Commit Graph

738 Commits

Author SHA1 Message Date
mafiesto4 438135975f Add DefaultQueryExtent to navmesh properties 2021-04-07 17:17:41 +02:00
mafiesto4 25a9dcad8a Move JsonConverters to a separate file 2021-04-07 14:46:49 +02:00
honzapatCZ ff4f1277e7 invert preserveBounds back 2021-04-07 11:45:12 +02:00
Nejcraft 6fba1a4ab9 Delete Control.Bounds.cs.rej 2021-04-07 11:22:45 +02:00
Nejcraft f24cb34e3f Merge branch '1.2' into ui-achorpopup-shiftctrl-modes 2021-04-07 11:20:20 +02:00
mafiesto4 772af752d2 Fix regression from dff1374378 2021-04-07 11:10:51 +02:00
mafiesto4 dff1374378 Post-merge tweaks
#417
2021-04-07 10:57:17 +02:00
mafiesto4 95ba2e9bab Merge branch 'ui-localPosition' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-ui-localPosition 2021-04-07 10:31:41 +02:00
honzapatCZ 41a873450e should work now 2021-04-06 16:54:22 +02:00
honzapatCZ 7f5869e257 Merge remote-tracking branch 'origin/1.2' into ui-achorpopup-shiftctrl-modes 2021-04-06 16:44:45 +02:00
mafiesto4 2d6f8cc406 Change default Update FPS in time settings to 60
#414
2021-04-06 10:42:11 +02:00
mafiesto4 1bb64fdf5d Merge branch 'patch-4' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-4 2021-04-06 09:51:34 +02:00
honzapatCZ c4dd5ef5c8 anchor preset popup shift + ctrl 2021-04-02 17:47:39 +02:00
honzapatCZ 73e92e33fd local positions 2021-04-02 17:38:30 +02:00
mafiesto4 0b4408bc78 Fix Transform Node/Bone in replace mode when transform is identity 2021-04-01 14:16:16 +02:00
Nejcraft df6dc6b21f Bump up default Update FPS
This cant possibly do any harm as if it is too much it will get skipped and work like it is on these FPSs while remaining to work consistantly, while if it is possible to get to the 60 fps, things like scripted camera, ChracterController etc. will move more better.
2021-03-31 16:51:11 +02:00
mafiesto4 df10d6560b Fix dead-lock 2021-03-31 15:42:10 +02:00
mafiesto4 51926f517e Add support for masking Material Slots when cooking Collision Data 2021-03-31 12:15:38 +02:00
mafiesto4 b0fe4e9945 Merge remote-tracking branch 'origin/master' into 1.2 2021-03-30 17:58:29 +02:00
mafiesto4 a6d488c4ef Add support for generating Collision Data from Skinned Models 2021-03-30 17:58:24 +02:00
mafiesto4 e01a0585a8 Add MeshBase as shared impl part for Mesh and SkinnedMesh 2021-03-30 17:57:53 +02:00
mafiesto4 3e1356ba2d Remove unused LimitAttribute into simple Limit 2021-03-30 12:28:33 +02:00
mafiesto4 a83ee4014e Expose more wheel settings in vehicle 2021-03-29 17:07:17 +02:00
mafiesto4 dd00c83f74 Add clutch strength option 2021-03-29 16:48:59 +02:00
mafiesto4 6ad8e8b133 Expose Setup on WheeledVehicle 2021-03-29 16:40:06 +02:00
mafiesto4 f17e347a15 Add differential settings to WheeledVehicle 2021-03-29 16:25:25 +02:00
mafiesto4 d95d3efe33 Fix 2021-03-29 15:38:04 +02:00
mafiesto4 d21ccac63e Add engine settings to WheeledVehicle 2021-03-29 15:36:55 +02:00
mafiesto4 b27c832cb7 Add error log when trying to load bytes from file data that is too big 2021-03-29 13:49:49 +02:00
mafiesto4 3162d4e770 Add option for WheeledVehicle drive type 2021-03-29 13:41:25 +02:00
mafiesto4 23d38fc387 Fix regression in Bezier curve tangents calculation for Quaternions
85167b2d4b
2021-03-28 18:45:10 +02:00
mafiesto4 6d2092f9e8 Fix rendering volumetric fog influence from local lights with shadows 2021-03-27 20:06:57 +01:00
mafiesto4 0754434295 Fix UWP build 2021-03-27 19:27:22 +01:00
mafiesto4 732f74e5c9 Fix assertion on engine close due to rare invalid storage object refs count 2021-03-27 19:27:04 +01:00
mafiesto4 ebf2b0a2f3 Fix asset path used in registry
#394
2021-03-26 22:24:44 +01:00
mafiesto4 e21c9d24de Add proper vehicle setup after editing wheel colliders 2021-03-26 17:11:26 +01:00
mafiesto4 2ce14b5e9c Increase physics solver iterations counts for vehicles to have more stability and quality 2021-03-26 16:14:06 +01:00
mafiesto4 3f68a0576d Reorder properties and add center of mass debug drawing 2021-03-26 15:47:00 +01:00
mafiesto4 f216528f40 Tweak comment 2021-03-26 15:14:12 +01:00
mafiesto4 4562dde31f Add Vehicles support 2021-03-26 15:11:07 +01:00
mafiesto4 1a8456ea57 Tweak 2021-03-25 23:16:04 +01:00
mafiesto4 9f79d0e3c4 Add support for vertical and horizontal panels to arrange children based on the child anchor
#385
2021-03-25 21:45:29 +01:00
mafiesto4 d3bdc3cf8b Fix UI not being updated with particular panels used when changing child control anchors
#385
2021-03-25 21:27:42 +01:00
mafiesto4 5c495b987b Add Shift+Home shortcut to Text Boxes
#386
2021-03-25 21:14:37 +01:00
mafiesto4 2b741cae58 Fix navmesh tiles set resizing
#369
2021-03-25 20:52:58 +01:00
mafiesto4 6982997a2b Fixes for serialization problems with custom structures 2021-03-24 22:08:40 +01:00
mafiesto4 de2db94b85 Add DrawCylinder and DrawWireCylinder to DebugDraw 2021-03-24 22:08:15 +01:00
stefnotch 2c0520cc9d Update Matrix3x3.cs 2021-03-24 11:08:41 +01:00
mafiesto4 5ca717a231 Merge remote-tracking branch 'origin/master' into 1.2 2021-03-23 12:32:04 +01:00
mafiesto4 b5e324673e Fixes for serialization problems with custom structures 2021-03-23 12:29:25 +01:00