Commit Graph

63 Commits

Author SHA1 Message Date
Tryibion 4515844219 changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute 2022-11-11 16:37:45 -06:00
mafiesto4 e98621b887 Code style fix
#814
2022-11-06 23:05:36 +01:00
Tryibion 1af0188a3c changed how actor context menus are created. 2022-10-31 19:18:43 -05:00
mafiesto4 ff1fba403d Various fixes to allow compiling negine with custom build configurations 2022-07-26 23:10:01 +02:00
mafiesto4 5fdd8a4b72 Add NavCrowd initialization with specific NavAgentProperties to pick a proper navmesh automatically 2022-06-26 15:53:51 +02:00
mafiesto4 982accde6d Add NavCrowd for navigation steering behaviors system for a group of agents 2022-06-26 15:23:36 +02:00
mafiesto4 b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
mafiesto4 d36c502287 Add easier game or plugin settings asset usage with SettingsBase 2022-01-21 16:22:14 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 e9557352a0 Update copyright year in some source files 2021-12-08 09:44:10 +01:00
mafiesto4 22fa954716 Add error code logging to navmesh tiles adding issues 2021-11-06 13:23:24 +01:00
mafiesto4 9ed8621621 Fix invalid navmesh build for triggers 2021-08-19 15:00:28 +02:00
mafiesto4 84cca1ae98 Fix missing mesh collider vertices transformation for navmesh building 2021-08-08 16:20:48 +02:00
mafiesto4 6718b37ca1 Fixes and improvements 2021-07-24 23:38:05 +02:00
mafiesto4 e61ebaa71b Add SceneNavigation for scene data for navigation system 2021-07-04 11:25:51 +02:00
mafiesto4 99012725dc Adjust includes 2021-06-17 14:15:19 +02:00
mafiesto4 0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
mafiesto4 438135975f Add DefaultQueryExtent to navmesh properties 2021-04-07 17:17:41 +02:00
mafiesto4 b0fe4e9945 Merge remote-tracking branch 'origin/master' into 1.2 2021-03-30 17:58:29 +02:00
mafiesto4 f216528f40 Tweak comment 2021-03-26 15:14:12 +01:00
mafiesto4 2b741cae58 Fix navmesh tiles set resizing
#369
2021-03-25 20:52:58 +01:00
mafiesto4 1c140a5b0e Fix crash in navmesh builder when scene gets unloaded after navmesh tile gets dirty 2021-03-21 13:44:30 +01:00
mafiesto4 d6b566a3fe Add support for accessing Game Settings and related assets in C# API in game build 2021-03-01 16:17:01 +01:00
mafiesto4 99bc3289e8 Add FindRandomPoint and FindRandomPointAroundCircle to the navigation utilities 2021-03-01 14:32:35 +01:00
mafiesto4 6f12dc8567 Add improved dll import/export attributes injection when building binary modules 2021-02-25 13:02:13 +01:00
mafiesto4 cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
mafiesto4 9d35068514 Fix crash when calling navigation system before navmesh init (eg. in build) 2021-02-22 23:16:12 +01:00
mafiesto4 0e78d13146 Add support for navmesh on spline collider 2021-02-12 11:15:51 +01:00
mafiesto4 81e41d51c8 Remove Unlink from asset reference 2021-02-10 11:37:14 +01:00
mafiesto4 6cbeac6537 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Engine/Navigation/NavMesh.cpp
#	Source/Engine/Navigation/NavMeshBuilder.cpp
2021-01-22 11:31:22 +01:00
mafiesto4 f8bf87e0b1 Fixes 2021-01-20 09:14:30 +01:00
mafiesto4 d19c31555b Add support for dynamic updating navmesh when moving NavModifierVolume 2021-01-18 15:08:00 +01:00
mafiesto4 fdc8e371c4 Add support for using NavAreas for navigation 2021-01-18 13:18:26 +01:00
mafiesto4 c1216a4318 Add NavAreaProperties 2021-01-18 11:42:17 +01:00
mafiesto4 2ae78b9afd Fix navmesh tiles build 2021-01-18 10:51:55 +01:00
mafiesto4 01a30faa62 Add NavMesh Modifier Volume actor type 2021-01-15 16:46:40 +01:00
mafiesto4 070faf12da Fixes for the rotated navmeshes building 2021-01-15 12:48:22 +01:00
mafiesto4 65d3883f03 Add support for masking navmesh agents in NavMeshBoundsVolume 2021-01-15 11:59:21 +01:00
mafiesto4 2c2c1af97f Add NavAgentMask 2021-01-15 11:59:04 +01:00
mafiesto4 d7949b5405 Remove deprecated comment 2021-01-14 14:29:27 +01:00
mafiesto4 f8624ae768 Fix crash during navmesh build when actor gets removed 2021-01-14 14:18:40 +01:00
mafiesto4 98d272a903 Add support for SphereCollider and CapsuleCollider for navmesh 2021-01-14 14:18:22 +01:00
mafiesto4 7835259a83 Add TestPath utility to navigation system 2021-01-14 13:11:32 +01:00
mafiesto4 93aa265b20 Add support for rotated navmeshes 2021-01-14 13:08:53 +01:00
mafiesto4 b2a2652b56 Fix not using hardcoded order for showing Actor main properties in editor 2021-01-13 15:35:53 +01:00
mafiesto4 af692605ab Add option to hide navmesh in editor debug view 2021-01-13 15:21:50 +01:00
mafiesto4 d1a282e228 Fix removing unused navmesh tiles on whole scene rebuild 2021-01-13 14:50:43 +01:00
mafiesto4 88bddfb141 Add navmesh name to logs for better debugging 2021-01-13 14:49:50 +01:00