mafiesto4
b6aa38569f
Fix app image exporting to favor CPU data and prevent issues
2023-02-19 14:59:40 +01:00
mafiesto4
adfe3ad165
Add SortOrder to drawable object types for transparency sorting override
2023-01-26 18:37:40 +01:00
mafiesto4
bde3b98582
Merge branch 'change-filter-length' of https://github.com/Tryibion/FlaxEngine into Tryibion-change-filter-length
2023-01-24 19:34:54 +01:00
Tryibion
bc7f9f7534
changed min length to 1 to start filtering after first character is entered.
2023-01-23 20:05:34 -06:00
mafiesto4
9e90cb260a
Add support for custom icons for actors in ViewportIconsRenderer
2023-01-23 23:43:59 +01:00
mafiesto4
eff24ed836
Add support for editing path to the asset within AssetRefEditor
2023-01-15 23:05:58 +01:00
mafiesto4
50fb39d238
Merge remote-tracking branch 'origin/master' into 1.5
2023-01-15 12:44:45 +01:00
mafiesto4
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
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Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
mafiesto4
a450990ee2
Merge branch 'first-capital-letter-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-first-capital-letter-fix
2023-01-13 12:20:57 +01:00
mafiesto4
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Tryibion
7c3d5d739a
small fix
2022-12-29 21:11:40 -06:00
Tryibion
cf908fcfeb
changed to change it in property UI
2022-12-29 21:11:39 -06:00
mafiesto4
7184566b4b
Merge branch 'master' into 1.5
2022-12-29 23:04:18 +01:00
Tryibion
0220c8ced1
fixed skylight to use skylight icon
2022-12-28 12:53:08 -06:00
mafiesto4
8762e8ad15
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
mafiesto4
a570d6d178
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
2022-12-20 21:11:38 +01:00
Tryibion
e725533ba7
Changed all search boxes to new class.
2022-12-15 21:18:49 -06:00
mafiesto4
c514aad9a3
Code style fix
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#818
2022-11-21 16:11:35 +01:00
Tryibion
3ac77121f5
made readonly text and fixed sizing
2022-11-06 13:45:06 -06:00
Tryibion
6ace0961b3
added to resize the x and y on text changed
2022-11-04 10:57:47 -05:00
Tryibion
c817b63927
made it easier to scroll and resize the material source window. and added the ability to change if the text can be scrolled in the text box
2022-11-04 10:53:29 -05:00
mafiesto4
2a3316ac5e
Marge Visual Script groups for structures (eg. double ActionConfig group)
2022-07-23 00:53:57 +02:00
mafiesto4
9f7f764359
Format code
2022-07-18 22:38:01 +02:00
mafiesto4
9ff0ad4734
Fix order of Large Worlds Real using
2022-07-18 20:20:12 +02:00
mafiesto4
3239150a61
Refactor scene objects initialization to call OnAwake before all OnStart
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#520
2022-07-17 17:05:59 +02:00
mafiesto4
134c8b99aa
Add relative-to-camera rendering for large worlds
2022-06-21 20:03:13 +02:00
mafiesto4
9ba117cde3
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
2022-06-16 10:51:59 +02:00
mafiesto4
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
mafiesto4
785f8915b7
Merge remote-tracking branch 'origin/gi' into large-worlds
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# Conflicts:
# Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
mafiesto4
ed908a260e
Add support for Double2/3/4 for Variant
...
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
mafiesto4
8c971cd11e
Add custom floats formatting to prevent scientific notation
2022-05-18 22:29:31 +02:00
mafiesto4
90906baae2
Various improvements for Editor
2022-05-06 17:14:25 +02:00
mafiesto4
3766488114
Fix crash when loading empty json for Variant structure data
2022-05-05 18:35:05 +02:00
mafiesto4
551459022d
Merge remote-tracking branch 'origin/master' into gi
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# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
mafiesto4
74b23d0e00
Add support for array of Visual Script objects
2022-05-01 20:42:05 +02:00
mafiesto4
158c29e598
Add **Dictionaries to Visual Scripting**
2022-04-27 22:47:54 +02:00
mafiesto4
27a1dc8966
Improve property names displaying in UI and add Unit Test for it
2022-04-27 14:12:27 +02:00
mafiesto4
5d0c27dff3
Remove FlaxException
2022-03-27 23:57:36 +02:00
mafiesto4
3feeec1649
Fix structure initialization with default field value if attribute has different value HasInvalidPathChar
...
#688
2022-02-06 22:44:40 +01:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
eea02b0e65
Fix exporting app icons during game cooking without graphics backend
2022-01-13 18:09:03 +01:00
mafiesto4
c0b4523b7b
Fix editor undo for unsigned integer types
2021-11-29 19:59:21 +01:00
mafiesto4
cdcb2f8f7a
Fixes and improvements
2021-11-18 16:35:46 +01:00
mafiesto4
13deb4a54f
Add better support for Arrays in Variant for C# Scripting
2021-11-16 20:46:04 +01:00
mafiesto4
35969dfd85
Fix texture refs in platform settings to be SoftObjectReferences instead of raw Guid
2021-11-09 23:52:46 +01:00
mafiesto4
9f18a27b0b
Improve editor tooltips for actors and scripts
2021-09-21 17:22:22 +02:00
mafiesto4
151f551bc9
Merge branch 'fixing-strigview-gettext-uses' of git://github.com/Zbyl/FlaxEngine into Zbyl-fixing-strigview-gettext-uses
2021-08-13 13:57:02 +02:00
mafiesto4
62c43f9f95
Add helper tooltips for Scene Animation actions UI
2021-08-10 13:54:22 +02:00
Zbigniew Skowron
aecc81f5e5
Fixed many invalid uses of StringView::GetText(), where a null-terminated string was required.
...
Renamed GetText() to GetNonTerminatedText() to reduce chance of same bugs appearing in the future.
2021-08-09 00:29:19 +02:00