mafiesto4
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2b538e4864
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Fix direction gizmo size on different FOV and fix event
#4025
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2026-03-27 23:19:27 +01:00 |
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mafiesto4
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a0dc300a7b
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Merge branch 'Tryibion-add-content-tree-view'
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2026-03-27 22:20:19 +01:00 |
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mafiesto4
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9f54bca831
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Fix regression in HDR screen space reflections
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2026-03-27 18:23:17 +01:00 |
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mafiesto4
|
bb2ee7260f
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Optimize code in draw calls batching for shadow
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2026-03-27 17:59:25 +01:00 |
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mafiesto4
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1bef4d00ad
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Fix deprecated compilation errors on the latest macOS SDK
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2026-03-27 17:26:05 +01:00 |
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mafiesto4
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81176c98a1
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Rebuild tint for macOS with SPIRV reader
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2026-03-27 17:25:36 +01:00 |
|
Tryibion
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6c4fc44163
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Fix arrow rect issue.
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2026-03-27 10:59:06 -05:00 |
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Tryibion
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a41f2e9260
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Merge branch 'master' into add-content-tree-view
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2026-03-27 10:48:08 -05:00 |
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mafiesto4
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cc9e41fe44
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Dont build tint by default
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2026-03-27 11:29:16 +01:00 |
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mafiesto4
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4d77ced41d
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Go back with min .NET version
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2026-03-27 11:24:39 +01:00 |
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mafiesto4
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54202eeb8a
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Merge remote-tracking branch 'origin/1.12' into 1.12
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2026-03-27 11:22:32 +01:00 |
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mafiesto4
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0e1c5cd6f8
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Bump up build number
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2026-03-27 11:16:25 +01:00 |
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mafiesto4
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8f50d9faec
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Fix terrain collision geometry order to match heights buffer
#3844
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2026-03-27 11:06:11 +01:00 |
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mafiesto4
|
5249864af4
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Merge branch 'xxSeys1-DirectionGizmoPolish'
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2026-03-27 10:40:01 +01:00 |
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mafiesto4
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3e5ceb1e1e
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Merge branch 'DirectionGizmoPolish' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DirectionGizmoPolish
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2026-03-27 10:39:11 +01:00 |
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mafiesto4
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ed46025a11
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Merge branch 'xxSeys1-112InIssueTemplate'
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2026-03-27 10:35:14 +01:00 |
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mafiesto4
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706b24e1c8
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Merge branch '112InIssueTemplate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-112InIssueTemplate
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2026-03-27 10:35:09 +01:00 |
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mafiesto4
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f5651de725
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Add NDK 27 as minimum for Android to fix 16kb page alignment issue on libc++_shared.so
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2026-03-27 10:16:32 +01:00 |
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mafiesto4
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51ff2969e1
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Ignore signal SIG34 in Linux tests
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2026-03-27 08:52:11 +01:00 |
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mafiesto4
|
5773dc47f4
|
Restore no cursor clipping in Locked mode on non-SDL input to avoid issues
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2026-03-26 23:52:24 +01:00 |
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mafiesto4
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c30c56e8eb
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Restore windows lock during input events processing in non-SDL verison for now
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2026-03-26 23:49:30 +01:00 |
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mafiesto4
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eab7794e3b
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Engine/Content/Storage/FlaxStorage.cpp
# global.json
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2026-03-26 23:44:33 +01:00 |
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mafiesto4
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b347cd2f54
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Disable SDL on Mac and Windows for now
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2026-03-26 23:32:51 +01:00 |
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mafiesto4
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78052fbaec
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Refactor engine configuration to support platform-specific namespaces in config files
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2026-03-26 23:27:51 +01:00 |
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mafiesto4
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557dc9b649
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Add transparency support to dragging windows without SDL
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2026-03-26 22:08:41 +01:00 |
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mafiesto4
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9fbcce13b3
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Add tint shader compiler dependency to manually build it for Mac with SPIR-V reader
Official binary doesn't include it, only WGSL reader which blocks usage in Flax.
