mafiesto4
775e978fed
Merge remote-tracking branch 'origin/master' into 1.13
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# Conflicts:
# Flax.flaxproj
# Source/Engine/Level/Actors/StaticModel.cpp
# Source/Engine/Level/Prefabs/Prefab.cpp
# Source/Engine/Tools/ModelTool/ModelTool.cpp
2026-06-03 17:15:38 +02:00
mafiesto4
e450658834
Remove deprecated mono runtime backend
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Old `mono` backend was not maintained for since 1.7 (July 2023)
`dotnet` backend still can run `mono` on AOT platforms but with the latest .NET features.
2026-06-03 16:35:06 +02:00
mafiesto4
422300adbd
Add VariantType::GetScriptingType for easier type information access
2026-06-03 10:57:51 +02:00
mafiesto4
2a37a529b9
Fix missing Debug module headers from exception helper folder
2026-05-31 12:29:14 +02:00
mafiesto4
43511a96b0
Fix Editor build in Release
2026-05-13 17:06:06 +02:00
mafiesto4
97bcdacd9a
Fix minor doc issues
2026-05-13 15:43:44 +02:00
mafiesto4
253442abd1
Add filtering whitespaces to Xml doc comments of type members and optimize filtering
2026-05-13 10:58:50 +02:00
mafiesto4
c8912ad100
Add help support to Debug Commands via XML docs parsing
2026-05-13 10:47:21 +02:00
mafiesto4
528b4c89ce
Add memory profiler category for engine debug data
2026-01-29 17:15:04 +01:00
mafiesto4
ab6dfca36e
Fix broken DrawWireTriangles
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#3650
2026-01-11 22:23:49 +01:00
mafiesto4
fc1451254d
Fix missing terrain debug shapes drawing when only in a view
2025-10-07 18:08:51 +02:00
mafiesto4
87e2c4c4d5
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
mafiesto4
70ba750a5e
Fix code #3511
2025-09-22 22:31:23 +02:00
mafiesto4
a86661a855
Merge branch 'commandSuggestionImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-commandSuggestionImprovements
2025-09-22 18:06:55 +02:00
mafiesto4
c57e128ff1
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Source/Engine/Level/Scene/SceneRendering.cpp
# Source/Engine/Physics/Colliders/Collider.cpp
# Source/Engine/Physics/Colliders/Collider.h
2025-09-02 22:23:45 +02:00
mafiesto4
9fafb47abb
Fix debug drawing wheeled vehicle in prefab viewport
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#3591
2025-08-29 21:03:44 +02:00
mafiesto4
db660721ce
Fix debug command length bug
2025-08-02 22:01:25 +02:00
mafiesto4
01617ae684
Optimize Debug Commands name building and support nested classes with name hierarchy
2025-07-31 20:03:26 +02:00
mafiesto4
8ed2d6da56
Optimize Debug Draw performance of splines to use frustum culling
2025-07-14 20:26:24 +02:00
xxSeys1
ec154b4998
remove unnecessary returns xml doc comment
2025-06-12 19:31:32 +02:00
mafiesto4
f462a2187f
Merge branch 'master' into 1.11
2025-06-05 18:03:17 +02:00
xxSeys1
c9fe9213b3
add showing all commands if prompt is whitespace(s)
2025-06-02 23:25:50 +02:00
mafiesto4
89baa91552
Don't sue
2025-06-01 09:20:11 +02:00
mafiesto4
83b3b1af76
Fix terrain collision debug draw flickering when moving camera in Large Worlds
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#3260
2025-06-01 09:19:49 +02:00
mafiesto4
0f3044ae72
Optimize debug drawing of terrain shape in Physics Colliders view mode
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#3469
2025-05-31 23:27:51 +02:00
mafiesto4
03d52d4eb9
Add support for building engine without logging
2025-05-28 04:05:12 +02:00
mafiesto4
410ec0465c
Optimize CSharp scripting runtime to use arena allocator per-assembly
2025-05-25 02:04:16 +02:00
mafiesto4
c639a3103c
Add memory profiling events to the main areas of the engine
2025-05-22 04:47:01 +02:00
mafiesto4
32bc73610f
Fix debug command type detection when it's used with argument
2025-05-22 04:45:12 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
5bdbbb6d38
Merge remote-tracking branch 'origin/master' into 1.10
2025-03-07 23:41:02 +01:00
mafiesto4
47b22b305d
Add conditional showing of Clear Debug Draw buttons only if there is anything to clear
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#2989
2025-03-03 09:51:05 +01:00
mafiesto4
379c31ca49
Merge branch 'DebugLog-documentation-fix' of https://github.com/anton-makarenko/FlaxEngine into anton-makarenko-DebugLog-documentation-fix
2025-03-02 22:54:26 +01:00
mafiesto4
2ab9adab24
Merge remote-tracking branch 'origin/master' into 1.10
2025-02-24 23:27:56 +01:00
mafiesto4
0ebda18669
Fix game-build version of DebugDraw for C# but without xml docs
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#3201
2025-02-24 00:09:52 +01:00
mafiesto4
7225737984
Merge branch 'tube-to-capsule' of https://github.com/Tryibion/FlaxEngine into Tryibion-tube-to-capsule
2025-02-23 23:58:28 +01:00
mafiesto4
a6fb651ff4
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Tryibion
2521ed4ad5
Change DrawTube to DrawCapsule. Depricate old Tube code.
2025-02-08 21:15:49 -06:00
Anton Makarenko
9e25714338
Changes text of documentation above static Log method from warning to info to better reflect method's purpose and avoid possible confusion
2025-02-05 16:24:55 +02:00
mafiesto4
a5fffc0c9e
Fix DebugDraw.DrawWireArc with Large Worlds enabled
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#3049
2025-02-04 23:44:31 +01:00
mafiesto4
24f3dfe264
Fix selected spline points to be drawn relative to the view for greater readability
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#2595
2025-01-31 21:01:26 +01:00
mafiesto4
f5280eab74
Refactor and improve collections code
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#3043
2025-01-23 14:44:11 +01:00
mafiesto4
b3f37ca041
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
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#3044 #2667
2024-12-15 22:10:45 +01:00
mafiesto4
35e9e048f2
Merge remote-tracking branch 'origin/master' into 1.10
2024-12-10 11:07:31 +01:00
mafiesto4
3e344e789a
Optimize terrain debug shape drawing by caching lines into a vertex buffer
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#2841
2024-12-09 18:26:53 +01:00
mafiesto4
46c1cc9a49
Add nested variant printing in debug command output
2024-10-25 13:25:15 +02:00
mafiesto4
2d371fd05f
Fix DebugCommands::InitAsync when called every frame
2024-10-24 23:38:36 +02:00
mafiesto4
86e21a53ff
Add improved value printing of debug command result
2024-10-24 22:31:07 +02:00
mafiesto4
c3e31baa7a
Merge remote-tracking branch 'origin/master' into 1.10
2024-10-24 19:35:43 +02:00
mafiesto4
e324d32769
Add async init and tint coloring based on type to debug commands
2024-10-24 19:34:42 +02:00