mafiesto4
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8553785397
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Fix crash when drawing minor foliage node with both children and instances
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2026-04-19 21:48:23 +02:00 |
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mafiesto4
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54e5e6895d
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Fix material instance parameters order in editor to match from base material
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2026-04-19 10:22:35 +02:00 |
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mafiesto4
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d2cdb85678
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Fix reference on font asset unload 28ea7f134d
#4059
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2026-04-18 23:51:56 +02:00 |
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fibref
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28ea7f134d
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fix fallback font broken when using MSDF
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2026-04-18 23:50:21 +02:00 |
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mafiesto4
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641f70d4ac
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Fix Blend Mode on Terrain materials to be unenviable due to not implemented
#4056
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2026-04-18 23:44:21 +02:00 |
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mafiesto4
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36157fb01e
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Fix Behavior time to not reset on root loop
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2026-04-18 23:22:12 +02:00 |
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mafiesto4
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925b83e095
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Fix text box selection height on macOS with custom system scale (hack)
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2026-04-18 21:01:37 +02:00 |
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mafiesto4
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cf319876e6
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Fix build error on missing Emscripten SDK to be more usable
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2026-04-18 19:55:37 +02:00 |
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mafiesto4
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d0ac31c02b
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Fix incorrect shader sample support for WebGPU texture formats from Tier1 that are only unfilterable-float for shader load-only
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2026-04-17 17:43:03 +02:00 |
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mafiesto4
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f1f17c8289
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Fix compilation for Web
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2026-04-17 15:59:51 +02:00 |
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mafiesto4
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bfc2b276e1
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Fix crash when loading Visject graph with a broken connection
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2026-04-17 14:53:14 +02:00 |
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mafiesto4
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fa01d2d8a3
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Add additional way of loading unsupported texture formats via Texture Tool conversion
This fixes loading `BC7` textures on `D3D10` backend.
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2026-04-17 14:25:58 +02:00 |
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mafiesto4
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f5b5228ddf
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Add debug drawing particle collision modules
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2026-04-17 13:22:15 +02:00 |
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mafiesto4
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cb2f2bf644
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Fix drawing incorrect LOD transition when using 2 cameras in a scene at once
#4055
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2026-04-16 23:24:53 +02:00 |
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mafiesto4
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9350a4a706
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Refactor model LOD transition to run only when any material uses Dithered LOD Transition
#4055
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2026-04-16 23:23:36 +02:00 |
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mafiesto4
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b6c7358953
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Fix crash when caching DebugCommands and classes cache gets modified
#4054
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2026-04-16 22:33:36 +02:00 |
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mafiesto4
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6db9116047
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Fix crash when using SkeletonMask::GetNodesMask from 2 threads at once *(g. in Anim Graph)
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2026-04-16 21:30:47 +02:00 |
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mafiesto4
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1f5fcdc7c7
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Fix crash when running with D3D10
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2026-04-16 15:46:24 +02:00 |
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mafiesto4
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f87515305b
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Add Instance Transform node to Anim Graph
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2026-04-16 15:24:50 +02:00 |
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mafiesto4
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712420cca7
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Merge remote-tracking branch 'origin/master' into 1.12
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2026-04-16 14:04:21 +02:00 |
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mafiesto4
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51af51d008
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Fix missing OrthoSize property serialization on Camera
#4053
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2026-04-15 22:34:10 +02:00 |
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mafiesto4
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3892bf96e2
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Fix navmesh generation over terrain regression from 8f50d9faec
#4051
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2026-04-15 14:49:14 +02:00 |
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mafiesto4
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2636c5e82f
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Fix crash on Vulkan buffer upload page logic
#3931
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2026-04-15 14:20:56 +02:00 |
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mafiesto4
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7fde883c3f
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Fix input issues on floating editor windows by using layered window flag only when transparency is in use
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2026-04-15 09:59:17 +02:00 |
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mafiesto4
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591706d7fd
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Fix environment probe selection to use closest one to the object
