mafiesto4
963b2f327f
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Source/Engine/Platform/Windows/WindowsPlatform.h
2026-04-08 13:24:29 +02:00
mafiesto4
6a8d6af17e
Add Platform.GetUserLanguage for text localization, separate from locale used for numbers, currency and dates
2026-04-08 13:04:19 +02:00
mafiesto4
e41ec4ebfd
Add verbosity level to platform log for better integration with Web and Android platforms
2026-02-24 20:09:09 +01:00
mafiesto4
9158e1c270
Improve stack trace printing when module name is not provided
2026-02-23 11:51:15 +01:00
mafiesto4
f12ad5c874
Add **Web platform with Emscripten**
2026-02-14 00:07:21 +01:00
mafiesto4
d68969dbe2
Move SupportsNativeDecorations/SupportsNativeDecorationDragging to SDLPlatform
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#2800
2026-02-12 09:24:48 +01:00
mafiesto4
c4d20f06ee
Move GetDisplayServer to LinuxPlatform (add support for custom platform scripting api)
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#2800
2026-02-12 09:24:11 +01:00
mafiesto4
019a9f6089
Merge ScreenUtilities into Platform for simplicity and make it Editor-only
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#2800
2026-02-11 17:59:11 +01:00
Ari Vuollet
3e91ba3fb2
Merge remote-tracking branch 'origin/master' into sdl_platform
2025-12-15 19:03:05 +02:00
mafiesto4
77aea0c69c
Fix fatal error reporting from multiple therads to sync and properly log (eg. out of memory)
2025-12-01 08:18:54 -08:00
Ari Vuollet
1d8f221f1b
Merge remote-tracking branch 'origin/1.11' into sdl_platform_1.11
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# Conflicts:
# Source/Engine/Platform/Windows/WindowsPlatform.cpp
# Source/Tools/Flax.Build/Build/ProjectTarget.cs
# Source/Tools/Flax.Build/Configuration.cs
2025-09-07 19:31:16 +03:00
Ari Vuollet
d70a003617
Improve tab-less dock window behavior in other platforms
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Add checks for #3215 to hide the tab bar only if it doesn't prevent
window dragging in Wayland sessions with native decorations.
2025-09-07 19:27:24 +03:00
mafiesto4
354eaac56c
Add optional testing utility for malloc/free operations
2025-07-27 23:20:06 +02:00
Ari Vuollet
aab0d772a4
Implement client-side window decorations for Editor windows
2025-07-03 22:02:36 +03:00
mafiesto4
9d8e75caa3
Fix various code to improve quality
2025-06-06 11:19:32 +02:00
mafiesto4
03d52d4eb9
Add support for building engine without logging
2025-05-28 04:05:12 +02:00
mafiesto4
2dc404cbd3
Add new memory profiler
2025-05-22 04:40:32 +02:00
Ari Vuollet
0a4cb9e9b1
Show current display server in Editor window tooltip
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(cherry picked from commit 62968dd4376bb0a3c0aa09316174e0e00a9ea31b)
2025-04-19 21:13:56 +03:00
GoaLitiuM
c83a3c32c7
Refactor application window class name
2025-04-19 21:13:32 +03:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
5bdbbb6d38
Merge remote-tracking branch 'origin/master' into 1.10
2025-03-07 23:41:02 +01:00
mafiesto4
cc7d88d4a9
Fix Platform::GetCacheLineSize to be deprecated in favor of existing CPUInfo.CacheLineSize`
2025-03-06 09:08:00 +01:00
mafiesto4
196ada5710
Add Extra Development Memory access and log on start
2025-03-05 13:43:15 +01:00
mafiesto4
06729f6b62
Add Program Size Memory access and log on start
2025-03-05 12:10:17 +01:00
mafiesto4
06de1c0041
Add logging memoery usage by external apps on crash
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Game crash on out of memory might be caused by user opening too many external apps that use most of memory.
2025-03-05 10:51:29 +01:00
mafiesto4
06665734e7
Fix Platform::GetCacheLineSize to be deprecated in favor of CPUInfo
2025-03-04 22:57:58 +01:00
mafiesto4
d501018feb
Add improved GPU crashes reporting
2025-01-24 22:56:52 +01:00
mafiesto4
b36e55446f
Add Engine::ReportCrash event for custom crash reporting or handling
2025-01-24 20:15:17 +01:00
mafiesto4
cf40facefe
Add engine fatal error types handling
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Add general out-of-memory handling
Add safety memory buffer for crash or out of memory handling
Refactor Globals exit/error state to be in Engine class
2025-01-24 20:07:12 +01:00
Mateusz Karbowiak
db06f4f72e
Fixed implicit type conversion for type specialization
2024-10-05 21:22:36 +02:00
Tryibion
03de914dbc
Add Requesting engine exit event. Expose Fatal erro and requesting exit to c#
2024-08-07 12:16:07 -05:00
mafiesto4
d719c381ea
Merge remote-tracking branch 'origin/master' into 1.8
2024-03-11 23:49:33 +01:00
mafiesto4
04761c69f1
Fix error loggig in headless mode on char16 platforms
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#2235
2024-03-04 14:43:48 +01:00
mafiesto4
14902dc29e
Merge remote-tracking branch 'origin/master' into 1.8
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# Conflicts:
# Flax.flaxproj
2024-02-26 19:49:39 +01:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
10180de9c6
Merge remote-tracking branch 'origin/master' into 1.8
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# Conflicts:
# Source/Editor/Utilities/EditorUtilities.cpp
# Source/Editor/Utilities/EditorUtilities.h
2024-02-19 22:26:16 +01:00
mafiesto4
082768d08c
Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT
2024-02-07 23:39:02 +01:00
mafiesto4
8e3123a129
Add better stack trace reporting in crashes when running on non-Windows platforms
2024-01-18 16:06:34 +01:00
mafiesto4
b4186052df
Add printing stack trace even when not using log file
2024-01-18 16:04:22 +01:00
mafiesto4
4e190c2e3c
Add decoding stack trace function names on Apple platforms
2023-11-19 18:04:24 +01:00
mafiesto4
587578ccfb
Update platforms impl
2023-05-28 16:45:08 +02:00
mafiesto4
81ae687238
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-28 16:34:38 +02:00
mafiesto4
9cdd1cbc45
Add Platform::GetMousePosition/WindowsPlatform::SetMousePosition for unified access to screen-space mouse position on all platforms
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#1109
2023-05-28 15:30:16 +02:00
mafiesto4
ecc6f83130
Use Utilities::HertzToText from #1120 to log cpu clock speed
2023-05-28 12:03:22 +02:00
mafiesto4
364676ceae
Fix compile warning in 32-bit build
2023-04-18 18:19:34 +02:00
mafiesto4
aeb0bf700f
Fix old Platform proces api usage
2023-03-30 18:07:47 +02:00
mafiesto4
3bbc7faf11
Refactor platform process startup with CreateProcessSettings
2023-03-22 14:09:20 +01:00
mafiesto4
0ba261d338
Add iOS platform (refactor Mac into shared Apple platform impl)
2023-03-15 20:58:23 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00