Commit Graph

7452 Commits

Author SHA1 Message Date
GoaLitiuM 7aa4ae1782 Fix assigning null values into value types in Custom Editor
Resets back to previous value instead of setting the editor value to
empty.
2024-03-16 14:11:49 +02:00
GoaLitiuM dd7739f95e Avoid deserializing clipboard content in Custom Editor paste checks 2024-03-16 14:11:46 +02:00
mafiesto4 a549733811 Merge branch 'physicsscene_change_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-physicsscene_change_fix 2024-03-14 17:32:00 +01:00
mafiesto4 8a7ddae76b Merge branch 'networking-plugin-fix' of https://github.com/LOOPDISK/FlaxEngine into LOOPDISK-networking-plugin-fix 2024-03-14 17:31:19 +01:00
mafiesto4 3ba6867cd2 Minor fixes 2024-03-14 17:30:54 +01:00
mafiesto4 7545e49284 Add manual chunks loading before Binary Asset load in case content streaming flushed them out 2024-03-14 17:30:28 +01:00
mafiesto4 2b82da9511 Fix bug with null object being selected in prefab 2024-03-14 17:29:10 +01:00
Terence Lee 574e0ab1f8 Imports the IntPtr type to the local module. Sometimes a "foreign member exception" was being created in Cecil when using external libraries. 2024-03-13 17:34:26 +08:00
mafiesto4 6d792f1f74 Fix critical regression in terrain heightmap data upgrade 2024-03-12 17:59:41 +01:00
mafiesto4 f4033578c3 Refactor UI Control linkage in the prefab previews to prevent bugs 2024-03-12 17:48:51 +01:00
mafiesto4 66b68bff27 Cleanup editor viewports code 2024-03-12 17:48:16 +01:00
mafiesto4 fc29d687b5 Add more insights on potentially missing asset file data chunks 2024-03-12 13:25:25 +01:00
mafiesto4 94520d30ad Fix debug shapes from prefab window visible in main viewport 2024-03-12 13:22:01 +01:00
mafiesto4 e12919da98 Fix crash in StaticModel::GetMaterial when model is not loaded or has invalid entries count 2024-03-12 13:05:02 +01:00
mafiesto4 8f2bc17a94 Improve UI Control selection outline drawing 2024-03-11 23:34:35 +01:00
mafiesto4 4ee15f95bb Fix missing debug shapes in prefab window 2024-03-11 23:31:45 +01:00
mafiesto4 0a9f746abb Refactor UI Control actor active state mirroring in UI via Visible properties rather than unlinked from parent
#2242 #851
2024-03-11 19:10:13 +01:00
mafiesto4 1bbb2727b8 Further improve 4a5ded0849 to use cached json serializer for UI 2024-03-11 12:47:29 +01:00
mafiesto4 4a5ded0849 Reuse various serialization code 2024-03-10 23:28:16 +01:00
mafiesto4 b00b5bed00 Add InputAxis and InputEvent integration with stdlib features 2024-03-10 21:11:35 +01:00
GoaLitiuM 92c109c003 Fix PhysicsScene change not working in physics actors 2024-03-10 00:01:39 +02:00
mafiesto4 fc029b018e Fix UI size changes when saving scenes or prefabs in Editor with different layout 2024-03-08 14:56:34 +01:00
mafiesto4 d390938fb6 Minor improvements to usability 2024-03-08 14:39:18 +01:00
mafiesto4 584c073df1 Reuse various serialization code 2024-03-08 14:26:48 +01:00
mafiesto4 f4a352ec8d Add support for animating LocalizedString value in Scene Animation 2024-03-08 13:10:36 +01:00
mafiesto4 41cff47ca3 Revert "Merge branch 'Tryibion-rot-colliders'" (#1141)
This reverts commit 73cb792989, reversing
changes made to b4fe3a44aa.
2024-03-07 23:24:40 +01:00
mafiesto4 aca7913c93 Add automatic last dangling separator removal in context menu 2024-03-07 22:14:01 +01:00
mafiesto4 cee6aad0ef Add automatic last dangling separator removal in context menu 2024-03-07 22:13:56 +01:00
mafiesto4 31c633d25c Fix timeline tracks dragging like recent improvements to tree UI 2024-03-07 21:58:40 +01:00
mafiesto4 a0e234ade1 Revert "Make rename popup more visible via orange outline"
This reverts commit 006a41b0da.
2024-03-07 21:43:09 +01:00
mafiesto4 9fe874cc5b Revert profiler events to pass nunit tests without engine in-use 6d98bc5ef8 2024-03-07 21:38:25 +01:00
mafiesto4 56a33e4c98 Fix bug in actors duplicate action due to incorrect actors list setup
#2309
2024-03-07 20:23:00 +01:00
mafiesto4 d3b0da3fdd Improve 07e25bb24c to use engine frame counter instead of time 2024-03-07 19:02:31 +01:00
mafiesto4 006a41b0da Make rename popup more visible via orange outline 2024-03-07 17:18:37 +01:00
mafiesto4 8de2249ed8 Refactor Editor UI style for selection and drag drop interactions
#1741
2024-03-07 16:45:09 +01:00
mafiesto4 9518d77da9 Consolidate files 2024-03-06 19:03:49 +01:00
mafiesto4 6d98bc5ef8 Add profile events for undo operations 2024-03-06 19:02:29 +01:00
mafiesto4 ed3ac0af8e Improve usage of drag drop in treen UI structure in Editor
#1741
2024-03-06 19:02:05 +01:00
mafiesto4 c561d684eb Refactor undo logic for actors reparenting in Editor
#1741
2024-03-06 19:01:36 +01:00
mafiesto4 07e25bb24c Fix drag&drop regression issue on tree UI 2024-03-06 12:03:57 +01:00
mafiesto4 2e305da286 Fix crash when scene graph node gets somehow duplicated by internal error in Editor 2024-03-05 16:31:14 +01:00
mafiesto4 28da656ed1 Fix preserving actors hierarchy order when performing undo of actor removal
#1751
2024-03-05 16:30:50 +01:00
mafiesto4 f0c2e65b5c Fix incorrect mouse cursor hiding on Windows when window is not focused
#1757
2024-03-05 15:00:47 +01:00
mafiesto4 d5f4254a73 Add BehaviorTreeKnowledgeBooleanDecorator 2024-03-05 12:45:40 +01:00
mafiesto4 b506295b7b Fix loading BehaviorKnowledgeSelectorAny from json object 2024-03-05 12:31:03 +01:00
mafiesto4 557d39aea4 Fix Mad node to not go above Multiply in Visject 2024-03-05 11:19:00 +01:00
mafiesto4 8964b8907c Fix to 5ec737ef80 2024-03-05 11:10:37 +01:00
mafiesto4 d4e0023925 Fix RawDataAsset memory usage to use capacity of the bytes array instead of just size 2024-03-04 22:46:30 +01:00
mafiesto4 5ec737ef80 Fix loading old terrain heightmaps when using
#2262
2024-03-04 22:46:11 +01:00
mafiesto4 e20ddc83d8 Fix vehicle center of mass rotation used in wheels setup
#2171
2024-03-04 21:53:28 +01:00