mafiesto4
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3a3b997e97
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Fix compilation regression
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2026-03-24 23:46:21 +01:00 |
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mafiesto4
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e8134803c4
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Fix invalid index buffer format returned by MeshAccessor when model is not yet loaded
#4017
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2026-03-24 23:13:50 +01:00 |
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mafiesto4
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13f5222ec7
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Fix MeshAccessor to properly reference model asset data during the usage
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2026-03-24 23:00:51 +01:00 |
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mafiesto4
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29abfbcdc9
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Fix Cloth with models that use compressed vertex buffer
#4017
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2026-03-24 22:59:21 +01:00 |
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mafiesto4
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479c5f896c
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Fix MeshAccelerationStructure to use MeshAccessor for proper mesh format access
#3984
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2026-03-11 13:43:26 +01:00 |
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mafiesto4
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83bd1deafd
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Optimize shadow maps rendering by using new Graphics.Shadows.MinObjectPixelSize to skip sub-pixel objects
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2026-02-23 16:53:17 +01:00 |
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mafiesto4
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ef551c36ae
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Fix Forward shading to match Deferred in fog and reflections rendering
#3717
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2026-02-11 00:06:44 +01:00 |
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mafiesto4
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d2ee61ef8d
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Fix GetNodesPose issue when 2 threads call it at once
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2026-02-09 18:06:57 +01:00 |
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mafiesto4
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3d66316716
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Optimize animations retargeting between skeletons
Cuts down `RetargetSkeletonPose` time down by over 80%.
#3827
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2026-02-09 15:03:42 +01:00 |
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mafiesto4
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9c32f978fb
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Fix regression from 73c19b278f to fix missing skeleton bones on start in Editor
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2026-02-08 00:22:37 +01:00 |
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mafiesto4
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ecddb8aae5
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Optimize GPUVertexLayout caches with ConcurrentDictionary
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2026-02-07 00:45:14 +01:00 |
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mafiesto4
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27dd1bda25
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Optimize GPUVertexLayout::Get to not use mutex on lookup read
#3917
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2026-02-06 21:57:16 +01:00 |
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mafiesto4
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b4cb1028ed
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Fix typos
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2026-02-06 12:47:07 +01:00 |
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mafiesto4
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65fd22f5b6
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Add Triangles to MeshAccessor for easy index buffer access
#3918
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2026-02-05 13:00:49 +01:00 |
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mafiesto4
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9ac19cbd2f
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Fix build regression on Clang
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2026-02-03 22:58:09 +01:00 |
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mafiesto4
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39a2bc2535
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Fix build regression on Clang
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2026-02-03 22:11:15 +01:00 |
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mafiesto4
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07f21a1520
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Merge branch 'PressGToGameModeAndPToNavigate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PressGToGameModeAndPToNavigate
# Conflicts:
# Source/Engine/Graphics/Enums.h
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2026-02-03 16:39:57 +01:00 |
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mafiesto4
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1535f95cf1
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Fix mesh collision proxy setup for meshes using packed positions format
#3791
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2026-02-03 13:18:02 +01:00 |
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mafiesto4
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205a8b2ebe
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Fix GPU Vertex Layout usage with explicit offsets to properly hash and calculates stride
#3625
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2026-01-30 15:10:31 +01:00 |
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mafiesto4
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27896b6410
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Add view flag to hide particles drawing
#3840
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2026-01-11 22:06:30 +01:00 |
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mafiesto4
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d60484b917
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Merge remote-tracking branch 'origin/master'
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2026-01-06 14:35:58 +01:00 |
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mafiesto4
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76b869146d
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Fix missing scripting api tag on MeshAccessor::Stream
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2026-01-06 00:03:35 +01:00 |
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mafiesto4
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11ea889fa9
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Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
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2026-01-05 16:22:00 +01:00 |
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mafiesto4
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b24d98df9e
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Fix DDGI cascades blending to be smoother
