mafiesto4
92f4327fc2
Fix missing volumetric fog affecting transparent materials
...
#3436
2025-09-20 00:13:52 +02:00
mafiesto4
bcedb05a2c
Fix regression from 6a8553a277 on local lights
2025-08-26 17:55:32 +02:00
mafiesto4
6a8553a277
Fix incorrect Lambert Diffuse shadowing to use just N dot L for accurate lighting
...
#3615 #3616
2025-08-18 11:03:50 +02:00
mafiesto4
fc2112ec93
Fix SSAO artifacts with "flat normals" look
...
#3617
2025-08-15 14:34:02 +02:00
mafiesto4
1087bd2445
Fix #3342 to properly place new param in Constant Buffer
...
#3299
2025-08-14 11:53:25 +02:00
mafiesto4
5e19a9729b
Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
2025-08-14 11:37:09 +02:00
mafiesto4
7abed93972
Optimize terrain heightmap decoding to use shared code
2025-07-04 11:31:27 +02:00
mafiesto4
4e4d380267
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
...
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
mafiesto4
ea854a0f7b
Fix potential Grid shader accuracy issues
...
#3229
2025-06-16 14:41:43 +02:00
mafiesto4
d30ff65800
Fix flipbook regression bug
2025-04-17 17:45:19 +02:00
mafiesto4
e267db7fac
Another fix for flipbook to work with all cases
...
#3381
2025-04-16 10:01:55 +02:00
mafiesto4
9dba7caa88
Another fix for flipbook to work with all cases
...
#3381
2025-04-16 10:01:23 +02:00
mafiesto4
c30e31bd65
Fix material flipbook X slice calculation
...
#3381
2025-04-16 08:58:00 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Tryibion
9b6feb9367
Add Scaled Time to Material Time node.
2025-04-07 10:02:20 -05:00
mafiesto4
98834131f1
Add smooth shadows blending between directional light cascades
...
It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
2025-03-27 10:48:35 +01:00
mafiesto4
1b3ad99554
Fix indentation and shader compilation for blue console
2025-03-24 15:40:51 +01:00
mafiesto4
bc4f3668fe
Merge remote-tracking branch 'origin/master' into 1.10
...
# Conflicts:
# Source/Engine/Core/Math/Vector3.cpp
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
2025-03-09 09:23:42 +01:00
mafiesto4
a93085d6d6
Redo 7d79dbac40
2025-03-09 09:15:49 +01:00
mafiesto4
4c9d51f0ef
Code style cleanup
...
#3250
2025-03-08 20:18:38 +01:00
mafiesto4
f7c6d34f59
Merge branch 'Advanced-Bloom' of https://github.com/Muzz/FlaxEngine into Muzz-Advanced-Bloom
2025-03-08 19:47:22 +01:00
mafiesto4
baf28382a8
Disable contact shadows on low shadows quality mode and fix step count for high setting
2025-03-08 19:46:35 +01:00
mafiesto4
7d79dbac40
Fix shadows sampling error in shader due to incorrect sampler used
...
#3000
2025-03-08 14:29:17 +01:00
Muzz
7885590593
Merge branch 'Muzz-Triplanar-Features' into 1.10
2025-02-28 14:56:45 +01:00
Muzz
953cbb6e40
Advanced Bloom commit.
2025-02-25 14:02:15 +10:00
mafiesto4
a6fb651ff4
Merge remote-tracking branch 'origin/master' into 1.10
...
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
mafiesto4
c146e156ec
Fix perlin and simplex noises to return normalized value to range 0-1
...
#3154
2025-02-12 22:13:09 +01:00
mafiesto4
6efb015169
Merge code for Perlin Noise impl
2025-02-12 17:21:13 +01:00
mafiesto4
21f8dab5de
Tweak 58090aa6d6 to secure for incorrect includes and usage
2025-02-11 00:33:08 +01:00
mafiesto4
3c091dc214
Fix editor grid gizmo when using Large Worlds
2025-02-11 00:32:04 +01:00
mafiesto4
58090aa6d6
Fix triplanar texture mapping when using Large Worlds
...
#3001
2025-02-11 00:31:37 +01:00
mafiesto4
237ea121be
Add vertex colors to skinned meshes
2025-01-11 22:43:15 +01:00
mafiesto4
a1c46d2e6e
Add support for up to 4 texture channels when importing meshes
...
#2667
2025-01-11 22:40:20 +01:00
mafiesto4
792d322818
Missing change for 6f04231b31
2025-01-05 00:17:52 +01:00
mafiesto4
b3f37ca041
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
...
#3044 #2667
2024-12-15 22:10:45 +01:00
mafiesto4
c597c38705
Fix volumetric fog particles after objects instancing refactor
2024-10-01 15:07:32 +02:00
mafiesto4
18dc475f40
Merge remote-tracking branch 'origin/master' into 1.9
...
# Conflicts:
# Source/Engine/UI/GUI/Common/Button.cs
2024-09-23 14:11:05 +02:00
mafiesto4
da5570e89f
Fix terrain shader compilation regression
2024-09-22 11:28:26 +02:00
mafiesto4
6113af2dc1
Fix custom 2D clipping mask to properly inherit parent container clip mask
...
2371
2024-09-15 23:57:52 +02:00
mafiesto4
9daddccbed
Merge remote-tracking branch 'origin/master' into 1.9
...
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
mafiesto4
33ccdea761
Fixes and shader update
...
#2673
2024-09-12 09:02:48 +02:00
mafiesto4
7bc4de4e6b
Merge branch 'agx-tonemapping' of https://github.com/GaryMcWhorter/FlaxEngine into GaryMcWhorter-agx-tonemapping
2024-09-12 07:58:01 +02:00
mafiesto4
21ed4a2371
Fix Flipbook node bug
...
#2690
2024-09-10 12:13:28 +02:00
mafiesto4
545e59aba5
Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
...
#2080
2024-09-09 05:59:17 +02:00
Muzz
09737023a1
Add **Contrast Adaptive Sharpening (CAS)** filter pass
...
#2423
2024-08-29 19:01:37 +02:00
mafiesto4
0b3835f593
Fix turbulence module in GPU particles far away from world origin
...
#1944
2024-08-27 15:12:58 +02:00
mafiesto4
e7f1afdfaa
Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
...
#2743
2024-08-15 12:04:39 +02:00
mafiesto4
f025f923ae
Increase limit on Global Surface Atlas objects culling to prevent artifacts in dense scenes
2024-08-12 15:35:29 +02:00
mafiesto4
63bee0c78d
Add IndirectLightingIntensity to Sky for GI intensity control
2024-08-12 15:34:08 +02:00
mafiesto4
bcb0200435
Fix GPU-based SDF generation to reject negative distance from far away triangles
2024-08-12 10:55:27 +02:00