Commit Graph

299 Commits

Author SHA1 Message Date
mafiesto4 9cc44825c6 Update engine materials 92f4327fc2 2025-09-20 00:14:51 +02:00
mafiesto4 ada6b9140f Minor adjustments for #3411 2025-09-14 22:00:57 +02:00
mafiesto4 47caa6af28 Add BrokenLink32/BrokenLink64 icons
#3218
2025-08-24 21:11:32 +02:00
mafiesto4 fc2112ec93 Fix SSAO artifacts with "flat normals" look
#3617
2025-08-15 14:34:02 +02:00
mafiesto4 774b6bd72c Update engine materials 2025-08-15 13:09:05 +02:00
mafiesto4 bf9ca14deb Fix sampling textures in decals to use custom mip-level
#3599
2025-08-14 22:14:03 +02:00
mafiesto4 8a73d79936 Update engine materials 2025-08-14 12:24:12 +02:00
mafiesto4 1087bd2445 Fix #3342 to properly place new param in Constant Buffer
#3299
2025-08-14 11:53:25 +02:00
mafiesto4 7abed93972 Optimize terrain heightmap decoding to use shared code 2025-07-04 11:31:27 +02:00
mafiesto4 056fea9a8c Fix forward shading compilation when using fog inside unlit material 2025-07-03 14:48:38 +02:00
mafiesto4 4e4d380267 Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
mafiesto4 ea854a0f7b Fix potential Grid shader accuracy issues
#3229
2025-06-16 14:41:43 +02:00
mafiesto4 fa89e710d8 Fix Terrain shader error when using Position Offset
#3479
2025-06-02 15:05:20 +02:00
mafiesto4 30c78350eb Fix incorrect motion vectors for material that uses position offset
#3367
2025-04-15 22:24:12 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 9c0c809e7e Update assets 2025-04-03 19:17:49 +02:00
mafiesto4 98834131f1 Add smooth shadows blending between directional light cascades
It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
2025-03-27 10:48:35 +01:00
mafiesto4 1b3ad99554 Fix indentation and shader compilation for blue console 2025-03-24 15:40:51 +01:00
mafiesto4 bc4f3668fe Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Core/Math/Vector3.cpp
#	Source/Engine/Core/Math/Vector3.h
#	Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
2025-03-09 09:23:42 +01:00
mafiesto4 5e8f9e357a Reorganize code 2025-03-08 20:25:03 +01:00
mafiesto4 7808c65dd3 Update engine asset 2025-03-08 19:47:04 +01:00
mafiesto4 baf28382a8 Disable contact shadows on low shadows quality mode and fix step count for high setting 2025-03-08 19:46:35 +01:00
mafiesto4 e760e5cc97 Fix particle sim shader compilation warning on Vulkan
#https://github.com/KhronosGroup/glslang/issues/2066
2025-03-08 13:23:08 +01:00
mafiesto4 5bdbbb6d38 Merge remote-tracking branch 'origin/master' into 1.10 2025-03-07 23:41:02 +01:00
mafiesto4 cbe96252f6 Update assets 2025-03-02 11:38:25 +01:00
mafiesto4 72c3d2b94c Update engine materials 2025-02-28 15:19:47 +01:00
mafiesto4 7ccae0140b Fix regression from #3214 on Deformable shader 2025-02-28 15:18:29 +01:00
Muzz 7885590593 Merge branch 'Muzz-Triplanar-Features' into 1.10 2025-02-28 14:56:45 +01:00
mafiesto4 5bdf5da142 Resave engine materials
#3231
2025-02-20 10:09:37 +01:00
mafiesto4 a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
mafiesto4 3c091dc214 Fix editor grid gizmo when using Large Worlds 2025-02-11 00:32:04 +01:00
mafiesto4 fe8f862b16 Update engine assets 2025-01-21 00:04:03 +01:00
mafiesto4 39419787fa Another compilation fix 2025-01-15 08:48:03 +01:00
mafiesto4 addc6d5216 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Content/Editor/Gizmo/Material.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Source/Editor/Windows/Assets/ModelWindow.cs
#	Source/Editor/Windows/Assets/SkinnedModelWindow.cs
#	Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
mafiesto4 344d342610 Update assets 2025-01-12 20:31:00 +01:00
mafiesto4 02df6bafac Update engine assets 2025-01-12 01:33:18 +01:00
mafiesto4 a1c46d2e6e Add support for up to 4 texture channels when importing meshes
#2667
2025-01-11 22:40:20 +01:00
mafiesto4 7f0d852f49 Fix minor shader compilation warnings 2025-01-07 21:55:31 +01:00
mafiesto4 3f201c3863 Resave terrain material
#3115
2025-01-06 23:53:27 +01:00
mafiesto4 bc73d38d34 Reseve engine materials and models 2025-01-06 22:47:44 +01:00
mafiesto4 6f04231b31 Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS 2025-01-04 21:04:18 +01:00
Tryibion 36d4417905 Add game plugin template. 2024-12-20 09:29:36 -06:00
mafiesto4 622de6ebcb Minor improvements to new gizmo changes and add new assets
#3088
2024-12-16 23:41:55 +01:00
mafiesto4 b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
Tryibion 0335086df8 Add more scripting templates. 2024-11-22 17:07:10 -06:00
mafiesto4 2532a57b0b Fix default Terrain material domain to Lit
#3050
2024-11-18 12:06:54 +01:00
mafiesto4 c597c38705 Fix volumetric fog particles after objects instancing refactor 2024-10-01 15:07:32 +02:00
mafiesto4 da5570e89f Fix terrain shader compilation regression 2024-09-22 11:28:26 +02:00
mafiesto4 9daddccbed Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
mafiesto4 2d61e329cb Update asset 2024-09-12 09:12:08 +02:00