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2026-03-26 21:43:51 +01:00 |
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mafiesto4
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6d433d4ef7
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Add normalization to Reflections debug view to be usable in HDR scenes
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2026-03-26 19:16:16 +01:00 |
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mafiesto4
|
7531b1fdbd
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Fix rendering crash when D24_8Stencil format is not supported (lol)
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2026-03-26 19:12:58 +01:00 |
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mafiesto4
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58586ca4f0
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Add small improvement to terrain normals
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2026-03-26 17:17:13 +01:00 |
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mafiesto4
|
09a0573932
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Fix MeshAccessor.Stream count for items not aligned to buffer start
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2026-03-26 17:14:14 +01:00 |
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mafiesto4
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b6789ee523
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Add various improvements to MeshAccessor such as ComputeNormals and ComputeTangents
https://forum.flaxengine.com/t/how-to-create-procedural-generated-geometry-using-meshaccessor/2420
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2026-03-26 17:13:46 +01:00 |
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mafiesto4
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f1b6c13ba9
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Fix PixelFormatSampler.Write` in C# to actually work
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2026-03-26 15:33:55 +01:00 |
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mafiesto4
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ccc8d209da
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Fix MeshAccessor to validate buffer existence in C# API
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2026-03-26 15:33:14 +01:00 |
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mafiesto4
|
e624e1ba69
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Fix missing Custom Global Code code generation in Defines stage
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2026-03-26 14:14:15 +01:00 |
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mafiesto4
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d0cc88f82a
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Try to fix random hdiutil failure in Continuous Delivery on Github Action
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2026-03-26 14:08:03 +01:00 |
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mafiesto4
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a48ce78733
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Fix crash when loading CollisionData before physics init
#3971
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2026-03-26 12:28:31 +01:00 |
|
mafiesto4
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d1f6440a76
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Fix stack overflow on mac when cooking game with too small stack size
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2026-03-26 10:55:11 +01:00 |
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mafiesto4
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5ccc33719e
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Add basis universal and Web build support for macOS
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2026-03-26 10:47:52 +01:00 |
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mafiesto4
|
0f09cad1cf
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Update PhysX with new slim Build
Rebuild for win64 and android only
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2026-03-26 09:33:56 +01:00 |
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mafiesto4
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f92ec30e1b
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Fix crash when using convex mesh collider with negative scale
#3853
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2026-03-26 09:26:42 +01:00 |
|
mafiesto4
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a9fbbaa88e
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Fix spawned in Editor actor RigidBody to never be static
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2026-03-26 09:21:54 +01:00 |
|
Saas
|
3db3eb58a3
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add Flax 1.12 to bug report template and tweak wording for some things
|
2026-03-25 23:16:27 +01:00 |
|
Saas
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e455c874c6
|
tweak Z axis color and add brightness option
https://discord.com/channels/437989205315158016/509056735844106251/1486480204242096369
|
2026-03-25 22:57:17 +01:00 |
|
mafiesto4
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32af903a2d
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Fix crash when exporting terrain that has missing patch data
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2026-03-25 22:31:53 +01:00 |
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mafiesto4
|
c12553812c
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Update Terrain scripting API
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2026-03-25 22:31:36 +01:00 |
|
Saas
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c9df03d293
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fix viewport orientation when clicking on axis
|
2026-03-25 22:15:38 +01:00 |
|
Saas
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c71e1d78e0
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polish direction gizmo
- slightly change appearance to be more functional and more pleasant on the eyes
- add options to customize appearance in Viewport editor options
|
2026-03-25 22:12:16 +01:00 |
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mafiesto4
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a84109df2c
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Add UnusedStorageLifetime for asset file TTL
#3931
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2026-03-25 21:30:07 +01:00 |
|
mafiesto4
|
9d0e4e9768
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Fix potential stack overflow inside CustomEditor.RebuildLayout
#3720
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2026-03-25 18:51:12 +01:00 |
|
mafiesto4
|
3f2e6d82c9
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Fix regression from 21e2c830e5 when reimport Animation
#3937
|
2026-03-25 18:44:56 +01:00 |
|