mafiesto4
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9ac19cbd2f
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Fix build regression on Clang
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2026-02-03 22:58:09 +01:00 |
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mafiesto4
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39a2bc2535
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Fix build regression on Clang
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2026-02-03 22:11:15 +01:00 |
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mafiesto4
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15771355cb
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Add ShouldSerialize to ISerializable to properly handle serialization of custom C++ types in prefabs
#3499
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2026-02-03 22:09:41 +01:00 |
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mafiesto4
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36ab08e60d
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Fix build regression on Clang
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2026-02-03 18:28:25 +01:00 |
|
Phantom
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834c4553b2
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Add Missing functions on Vector4
#3715
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2026-02-03 17:57:31 +01:00 |
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mafiesto4
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f26fae2daf
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Merge branch 'ui-raycast-cull' of https://github.com/Tryibion/FlaxEngine into Tryibion-ui-raycast-cull
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2026-02-03 17:49:04 +01:00 |
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mafiesto4
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217701ae05
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Adjust error in case we support more listeners
#3686
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2026-02-03 17:48:30 +01:00 |
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mafiesto4
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f1509bab28
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Merge branch 'UnifyAudioListenerWarnings' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UnifyAudioListenerWarnings
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2026-02-03 17:45:52 +01:00 |
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mafiesto4
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07f21a1520
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Merge branch 'PressGToGameModeAndPToNavigate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PressGToGameModeAndPToNavigate
# Conflicts:
# Source/Engine/Graphics/Enums.h
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2026-02-03 16:39:57 +01:00 |
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mafiesto4
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bbb5354e9c
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Fix potential crash on out of bounds access
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2026-02-03 16:32:34 +01:00 |
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mafiesto4
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c828c90161
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Add Set Parameter node to Anim Graph
#2162
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2026-02-03 15:42:26 +01:00 |
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mafiesto4
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1535f95cf1
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Fix mesh collision proxy setup for meshes using packed positions format
#3791
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2026-02-03 13:18:02 +01:00 |
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mafiesto4
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3a0af54f48
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Add Collision Meshes Postfix to filter collision meshes inside imported model via ending
#3792
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2026-02-03 09:23:19 +01:00 |
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mafiesto4
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4e3e9386cc
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Fix restoring Min Screen Size of the model on reimport
#3807
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2026-02-02 22:25:08 +01:00 |
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mafiesto4
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449fc597b5
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Fix crash when using overlapping instances
#3899
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2026-02-02 19:21:45 +01:00 |
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mafiesto4
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bf0c7fe0dc
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Fix timescale in FixedTimestep particles update and when using Editor preview
#3811
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2026-02-01 23:32:00 +01:00 |
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mafiesto4
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2ab8b9dd55
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Add Texture Group option for triplanar and procedural samplers
#3904
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2026-02-01 23:11:44 +01:00 |
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Tryibion
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e1ffdee57a
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If UI is culling children, dont return children outside of client area for raycast.
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2026-01-30 15:51:53 -06:00 |
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mafiesto4
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afc04dc41c
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Minor cleanup and fix
#3733
|
2026-01-30 16:43:48 +01:00 |
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mafiesto4
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bdfa503c05
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Merge branch 'fix-terrain-closest-point' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-terrain-closest-point
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2026-01-30 16:38:50 +01:00 |
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mafiesto4
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205a8b2ebe
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Fix GPU Vertex Layout usage with explicit offsets to properly hash and calculates stride
#3625
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2026-01-30 15:10:31 +01:00 |
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mafiesto4
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d18c245730
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Fix rare async task crash when it's canceled while dequeuing
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2026-01-30 13:14:36 +01:00 |
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mafiesto4
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e4eb064562
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Add bake button to nav mesh bounds and minor improvements
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2026-01-30 13:12:45 +01:00 |
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mafiesto4
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9fc9382e58
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Refactor navmesh building to support updating all scenes automatically without specifying one
#3744
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2026-01-30 13:11:56 +01:00 |
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mafiesto4
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2bf9efaf30
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Fix rebuilding navmesh data for multiple scenes at once that share the same navmesh runtime
#3744
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2026-01-29 17:28:34 +01:00 |
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mafiesto4
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528b4c89ce
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Add memory profiler category for engine debug data
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2026-01-29 17:15:04 +01:00 |
|
mafiesto4
|
277dabc8b4
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Fix documentation typos
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2026-01-29 13:07:59 +01:00 |
|
mafiesto4
|
9a5bc444ba
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Fix build issues on MSVC on Windows
|
2026-01-29 12:38:23 +01:00 |
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mafiesto4
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e834fc5a42
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Add more profiler categories for navigation
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2026-01-29 12:35:36 +01:00 |
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mafiesto4
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8ed6a92022
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Merge branch 'fix-scaling-issue' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-scaling-issue
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2026-01-29 10:58:03 +01:00 |
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mafiesto4
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c9d16e16cc
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Fix Rich Text Box vertical alignment of the inlined images and whole contents
#3502 ae4ae7a638 7ee2e66881
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2026-01-29 10:55:10 +01:00 |
|
Tryibion
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004e02af73
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Fix double scaling in canvas scalar.
