Commit Graph

158 Commits

Author SHA1 Message Date
mafiesto4 b815ba51a5 Fix build issues 2022-06-13 23:37:11 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 e43ef605c2 Minor improvements 2022-05-20 18:12:29 +02:00
mafiesto4 ed908a260e Add support for Double2/3/4 for Variant
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
mafiesto4 158c29e598 Add **Dictionaries to Visual Scripting** 2022-04-27 22:47:54 +02:00
mafiesto4 3c841b1be1 Add support for font size and color in Header attribute 2022-04-15 19:16:50 +02:00
mafiesto4 75b61f2bef Fix typos 2022-04-15 19:16:14 +02:00
mafiesto4 a9d66d6535 Various fixes for scripting runtime 2022-04-07 22:03:42 +02:00
mafiesto4 5d0c27dff3 Remove FlaxException 2022-03-27 23:57:36 +02:00
mafiesto4 e89e6edfb8 Fix crash in scripting init if current localization is null 2022-03-22 19:29:17 +01:00
mafiesto4 cdc74a9c49 Reduce includes in Serialization header 2022-02-28 23:16:15 +01:00
mafiesto4 6738bc8dea Fix minor things 2022-02-28 19:15:02 +01:00
mafiesto4 4495737f94 Fix missing mono symbols export on Windows 2022-01-29 15:00:47 +01:00
mafiesto4 f801e7ffd9 Fixes 2022-01-21 16:23:30 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 c4b6865659 Merge branch 'master' into mac 2022-01-09 19:15:15 +01:00
mafiesto4 192af7ec14 Refactor native core objects to simplify usage for newcomers 2022-01-08 15:06:23 +01:00
mafiesto4 ff9b116522 Add ScriptingObject::NewObject utility for scripting objects spawning in C++ 2022-01-08 15:06:18 +01:00
mafiesto4 fa83869430 Add minor changes 2022-01-08 15:06:18 +01:00
mafiesto4 5e9b215548 Fix crash when spawning managed object on a detached native thread 2022-01-08 15:06:16 +01:00
mafiesto4 ca62cd2661 Mac impl progress 2022-01-03 13:59:52 +01:00
mafiesto4 1c34c7f293 Fix crash when creating C# object for native object at the same time on multiple threads 2021-12-16 18:58:14 +01:00
mafiesto4 4322563eed Fix crash on thread end that used Mono runtime 2021-11-23 17:26:05 +01:00
mafiesto4 32fc3acc67 Tweaks 2021-11-22 17:06:54 +01:00
mafiesto4 f3d93a4133 Add ScriptingEnum utility with useful features for C++ scripting 2021-11-19 16:48:04 +01:00
mafiesto4 31bbd586db Add scripting enums as ScriptingType 2021-11-19 16:43:02 +01:00
mafiesto4 3f3d8fc494 Add more improvements to Variant and conversions with managed data 2021-11-19 16:03:55 +01:00
mafiesto4 649059eba1 Add better support for Arrays in Variant for C# Scripting 2021-11-17 19:49:21 +01:00
mafiesto4 13deb4a54f Add better support for Arrays in Variant for C# Scripting 2021-11-16 20:46:04 +01:00
mafiesto4 d07ca3fcf4 Add support for older Android devices that don't support R11G11B10 texture format 2021-11-15 16:39:16 +01:00
mafiesto4 c1e3db9d1d Refactor SoftObjectReference to improve usage of it 2021-11-09 23:49:32 +01:00
mafiesto4 7955a6bc35 Minor fixes 2021-11-07 20:47:29 +01:00
mafiesto4 f87544bbaf Add ScriptingTypeHandle::IsSubclassOf 2021-10-23 16:43:17 +02:00
mafiesto4 8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
mafiesto4 45e3da3f90 Fix compilation issues 2021-10-08 17:03:11 +02:00
mafiesto4 a72ac91ebc Fix support for codeless game projects 2021-10-05 15:54:55 +02:00
mafiesto4 5e3254435f Add ScriptingObject::ToInterface and ScriptingObject::FromInterface 2021-10-04 14:21:45 +02:00
mafiesto4 e92c22585a Add support for using interfaces in Visual Scripting 2021-10-04 12:26:35 +02:00
mafiesto4 c3c0a4ef0d Add support for interfaces in scripting API (cross language support C++/C#/VS) 2021-10-04 12:26:08 +02:00
mafiesto4 6107af3cca Fix missing change 2021-09-29 18:11:00 +02:00
mafiesto4 ba8f7c5ab4 Add improvements for native interfaces usage 2021-09-29 16:33:25 +02:00
mafiesto4 b9ef09df96 Add support for creating C# scripting object inheriting directly from FlaxEngine.Object 2021-09-29 15:47:49 +02:00
mafiesto4 e2cd0393ac Add ManagedBinaryModule::FindModule utility for C# type class lookup 2021-09-29 15:46:17 +02:00
mafiesto4 8d512eb1d3 Add ScriptingTypeHandle::IsAssignableFrom 2021-09-23 13:46:47 +02:00
mafiesto4 a6459da693 Merge branch 'Missing-FLAXENGINE_API-Tags' of git://github.com/intolerantape/FlaxEngine into intolerantape-Missing-FLAXENGINE_API-Tags 2021-09-23 12:19:36 +02:00
mafiesto4 53022ff013 Fix code quality issues detected by PVS-Studio 2021-09-21 18:23:31 +02:00
intolerantape 7cd6486916 Added FLAXENGINE_API tag in MField.h 2021-09-11 05:15:51 -07:00
mafiesto4 d30e8c4c70 Remove redundant code 2021-08-19 14:01:54 +02:00
mafiesto4 a1bf4819cb Optimize calling Object.FindObject from C# 2021-08-19 13:06:20 +02:00
mafiesto4 775e8df752 Fix compilation 2021-08-13 15:57:10 +02:00