
890b2da108
Add **shadows caching for static geometry**
2024-04-11 15:35:18 +02:00
mafiesto4
eac1d19a09
Add additional StaticFlagsCompare to Render View for dynamic or static only drawing
2024-04-11 10:21:13 +02:00
mafiesto4
c4949de28f
Add new Static Flag Shadow for cached shadow maps
2024-04-11 10:20:21 +02:00
mafiesto4
340ef194d3
Add grey out to obsolete/deprecated members in properties panel
2024-04-10 13:36:59 +02:00
mafiesto4
b4547ec4d2
Minor fixes
2024-04-10 11:03:33 +02:00
mafiesto4
89f7e442f7
Fix point light seams due to missing shadow map borders
2024-04-10 11:03:18 +02:00
mafiesto4
e7bef5e880
Bring back Optimized PCF sampling for shadow maps
...
61323f8526
2024-04-09 17:55:29 +02:00
mafiesto4
ff7c986fb1
Add better stability to Cascaded Shadow Maps projection
2024-04-09 16:58:22 +02:00
mafiesto4
708fba5136
Add variable rate update for shadow maps atlas based on distance to light
2024-04-08 00:04:57 +02:00
mafiesto4
7d92779e99
Merge remote-tracking branch 'origin/master' into 1.9
2024-04-05 21:50:42 +02:00
mafiesto4
b2f9da4113
Fix default diffuse color value when importing material
2024-04-05 16:54:10 +02:00
mafiesto4
a83b589e12
Fix error when applying prefab changes with Spline
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#2384
2024-04-05 16:43:18 +02:00
mafiesto4
7578e1dbe3
Fix errors on using spline editor in Prefab window
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#2383
2024-04-05 16:37:11 +02:00
mafiesto4
f164626c41
Merge branch 'master' of https://github.com/Zode/FlaxEngine into Zode-master
2024-04-05 15:49:20 +02:00
mafiesto4
082733cb97
Merge branch 'master' of https://github.com/rkrahn/FlaxEngine into rkrahn-master
2024-04-05 15:46:30 +02:00
mafiesto4
97bd90d4be
Change default collision type to ConvexMesh from TriangleMesh
2024-04-05 15:23:09 +02:00
mafiesto4
4c8528dcae
Remove branch macro as it's just texture sample in lights shader
2024-04-05 12:48:34 +02:00
mafiesto4
3efd1e4e84
Optimize local lights sphere mesh rendering to match the area better
2024-04-05 12:48:09 +02:00
mafiesto4
0cc6669cbd
Reimplement cascaded shadow maps blending via dithering
2024-04-05 10:59:34 +02:00
mafiesto4
afd56974ef
Merge branch 'win_dev_build_speed_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-win_dev_build_speed_fix
2024-04-04 18:35:31 +02:00
mafiesto4
84e04de23d
Add more improvements to optional tess/geo shaders
2024-04-04 18:35:26 +02:00
mafiesto4
8bd409e95d
DIsable certain shader features in Volumetric Fog shader
2024-04-04 14:35:22 +02:00
mafiesto4
3d0d41ebff
Add reducing shadows quality for smaller local lights
2024-04-04 13:29:38 +02:00
mafiesto4
61323f8526
Refactor shadows rendering to use Shadow Map Atlas
2024-04-04 12:54:07 +02:00
mafiesto4
017def29d4
Rename ShadowSamplerPCF to ShadowSamplerLinear
2024-04-03 13:29:45 +02:00
mafiesto4
13a04c2941
Add stencilValue for stencil buffer clearing
2024-04-02 14:56:26 +02:00
GoaLitiuM
e25448e10e
Trade minor optimizations in MSVC Development builds for compile speed
...
Enabled the disabled optimization flags with whole program optimization
flag where the compilation speed doesn't seem to be affected at all, but
binary size is slightly smaller.
2024-03-31 19:05:35 +03:00
mafiesto4
d12630d815
Fix
2024-03-31 00:03:45 +01:00
mafiesto4
fb0d70d555
Fix
2024-03-30 23:58:50 +01:00
mafiesto4
c5e1abb08c
Add setter for crword agent position and velocity
2024-03-30 22:29:43 +01:00
mafiesto4
294b4c4006
Add CPU profiler events for UI drawing
2024-03-30 22:20:41 +01:00
mafiesto4
e1944bce96
Add statically disabled geometry shaders on mobile
2024-03-30 22:08:44 +01:00
mafiesto4
369c19bd5d
Add statically disabled tessellation on macOS/iOS
2024-03-30 18:46:37 +01:00
Zode
55383c3fa4
Patch numpad enter to normal enter on Linux
2024-03-30 02:35:11 +02:00
rkrahn
d331e6b848
Merge remote-tracking branch 'upstream/master'
2024-03-29 13:38:38 -07:00
mafiesto4
ce07edd1ec
Fix packaging for macOS
2024-03-29 21:08:43 +01:00
mafiesto4
0b0115aa10
Fix missing scripting api
2024-03-29 18:46:00 +01:00
mafiesto4
3696501050
Fix invalid shader codegen when using ddx/ddy in material vertex shader
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#2376
2024-03-29 18:07:10 +01:00
mafiesto4
08e88587e6
Add safe check for LinkedLabel to prevent errors
2024-03-29 17:27:00 +01:00
mafiesto4
f8a845f813
Merge branch 'focus-lock-scene' of https://github.com/Tryibion/FlaxEngine into Tryibion-focus-lock-scene
2024-03-29 17:23:28 +01:00
mafiesto4
551337f7a0
Minor improvement in spline editor
2024-03-29 17:14:35 +01:00
mafiesto4
6929a91312
Add support for manually dirtying objects that use ReplicationFPS < 0 for manual-only replication
2024-03-29 13:03:38 +01:00
mafiesto4
069445b94e
Fix bug in NetworkReplicator::RemoveObject
2024-03-29 13:03:11 +01:00
mafiesto4
09f5ac0ed6
Fix networked objects dirtying for replication
2024-03-29 13:02:23 +01:00
Tryibion
9e962dcb89
Add focus selection lock input to scene tree window.
2024-03-28 17:04:55 -05:00