Commit Graph

4839 Commits

Author SHA1 Message Date
Jake Young 6489b7d7b7 Add a new option when entering play mode to always restore to the editor window after exiting play mode. Also made it the default option on new projects. 2026-08-07 16:21:12 -04:00
mafiesto4 0fc7bb723c Remove not needed newline 2026-08-04 20:06:22 +02:00
mafiesto4 dc60dc43e5 Merge branch 'dev/CLionIDESupport' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/CLionIDESupport 2026-08-04 19:21:47 +02:00
mafiesto4 ef7aefd7b8 Refactor window tooltip to use string builder
#4135
2026-08-04 19:19:34 +02:00
mafiesto4 ba0756a30c Merge branch 'NoPathInWindowTitle' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NoPathInWindowTitle 2026-08-04 19:10:04 +02:00
mafiesto4 2d2a4bb671 Merge branch 'dev/MacOS-AndroidSupport' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/MacOS-AndroidSupport 2026-08-04 18:34:36 +02:00
mafiesto4 f7526d6762 Fix error when reimporting model into different type when using LOD info 2026-08-04 13:30:56 +02:00
mafiesto4 477b465163 Merge branch 'fix-treeview-folder-shortcuts' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-treeview-folder-shortcuts 2026-08-04 13:24:51 +02:00
Daniel Macura d1b475e690 Fix terrain resolution in editor. 2026-08-03 19:49:39 +02:00
Tryibion f2af741ede Fix missing treeview folder shortcuts. 2026-07-27 21:36:22 -05:00
mafiesto4 4d589314c8 Fix object creation feature to use a proper type in Editor
7e48786ffc
2026-07-24 18:40:43 +02:00
mafiesto4 55a756532b Add cross button to unset abstract class or interface object value 2026-07-22 11:30:49 +02:00
mafiesto4 d92f2a0437 Add IsScriptingObject utility to ScriptType 2026-07-22 11:29:07 +02:00
mafiesto4 7e48786ffc Add type picker when creating abstract class or interface 2026-07-22 11:18:32 +02:00
mafiesto4 2723f91905 Fix errors on Editor shutdown 2026-07-22 09:26:54 +02:00
mafiesto4 f3af10ca9e Fix missing doc comment 2026-07-13 18:11:35 +02:00
mafiesto4 f9990f2712 Merge branch 'auto-rename-new-param' of https://github.com/TyGrze/FlaxEngine into TyGrze-auto-rename-new-param 2026-07-13 17:58:47 +02:00
mafiesto4 4aff336f32 Merge branch 'properties-search' of https://github.com/Tryibion/FlaxEngine into Tryibion-properties-search 2026-07-13 17:51:11 +02:00
mafiesto4 b80dc2dee8 Merge branch 'fix-table-row-colors' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-table-row-colors 2026-07-13 17:28:41 +02:00
mafiesto4 0c45746e63 Fix dirtying scenes after building navmesh in Editor
#4049
2026-07-13 17:27:03 +02:00
Tryibion 9f5811a90b Add search to json assets and edito options 2026-07-03 20:51:53 -05:00
Tryibion 6bdab068e6 Fix alternating table row coloring. 2026-07-03 16:15:41 -05:00
Tryibion 6ba406953b Add initial properties search to properties wndow and prefab properties panel. 2026-07-03 15:54:03 -05:00
mafiesto4 1b954a1edc Exclude more C# stdlib from Visual Script to reduce clobber 2026-06-30 09:59:09 +02:00
mafiesto4 4d86d9574d Merge branch 'editor-window-persistency' of https://github.com/TyGrze/FlaxEngine into TyGrze-editor-window-persistency 2026-06-30 08:49:53 +02:00
mafiesto4 5cd6c98ff3 Fix auto-selecting newly imported or created assets in Editor 2026-06-30 08:48:24 +02:00
Tyler Gregorcyk 37905f1ccb Adds option to use persistent settings over defualt viewport options
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-28 13:51:51 -05:00
Tyler Gregorcyk 5ead0d482b Adds Brightness, ResolusionScale, DebugView, and LayerMask to viewport persistence
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-28 13:38:40 -05:00
Tyler Gregorcyk efd71e9bce Add auto-rename newly added Visject parameters
Closes #4127

Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-25 23:25:45 -05:00
Tyler Gregorcyk 51ffac25a3 Fixes focus entries list when opening import files dialog
Closes #3567
Also fixes root node margin from -14 to -16 as mentioned in #3567

Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-25 21:35:09 -05:00
mafiesto4 7fc1d525a5 Postmerge #4010 2026-06-16 12:06:26 +02:00
mafiesto4 490d316a8d Merge branch 'ResizeInAllDirectionTwo' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ResizeInAllDirectionTwo
# Conflicts:
#	Source/Editor/Surface/SurfaceComment.cs
2026-06-16 12:01:47 +02:00
mafiesto4 6f110ec6d1 Merge branch 'dev/PrefabScriptTrackIds' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/PrefabScriptTrackIds 2026-06-16 11:59:31 +02:00
mafiesto4 6c61ae4ed8 Merge branch 'master' of https://github.com/Alewinn-TerizKoming/FlaxEngine into Alewinn-TerizKoming-master 2026-06-16 11:58:25 +02:00
mafiesto4 39994764d1 Don't return matrix by value due to perf #4136 2026-06-16 11:57:44 +02:00
mafiesto4 b49b410d6b Merge branch 'dev/GridJitterFix' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/GridJitterFix 2026-06-16 11:54:54 +02:00
Alewinn 1a47871212 Moving NodesCache desync after hotreload fix at the right place 2026-06-16 10:29:33 +02:00
Alewinn 8e8212db5b Fix : Visject list types don't update after second hotreload 2026-06-14 23:34:28 +02:00
Andrei Gagua 0db92b473b Fix prefab Script track remapping in scene animations
Store prefab object IDs for Script tracks authored from prefab objects and mark those tracks as prefab object references so SceneAnimationPlayer can remap them for prefab instances.
2026-06-09 23:06:58 +03:00
Andrei Gagua eaf06e9523 Add CLion CMake facade project generation
Add CLion as a supported editor workflow for native C++ development.
The new -clion generation option writes a CMake facade project under
Cache/Projects/CMake/<ProjectName>, exposing a CLion-friendly code model,
build presets, and launcher targets while keeping Flax.Build as the source
of truth for native builds.
2026-06-09 15:16:35 +03:00
mafiesto4 057e5684e9 Add Texture and Cube Texture support to Gameplay Globals 2026-06-09 13:49:00 +02:00
mafiesto4 c18178e045 Add improvements to Gameplay Globals editing
#3972
2026-06-09 10:42:10 +02:00
mafiesto4 050de578a9 Add MacWindow logo loading and use correct one for Editor 2026-06-08 22:04:09 +02:00
mafiesto4 c2da5a363d Fix missing default interface style on macOS #4116 2026-06-08 21:09:31 +02:00
mafiesto4 2242fd483b Merge branch 'dev/MacOSUIImprovement' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/MacOSUIImprovement 2026-06-08 20:57:02 +02:00
mafiesto4 be5e13301e Fix displaying 'No Camera' overlay in editor viewport for game when using custom rendering 2026-06-07 23:16:23 +02:00
Saas d103ccdbc3 show large world only if needed 2026-06-06 18:58:07 +02:00
Andrei Gagua 7326cf65d8 Fix: Editor - use non-jittered projection for post-TAA overlay grid
Add a managed `RenderView.GetOverlayProjection()` helper that returns the non-jittered projection once TAA has been resolved, and use it for editor overlay rendering paths.
2026-06-03 18:49:42 +03:00
Saas 0b160c2e61 remove : 2026-06-03 16:54:03 +02:00
Saas 04fc938119 add project path and large world to window icon tooltip 2026-06-03 16:48:07 +02:00