mafiesto4
854f3acd4c
Optimize GPU particles Bitonic sort to use separate buffers for indices and keys to avoid additional buffer copy
2025-08-08 18:24:44 +02:00
mafiesto4
519a9c0a14
Add direct dispatch for Bitonic Sort when using small input buffer
2025-08-08 17:03:39 +02:00
mafiesto4
90d1e63b58
Add minor optimizations to particles drawing
2025-08-08 13:11:05 +02:00
mafiesto4
959371a995
Fix particles regression on DirectX
2025-08-06 23:39:46 +02:00
mafiesto4
cf9c203855
Various optimizations
2025-08-06 18:48:18 +02:00
mafiesto4
5de5d8f683
Add more events for GPU profiling
2025-08-02 17:12:53 +02:00
mafiesto4
2d2c5411cd
Add variable DDGI probe size in debug view based on cascade
2025-07-15 12:49:05 +02:00
mafiesto4
2dd34b288c
Merge remote-tracking branch 'origin/master' into 1.11
2025-07-04 12:05:19 +02:00
mafiesto4
7abed93972
Optimize terrain heightmap decoding to use shared code
2025-07-04 11:31:27 +02:00
mafiesto4
056fea9a8c
Fix forward shading compilation when using fog inside unlit material
2025-07-03 14:48:38 +02:00
mafiesto4
a138c6b062
Optimize environment probes filtering shader
2025-07-03 11:45:12 +02:00
mafiesto4
4e4d380267
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
mafiesto4
448eb48c23
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:24 +02:00
mafiesto4
bdd7bae459
Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading)
2025-06-29 13:51:59 +02:00
mafiesto4
ea854a0f7b
Fix potential Grid shader accuracy issues
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#3229
2025-06-16 14:41:43 +02:00
mafiesto4
fa89e710d8
Fix Terrain shader error when using Position Offset
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#3479
2025-06-02 15:05:20 +02:00
mafiesto4
30c78350eb
Fix incorrect motion vectors for material that uses position offset
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#3367
2025-04-15 22:24:12 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
9c0c809e7e
Update assets
2025-04-03 19:17:49 +02:00
mafiesto4
98834131f1
Add smooth shadows blending between directional light cascades
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It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
2025-03-27 10:48:35 +01:00
mafiesto4
1b3ad99554
Fix indentation and shader compilation for blue console
2025-03-24 15:40:51 +01:00
mafiesto4
bc4f3668fe
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Core/Math/Vector3.cpp
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
2025-03-09 09:23:42 +01:00
mafiesto4
5e8f9e357a
Reorganize code
2025-03-08 20:25:03 +01:00
mafiesto4
7808c65dd3
Update engine asset
2025-03-08 19:47:04 +01:00
mafiesto4
baf28382a8
Disable contact shadows on low shadows quality mode and fix step count for high setting
2025-03-08 19:46:35 +01:00
mafiesto4
e760e5cc97
Fix particle sim shader compilation warning on Vulkan
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#https://github.com/KhronosGroup/glslang/issues/2066
2025-03-08 13:23:08 +01:00
mafiesto4
5bdbbb6d38
Merge remote-tracking branch 'origin/master' into 1.10
2025-03-07 23:41:02 +01:00
mafiesto4
cbe96252f6
Update assets
2025-03-02 11:38:25 +01:00
mafiesto4
72c3d2b94c
Update engine materials
2025-02-28 15:19:47 +01:00
mafiesto4
7ccae0140b
Fix regression from #3214 on Deformable shader
2025-02-28 15:18:29 +01:00
Muzz
7885590593
Merge branch 'Muzz-Triplanar-Features' into 1.10
2025-02-28 14:56:45 +01:00
mafiesto4
5bdf5da142
Resave engine materials
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#3231
2025-02-20 10:09:37 +01:00
mafiesto4
a6fb651ff4
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
mafiesto4
3c091dc214
Fix editor grid gizmo when using Large Worlds
2025-02-11 00:32:04 +01:00
mafiesto4
fe8f862b16
Update engine assets
2025-01-21 00:04:03 +01:00
mafiesto4
39419787fa
Another compilation fix
2025-01-15 08:48:03 +01:00
mafiesto4
addc6d5216
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
mafiesto4
344d342610
Update assets
2025-01-12 20:31:00 +01:00
mafiesto4
02df6bafac
Update engine assets
2025-01-12 01:33:18 +01:00
mafiesto4
a1c46d2e6e
Add support for up to 4 texture channels when importing meshes
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#2667
2025-01-11 22:40:20 +01:00
mafiesto4
7f0d852f49
Fix minor shader compilation warnings
2025-01-07 21:55:31 +01:00
mafiesto4
3f201c3863
Resave terrain material
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#3115
2025-01-06 23:53:27 +01:00
mafiesto4
bc73d38d34
Reseve engine materials and models
2025-01-06 22:47:44 +01:00
mafiesto4
6f04231b31
Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
2025-01-04 21:04:18 +01:00
Tryibion
36d4417905
Add game plugin template.
2024-12-20 09:29:36 -06:00
mafiesto4
622de6ebcb
Minor improvements to new gizmo changes and add new assets
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#3088
2024-12-16 23:41:55 +01:00
mafiesto4
b3f37ca041
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
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#3044 #2667
2024-12-15 22:10:45 +01:00
Tryibion
0335086df8
Add more scripting templates.
2024-11-22 17:07:10 -06:00
mafiesto4
2532a57b0b
Fix default Terrain material domain to Lit
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#3050
2024-11-18 12:06:54 +01:00
mafiesto4
c597c38705
Fix volumetric fog particles after objects instancing refactor
2024-10-01 15:07:32 +02:00