mafiesto4
e450658834
Remove deprecated mono runtime backend
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Old `mono` backend was not maintained for since 1.7 (July 2023)
`dotnet` backend still can run `mono` on AOT platforms but with the latest .NET features.
2026-06-03 16:35:06 +02:00
mafiesto4
4fd7f51fdf
Optimize LightmapUVs to be stored already as Half4 to avoid runtime conversions during rendering
2026-04-27 21:53:11 +02:00
mafiesto4
e8134803c4
Fix invalid index buffer format returned by MeshAccessor when model is not yet loaded
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#4017
2026-03-24 23:13:50 +01:00
mafiesto4
361fc3ecfb
Add stencil buffer usage with object layer information
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#3080 #967
2025-10-07 18:07:23 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
a1c46d2e6e
Add support for up to 4 texture channels when importing meshes
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#2667
2025-01-11 22:40:20 +01:00
mafiesto4
db4d7d2a05
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
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#3044 #2667
2025-01-06 22:47:19 +01:00
mafiesto4
ab99a25cee
Update mesh config defines to match a single format
2024-12-29 23:03:09 +01:00
mafiesto4
1bf29c042b
Refactor models and meshes to share more code in a base class
2024-12-19 00:20:08 +01:00
mafiesto4
59b4755379
Move mesh code to shared base class and reordanize files
2024-12-16 20:07:42 +01:00
mafiesto4
9daddccbed
Merge remote-tracking branch 'origin/master' into 1.9
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# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
mafiesto4
545e59aba5
Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
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#2080
2024-09-09 05:59:17 +02:00
mafiesto4
78f3248ac9
Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
2024-06-29 13:54:02 +02:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
99ee0b1bfe
Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
2023-07-03 09:49:23 +02:00
mafiesto4
a214c14a4d
Add Sort Order to animated models too
2023-01-28 17:03:18 +01:00
mafiesto4
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
eb52d333ae
Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
mafiesto4
b49e5e9984
Format more engine code
2022-06-14 20:17:00 +02:00
mafiesto4
69a1e007a6
Add some missing changes
2022-02-08 19:56:11 +01:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
192af7ec14
Refactor native core objects to simplify usage for newcomers
2022-01-08 15:06:23 +01:00
mafiesto4
1f12e37412
Move mesh and skinned mesh options into shared base
2021-11-05 12:07:00 +01:00
mafiesto4
fae682e406
Implement DownloadDataCPU for Mesh and add result entries count
2021-08-05 16:40:28 +02:00
mafiesto4
51926f517e
Add support for masking Material Slots when cooking Collision Data
2021-03-31 12:15:38 +02:00
mafiesto4
e01a0585a8
Add MeshBase as shared impl part for Mesh and SkinnedMesh
2021-03-30 17:57:53 +02:00