mafiesto4
|
54e5e6895d
|
Fix material instance parameters order in editor to match from base material
|
2026-04-19 10:22:35 +02:00 |
|
mafiesto4
|
641f70d4ac
|
Fix Blend Mode on Terrain materials to be unenviable due to not implemented
#4056
|
2026-04-18 23:44:21 +02:00 |
|
mafiesto4
|
cb2f2bf644
|
Fix drawing incorrect LOD transition when using 2 cameras in a scene at once
#4055
|
2026-04-16 23:24:53 +02:00 |
|
mafiesto4
|
9350a4a706
|
Refactor model LOD transition to run only when any material uses Dithered LOD Transition
#4055
|
2026-04-16 23:23:36 +02:00 |
|
mafiesto4
|
591706d7fd
|
Fix environment probe selection to use closest one to the object
|
2026-04-15 09:59:17 +02:00 |
|
mafiesto4
|
cdf82df326
|
Add docs about conditional features in public API
|
2026-04-14 16:55:43 +02:00 |
|
mafiesto4
|
f4cf822b3c
|
Fix async rendering when Job System is disabled
|
2026-04-14 09:09:42 +02:00 |
|
mafiesto4
|
1d3d20e6c5
|
Add option to disable shadows on transparent material
|
2026-04-09 14:47:39 +02:00 |
|
mafiesto4
|
963b2f327f
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Engine/Platform/Windows/WindowsPlatform.h
|
2026-04-08 13:24:29 +02:00 |
|
mafiesto4
|
737cac559c
|
Fix postfx material flicker due to lost asset reference
|
2026-04-08 09:27:31 +02:00 |
|
mafiesto4
|
0e161c6ec1
|
Fixes for Web
|
2026-04-03 16:45:16 +02:00 |
|
mafiesto4
|
2fc95bdf57
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/MaterialTemplates/Deformable.shader
# Flax.flaxproj
# Source/Engine/Content/Content.h
# Source/Engine/Serialization/JsonTools.cpp
|
2026-04-01 17:14:21 +02:00 |
|
mafiesto4
|
258ba233d5
|
Attempt to fix time precision issue in long game run
#3865
|
2026-03-27 23:52:11 +01:00 |
|
mafiesto4
|
54202eeb8a
|
Merge remote-tracking branch 'origin/1.12' into 1.12
|
2026-03-27 11:22:32 +01:00 |
|
mafiesto4
|
eab7794e3b
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Engine/Content/Storage/FlaxStorage.cpp
# global.json
|
2026-03-26 23:44:33 +01:00 |
|
mafiesto4
|
7531b1fdbd
|
Fix rendering crash when D24_8Stencil format is not supported (lol)
|
2026-03-26 19:12:58 +01:00 |
|
mafiesto4
|
09a0573932
|
Fix MeshAccessor.Stream count for items not aligned to buffer start
|
2026-03-26 17:14:14 +01:00 |
|
mafiesto4
|
b6789ee523
|
Add various improvements to MeshAccessor such as ComputeNormals and ComputeTangents
https://forum.flaxengine.com/t/how-to-create-procedural-generated-geometry-using-meshaccessor/2420
|
2026-03-26 17:13:46 +01:00 |
|
mafiesto4
|
f1b6c13ba9
|
Fix PixelFormatSampler.Write` in C# to actually work
|
2026-03-26 15:33:55 +01:00 |
|
mafiesto4
|
ccc8d209da
|
Fix MeshAccessor to validate buffer existence in C# API
|
2026-03-26 15:33:14 +01:00 |
|
mafiesto4
|
c12553812c
|
Update Terrain scripting API
|
2026-03-25 22:31:36 +01:00 |
|
mafiesto4
|
35fb320ff0
|
Merge remote-tracking branch 'origin/master' into 1.12
|
2026-03-24 23:59:41 +01:00 |
|
mafiesto4
|
3a3b997e97
|
Fix compilation regression
|
2026-03-24 23:46:21 +01:00 |
|
mafiesto4
|
f3c957481c
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
# Source/Editor/GUI/Dialogs/ColorSelector.cs
|
2026-03-24 23:41:58 +01:00 |
|
mafiesto4
|
e8134803c4
|
Fix invalid index buffer format returned by MeshAccessor when model is not yet loaded
#4017
|
2026-03-24 23:13:50 +01:00 |
|
