Commit Graph

404 Commits

Author SHA1 Message Date
mafiesto4 bcc3b2bd59 Fixes, tweaks and improvements for Linux support 2021-02-16 20:21:23 +01:00
mafiesto4 6fd1580d67 Fix building on linux after merge 2021-02-16 19:01:00 +01:00
mafiesto4 fc4dc8cb50 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/FlaxEngine.Gen.cs
#	Source/Tools/Flax.Build/Utilities/Utilities.cs
2021-02-16 18:54:25 +01:00
mafiesto4 d05204cb91 Fix missing lightmap uvs calc in vertex shader 2021-02-16 15:55:10 +01:00
mafiesto4 c902e33d8a Add Build Actions option to editor settings for build button configuration 2021-02-16 15:54:22 +01:00
mafiesto4 a98f867bd8 Fix compiler warning 2021-02-16 11:47:39 +01:00
mafiesto4 5f04f32097 Merge branch 'network' of git://github.com/jb-perrier/FlaxEngine into 1.1 2021-02-16 11:24:05 +01:00
mafiesto4 3658611e0f Fix compilation 2021-02-16 11:23:47 +01:00
mafiesto4 537dde594d Update Actor docs for GetScripts to be more precise about search method 2021-02-16 11:00:08 +01:00
mafiesto4 0841f5b479 Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control 2021-02-15 22:09:05 +01:00
mafiesto4 81be73ad82 Fix spline model not drawing when using invalid material 2021-02-15 22:08:37 +01:00
jb-perrier 26e3400a92 Typo. 2021-02-15 20:54:00 +01:00
jb-perrier a2e1346029 Docs tweak. 2021-02-15 20:53:53 +01:00
jb-perrier bc6281ee63 Add MTU option. 2021-02-15 20:53:07 +01:00
jb-perrier 134aec2d15 Simplified name NetworkProtocol. 2021-02-15 20:52:35 +01:00
mafiesto4 788907f3b1 Remove deprecated and unused ISceneObject and ITransformable 2021-02-15 12:09:46 +01:00
mafiesto4 cd2a02a5c8 Add -shaderdebug cmd line switch to Editor for shaders debugging 2021-02-15 11:55:31 +01:00
mafiesto4 c9ea812a24 Optimize DrawCall to pack indirect draw arg and graphics draw data with union 2021-02-15 11:52:06 +01:00
mafiesto4 e42a6b0ccc Fix default actor bounds 2021-02-15 10:53:49 +01:00
mafiesto4 312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
mafiesto4 3e608e6dec Merge branch 'fix-ui-issues' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-ui-issues 2021-02-15 10:22:55 +01:00
mafiesto4 025ae99901 Implement process starting on Linux platform 2021-02-14 23:05:23 +01:00
mafiesto4 b4bf488e3c Fix double-click mouse event not setting mouse button down
Fixes #235
2021-02-14 18:41:28 +01:00
mafiesto4 3bbda838a2 Fix error when spawning prefab with rigidbody 2021-02-14 16:50:35 +01:00
mafiesto4 ed1a3c2964 Update mono 2021-02-14 14:54:56 +01:00
GoaLitiuM ccc60af4b6 Fix crash in Windows platform logging with long lines 2021-02-13 01:03:08 +02:00
stefnotch 311793dd7e Fix StartMouseCapture(true) with secondary monitors on the left
Yes, negative mouse coordinates are a thing
2021-02-12 22:50:47 +01:00
mafiesto4 bd5897eaab Fixes and tweaks to SplineRopeBody 2021-02-12 17:18:32 +01:00
mafiesto4 8661091337 Add Spline Rope Body actor for ropes, chains and cables physics 2021-02-12 15:16:04 +01:00
mafiesto4 74c1ac89c8 Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing 2021-02-12 11:43:46 +01:00
mafiesto4 4dd8e19f79 Fix Scene Queries to lock scene access 2021-02-12 11:27:47 +01:00
mafiesto4 0e78d13146 Add support for navmesh on spline collider 2021-02-12 11:15:51 +01:00
mafiesto4 80e2aee92b Fixes and tweaks 2021-02-12 10:57:45 +01:00
mafiesto4 5a23df6478 Fix missing saving Pre Rotation 2021-02-12 10:34:50 +01:00
mafiesto4 62acae10a5 Fix compile error 2021-02-11 16:48:21 +01:00
mafiesto4 04b650cbc3 Add Pre Rotation to Spline Model and Spline Collider 2021-02-11 16:48:10 +01:00
mafiesto4 4ba82047e0 Improve CollisionCooking 2021-02-11 16:47:50 +01:00
mafiesto4 49758fbfff Add Spline Collider 2021-02-11 16:47:43 +01:00
mafiesto4 8158c94d26 Fix low-level WindowsPlatform::Log to not print invalid characters 2021-02-10 23:13:16 +01:00
mafiesto4 6c253ce892 Fix DebugDraw DrawTriangles crash 2021-02-10 17:20:05 +01:00
mafiesto4 29521b1b03 Remove Spline init from OnEnable to prevent double setup on SplineModel and SplineCollider 2021-02-10 17:19:45 +01:00
mafiesto4 8bce445ab0 Refactor Collider base class to improve code sharing across collider shape types 2021-02-10 14:33:16 +01:00
mafiesto4 5cb2322270 Add default Deformable material for splines 2021-02-10 11:37:34 +01:00
mafiesto4 81e41d51c8 Remove Unlink from asset reference 2021-02-10 11:37:14 +01:00
mafiesto4 191694725a Add SoftObjectReference for lazy references to assets and objects 2021-02-10 11:12:05 +01:00
mafiesto4 73efa35008 Add Level.GetActors and Level.GetScripts 2021-02-09 23:31:23 +01:00
mafiesto4 cad7887957 Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master 2021-02-09 22:58:36 +01:00
mafiesto4 8fe04d6db4 Fix window auto-focus on Linux 2021-02-09 21:52:34 +01:00
mafiesto4 dc63d908b8 Fix resizing and maximizing window on Linux 2021-02-09 19:54:46 +01:00
Vizepi 6673d70d0a [C++] Add missing header forcing client code to include two headers instead of one 2021-02-09 18:20:20 +01:00