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2026-04-15 09:59:17 +02:00 |
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mafiesto4
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e43c22acfe
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Fix drag&drop deadlock regression on Linux with X11 and SDL
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2026-04-15 00:52:40 +02:00 |
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mafiesto4
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cdf82df326
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Add docs about conditional features in public API
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2026-04-14 16:55:43 +02:00 |
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mafiesto4
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3f55833939
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Fix crash on Vulkan when vkGetPhysicalDeviceSurfaceFormatsKHR returns VK_INCOMPLETE
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2026-04-14 16:38:03 +02:00 |
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mafiesto4
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a14599bb15
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Add Per Instance Random node to Anim Graph
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2026-04-14 16:02:31 +02:00 |
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mafiesto4
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9bb7733b33
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Add **Spring Bone Physics** node to Anim Graph
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2026-04-14 16:02:17 +02:00 |
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mafiesto4
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5b7af2e10c
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Various fixes and improvements
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2026-04-14 16:00:53 +02:00 |
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mafiesto4
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04260f4551
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Add Drag and StretchLimit to SplineRopeBody for more advanced simulation control
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2026-04-14 09:11:08 +02:00 |
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mafiesto4
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78f1f3ebdd
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Fix SplineRopeBody simulation when moving spline actor
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2026-04-14 09:10:41 +02:00 |
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mafiesto4
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f4cf822b3c
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Fix async rendering when Job System is disabled
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2026-04-14 09:09:42 +02:00 |
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mafiesto4
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99d71cdf4a
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Fix animated model bounds to properly update after animation tick
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2026-04-14 09:09:19 +02:00 |
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mafiesto4
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3830267a1e
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Add new IgnoreNodesScale option to skip skeleton nodes scale during import
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2026-04-14 09:05:31 +02:00 |
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mafiesto4
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330049d732
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Cleanup anim graph nodes access to share code
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2026-04-10 10:48:45 +02:00 |
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mafiesto4
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5aa936f69f
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Add User Agent and browser platform info to Web platform
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2026-04-09 21:33:54 +02:00 |
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mafiesto4
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01ab0ba14d
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Add LongitudinalSlip/LateralSlip to wheel state
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2026-04-09 17:35:00 +02:00 |
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mafiesto4
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ffa54b2135
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Merge remote-tracking branch 'origin/1.12' into 1.12
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2026-04-09 17:14:04 +02:00 |
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mafiesto4
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9d3a2bc778
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Add CanSpawn to ParticleEffect for runtime control over particles spawning
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2026-04-09 17:12:59 +02:00 |
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mafiesto4
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1d3d20e6c5
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Add option to disable shadows on transparent material
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2026-04-09 14:47:39 +02:00 |
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mafiesto4
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095cfcdde2
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Fix WebGPU crash when creating buffer with init data that is not aligned to 4 bytes
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2026-04-09 14:47:21 +02:00 |
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mafiesto4
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a2fadb94fd
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Fix deprecated usage warning on macOS
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2026-04-09 10:48:03 +02:00 |
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mafiesto4
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ad90e39447
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Modernize macOS file system watcher impl
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2026-04-09 10:43:56 +02:00 |
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mafiesto4
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c59e13b614
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Merge branch 'sdl_mac_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_mac_fixes
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2026-04-09 10:16:50 +02:00 |
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mafiesto4
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8ff1c4856e
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Fix Chromatic Distortion to be based on 1080p res as reference to resolution-independent
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2026-04-08 22:46:53 +02:00 |
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mafiesto4
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9e48cc4156
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Fix crash on leftover window handle inside an input device events queue
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2026-04-08 17:13:34 +02:00 |
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mafiesto4
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963b2f327f
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Engine/Platform/Windows/WindowsPlatform.h
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2026-04-08 13:24:29 +02:00 |
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mafiesto4
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6a8d6af17e
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Add Platform.GetUserLanguage for text localization, separate from locale used for numbers, currency and dates
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2026-04-08 13:04:19 +02:00 |
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