mafiesto4
|
13f5222ec7
|
Fix MeshAccessor to properly reference model asset data during the usage
|
2026-03-24 23:00:51 +01:00 |
|
mafiesto4
|
29abfbcdc9
|
Fix Cloth with models that use compressed vertex buffer
#4017
|
2026-03-24 22:59:21 +01:00 |
|
mafiesto4
|
4d5bf4ec0c
|
Fix SSR with HiZ on WebGPU on Android device when R32_Float cannnot be sampled
|
2026-03-24 00:26:47 +01:00 |
|
mafiesto4
|
b756c16018
|
Add renaming underlying GPU resource (eg. for pooled render targets)
|
2026-03-23 18:37:18 +01:00 |
|
mafiesto4
|
750fd1f941
|
Optimize Web export size
|
2026-03-17 23:31:34 +01:00 |
|
mafiesto4
|
427f4647fc
|
Fix various issues in WebGPU backend
|
2026-03-16 16:39:18 +01:00 |
|
mafiesto4
|
45a8d82a83
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GUI.flax
# Flax.flaxproj
# Source/Editor/Windows/AboutDialog.cs
# Source/Engine/Serialization/Stream.cpp
# Source/Shaders/GUICommon.hlsl
|
2026-03-13 08:09:16 +01:00 |
|
mafiesto4
|
479c5f896c
|
Fix MeshAccelerationStructure to use MeshAccessor for proper mesh format access
#3984
|
2026-03-11 13:43:26 +01:00 |
|
mafiesto4
|
3cfa110a48
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Editor/Options/InterfaceOptions.cs
# Source/Engine/Audio/OpenAL/AudioBackendOAL.cpp
# Source/Engine/Graphics/Graphics.cpp
# Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.h
# Source/Engine/GraphicsDevice/Vulkan/Config.h
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
# Source/Engine/GraphicsDevice/Vulkan/QueueVulkan.cpp
|
2026-03-10 15:08:43 +01:00 |
|
mafiesto4
|
3dc3e25649
|
Fix deprecation warnings
|
2026-03-07 23:17:42 +01:00 |
|
mafiesto4
|
72bd624384
|
Fix creating textures when running in headless/null mode
|
2026-03-07 00:32:26 +01:00 |
|
mafiesto4
|
94789712e8
|
Add basis_universal support for textures on Web
Add implementation for loading interchange texture formats with multiple runtime formats support
|
2026-03-06 11:09:29 +01:00 |
|
mafiesto4
|
414c650550
|
Fixes for WebGPU
|
2026-03-04 22:00:50 +01:00 |
|
mafiesto4
|
377d5c00aa
|
Add Compute shaders support to WebGPU
|
2026-03-04 21:27:42 +01:00 |
|
mafiesto4
|
ceebc68d18
|
Add ShaderProfileFeatures for more expendable shader feature sets
|
2026-03-04 16:55:04 +01:00 |
|
mafiesto4
|
a925c7410a
|
Deprecate old GPU limits
|
2026-03-03 08:36:35 +01:00 |
|
mafiesto4
|
23ebb0e754
|
Fix particles on WebGPU to respect format support flags properly
|
2026-03-02 23:06:01 +01:00 |
|
mafiesto4
|
b191d3918e
|
Fix rendering various visuals on WebGPU
|
2026-03-02 20:36:33 +01:00 |
|
mafiesto4
|
63f19aa4d6
|
Fix minor issues
|
2026-02-26 15:52:41 +01:00 |
|
mafiesto4
|
20c9ed27fb
|
Add sampler slots usage and inputs/outputs count to GPU shader program bindings meta
|
2026-02-26 12:02:52 +01:00 |
|
mafiesto4
|
153b16ebd7
|
Add various graphics improvements
|
2026-02-25 18:23:49 +01:00 |
|
mafiesto4
|
195d5b1aa2
|
Fixes and missing changes
|
2026-02-24 17:59:42 +01:00 |
|
mafiesto4
|
83bd1deafd
|
Optimize shadow maps rendering by using new Graphics.Shadows.MinObjectPixelSize to skip sub-pixel objects
|
2026-02-23 16:53:17 +01:00 |
|
mafiesto4
|
6081ed35bc
|
Add initial base implementation for WebGPU rendering backend
|
2026-02-23 11:49:45 +01:00 |
|
mafiesto4
|
6fd58c418e
|
Fixes and updates to graphics api
|
2026-02-20 23:49:49 +01:00 |
|