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2026-01-26 20:46:49 -06:00 |
|
Tryibion
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e6fd761b80
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Fix missing light shadow resolution serialization.
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2026-01-17 14:09:13 -06:00 |
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mafiesto4
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840835fad2
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Merge branch 'ArrayEditorHideSize' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ArrayEditorHideSize
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2026-01-12 21:34:52 +01:00 |
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mafiesto4
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32cae3aacd
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Merge branch 'UiClippingFixes' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UiClippingFixes
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2026-01-12 21:33:03 +01:00 |
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mafiesto4
|
05e7e6630c
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Fix missing material graph references
#3839
|
2026-01-12 21:28:45 +01:00 |
|
mafiesto4
|
5dbaf3f94e
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Fix to not crash after unhandled exception
#3570
|
2026-01-11 23:23:04 +01:00 |
|
mafiesto4
|
890df65970
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Add input GamepadButtonDown and GamepadButtonUp events
#3626
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2026-01-11 22:34:57 +01:00 |
|
mafiesto4
|
ab6dfca36e
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Fix broken DrawWireTriangles
#3650
|
2026-01-11 22:23:49 +01:00 |
|
mafiesto4
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72bb2dd932
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Fix Resize to Fit to properly dirty state of level editor
#3670 #3735
|
2026-01-11 22:17:50 +01:00 |
|
mafiesto4
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27896b6410
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Add view flag to hide particles drawing
#3840
|
2026-01-11 22:06:30 +01:00 |
|
mafiesto4
|
688d9c77cb
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Fix rendering postfx with color grading only in use and optimize color grading LUT to be skipped when unsued
|
2026-01-07 18:24:48 +01:00 |
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mafiesto4
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d71ea5a72b
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DIsable temporal jitter in debug views of Vertex Colors and Quad Overdraw
|
2026-01-07 17:57:03 +01:00 |
|
mafiesto4
|
01e3ece2af
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Remove leftover debug
|
2026-01-06 23:31:32 +01:00 |
|
mafiesto4
|
d60484b917
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Merge remote-tracking branch 'origin/master'
|
2026-01-06 14:35:58 +01:00 |
|
mafiesto4
|
76b869146d
|
Fix missing scripting api tag on MeshAccessor::Stream
|
2026-01-06 00:03:35 +01:00 |
|
mafiesto4
|
32e725392b
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Optimize inactive probes update in DDGI with faster Jump Flood instead of Flood Fill
|
2026-01-06 00:01:17 +01:00 |
|
mafiesto4
|
0975ac2a25
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Fix odd typo in DDGI inactive probes flood fill
|
2026-01-05 18:02:05 +01:00 |
|
mafiesto4
|
cf3bcc4549
|
Fix DDGI flickering on floors aligned to world axes
Apply a small bias to sample location and dither it a bit to smooth out.
|
2026-01-05 17:19:16 +01:00 |
|
mafiesto4
|
11ea889fa9
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Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
|
2026-01-05 16:22:00 +01:00 |
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