Commit Graph

369 Commits

Author SHA1 Message Date
mafiesto4 81be73ad82 Fix spline model not drawing when using invalid material 2021-02-15 22:08:37 +01:00
mafiesto4 788907f3b1 Remove deprecated and unused ISceneObject and ITransformable 2021-02-15 12:09:46 +01:00
mafiesto4 cd2a02a5c8 Add -shaderdebug cmd line switch to Editor for shaders debugging 2021-02-15 11:55:31 +01:00
mafiesto4 c9ea812a24 Optimize DrawCall to pack indirect draw arg and graphics draw data with union 2021-02-15 11:52:06 +01:00
mafiesto4 e42a6b0ccc Fix default actor bounds 2021-02-15 10:53:49 +01:00
mafiesto4 312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
mafiesto4 3e608e6dec Merge branch 'fix-ui-issues' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-ui-issues 2021-02-15 10:22:55 +01:00
mafiesto4 b4bf488e3c Fix double-click mouse event not setting mouse button down
Fixes #235
2021-02-14 18:41:28 +01:00
mafiesto4 3bbda838a2 Fix error when spawning prefab with rigidbody 2021-02-14 16:50:35 +01:00
mafiesto4 ed1a3c2964 Update mono 2021-02-14 14:54:56 +01:00
GoaLitiuM ccc60af4b6 Fix crash in Windows platform logging with long lines 2021-02-13 01:03:08 +02:00
stefnotch 311793dd7e Fix StartMouseCapture(true) with secondary monitors on the left
Yes, negative mouse coordinates are a thing
2021-02-12 22:50:47 +01:00
mafiesto4 bd5897eaab Fixes and tweaks to SplineRopeBody 2021-02-12 17:18:32 +01:00
mafiesto4 8661091337 Add Spline Rope Body actor for ropes, chains and cables physics 2021-02-12 15:16:04 +01:00
mafiesto4 74c1ac89c8 Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing 2021-02-12 11:43:46 +01:00
mafiesto4 4dd8e19f79 Fix Scene Queries to lock scene access 2021-02-12 11:27:47 +01:00
mafiesto4 0e78d13146 Add support for navmesh on spline collider 2021-02-12 11:15:51 +01:00
mafiesto4 80e2aee92b Fixes and tweaks 2021-02-12 10:57:45 +01:00
mafiesto4 5a23df6478 Fix missing saving Pre Rotation 2021-02-12 10:34:50 +01:00
mafiesto4 62acae10a5 Fix compile error 2021-02-11 16:48:21 +01:00
mafiesto4 04b650cbc3 Add Pre Rotation to Spline Model and Spline Collider 2021-02-11 16:48:10 +01:00
mafiesto4 4ba82047e0 Improve CollisionCooking 2021-02-11 16:47:50 +01:00
mafiesto4 49758fbfff Add Spline Collider 2021-02-11 16:47:43 +01:00
mafiesto4 8158c94d26 Fix low-level WindowsPlatform::Log to not print invalid characters 2021-02-10 23:13:16 +01:00
mafiesto4 6c253ce892 Fix DebugDraw DrawTriangles crash 2021-02-10 17:20:05 +01:00
mafiesto4 29521b1b03 Remove Spline init from OnEnable to prevent double setup on SplineModel and SplineCollider 2021-02-10 17:19:45 +01:00
mafiesto4 8bce445ab0 Refactor Collider base class to improve code sharing across collider shape types 2021-02-10 14:33:16 +01:00
mafiesto4 5cb2322270 Add default Deformable material for splines 2021-02-10 11:37:34 +01:00
mafiesto4 81e41d51c8 Remove Unlink from asset reference 2021-02-10 11:37:14 +01:00
mafiesto4 191694725a Add SoftObjectReference for lazy references to assets and objects 2021-02-10 11:12:05 +01:00
mafiesto4 73efa35008 Add Level.GetActors and Level.GetScripts 2021-02-09 23:31:23 +01:00
mafiesto4 cad7887957 Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master 2021-02-09 22:58:36 +01:00
Vizepi 6673d70d0a [C++] Add missing header forcing client code to include two headers instead of one 2021-02-09 18:20:20 +01:00
Vizepi cb6b96dea6 [C++] Added FLAXENGINE_API macro on SettingsBase class so static symbol are retrieved by linker 2021-02-09 18:08:50 +01:00
mafiesto4 d4f959b681 Add support for Deformable material preview 2021-02-09 16:46:10 +01:00
mafiesto4 311dad7b82 Add Spline Model 2021-02-09 16:04:47 +01:00
mafiesto4 58350c87e2 Fix missing CharacterController bounds if controller is missing 2021-02-08 20:20:39 +01:00
mafiesto4 c9860f21ec Fix scripting object issue 2021-02-08 19:42:04 +01:00
mafiesto4 85167b2d4b Fix using Bezier curve for Transform 2021-02-08 15:45:39 +01:00
mafiesto4 8e87c98644 Cleanup material shaders code 2021-02-08 15:45:22 +01:00
mafiesto4 da784e98e5 Add Deformable material domain 2021-02-08 15:44:38 +01:00
mafiesto4 103d630d80 Fix tooltips generation for native properties to reflect getter and setter docsa 2021-02-07 21:41:17 +01:00
mafiesto4 57fab6a7f7 Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master 2021-02-07 21:12:39 +01:00
mafiesto4 2325de3ddc Fix missing terrain bounds update after modifying terrain
Fixes #5
2021-02-07 21:11:04 +01:00
mafiesto4 04bb83fe31 Fixes 2021-02-07 20:19:10 +01:00
mafiesto4 5768eefe49 Optimize Texture::DownloadData for staging textures 2021-02-07 20:06:44 +01:00
mafiesto4 8c1f56b7db Fixes for scripting objects 2021-02-07 19:28:57 +01:00
mafiesto4 ca6afc0c2d Fix HorizontalPanel and VerticalPanel auto-sizing if child control is using anchors
Fixes #203
2021-02-07 16:49:44 +01:00
mafiesto4 08abc798cc Fix FindActor and FindScript in Level 2021-02-07 16:31:30 +01:00
mafiesto4 5529bd7bc0 Merge branch 'DebugDrawFix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-DebugDrawFix 2021-02-07 13:08:46 +01:00