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2026-01-03 00:48:36 +01:00 |
|
Ari Vuollet
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518a19c857
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Expose RenderContext to scripting API
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2025-12-19 01:08:44 +02:00 |
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mafiesto4
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0e76585709
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Fix DDGI iradiance to use debanding by applying quantization error to reduce yellowish artifacts due to R11G11B10 format
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2025-12-16 23:56:45 +01:00 |
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Saas
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e47fc5a54a
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Merge branch 'master' into PressGToGameModeAndPToNavigate
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2025-12-11 21:04:00 +01:00 |
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mafiesto4
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71391cf1cc
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Fix deprecated tag placement
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2025-12-11 16:38:28 +01:00 |
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mafiesto4
|
43665aa7eb
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Rename GPUContext::ClearState to ResetState for constentency
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2025-12-10 13:00:59 +01:00 |
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mafiesto4
|
56066a3212
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Porting to a famous blue platform
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2025-12-08 14:41:55 -08:00 |
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mafiesto4
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93217da619
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Add option to merge vertex layout with reference order maintained
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2025-11-29 15:04:11 -08:00 |
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mafiesto4
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4805dfbdba
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Fix issues with model data storage when doing long actions in async (eg. SDF generation)
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2025-11-10 15:02:33 +01:00 |
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mafiesto4
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108678d94f
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Fix crash when texture streaming mip task gets deleted after texture object on GC
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2025-11-09 22:16:44 +01:00 |
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mafiesto4
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2bf62cc54f
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Add GPUDevice.VideoOutputs with a list of attached monitors
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2025-10-09 15:13:04 +02:00 |
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mafiesto4
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39803ce6b2
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Add **render layer mask to decals**
#967 #3080
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2025-10-07 18:23:03 +02:00 |
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mafiesto4
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2f1f380062
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Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer
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2025-10-07 18:10:14 +02:00 |
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mafiesto4
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361fc3ecfb
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Add stencil buffer usage with object layer information
#3080 #967
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2025-10-07 18:07:23 +02:00 |
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mafiesto4
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823ed247d2
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
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2025-10-03 22:37:32 +02:00 |
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mafiesto4
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6ae370f8fc
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Fix camera cut flag in rendering to not trigger on origin change for smother visuals
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2025-10-03 22:20:58 +02:00 |
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mafiesto4
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2a5898c1de
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Fix regression from #3342 to use existing time as unscaled to match previous content
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2025-09-30 15:45:24 +02:00 |
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mafiesto4
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f09d6aa0eb
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Fix fog rendering bug on d3d11/d3d10
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2025-09-30 15:44:34 +02:00 |
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mafiesto4
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0848f1fa83
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Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html
#1492
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2025-09-30 15:43:55 +02:00 |
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mafiesto4
|
d57eec3403
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Bump up materials after merge
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2025-09-24 18:26:33 +02:00 |
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mafiesto4
|
87e2c4c4d5
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
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2025-09-24 18:18:27 +02:00 |
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mafiesto4
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d8f7199c11
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Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
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2025-09-23 15:42:49 +02:00 |
|
Saas
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6e9902a966
|
use DefaultGame ViewFlag and some fixes
|
2025-09-21 16:49:07 +02:00 |
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Saas
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fd1e0a4e80
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add game view to "View" menu, add keyboard new keyboard shortcuts to menu and extra options for view flags and view layers
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2025-09-20 16:12:04 +02:00 |
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Saas
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b130b81863
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add game view and show/ hiding navigation similar to unreal engine
|
2025-09-20 15:08:03 +02:00 |
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mafiesto4
|
92f4327fc2
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Fix missing volumetric fog affecting transparent materials
#3436
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2025-09-20 00:13:52 +02:00 |
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mafiesto4
|
3d182c89f3
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Add MaterialShader::BindParameters to usable in game scripts
#3668
|
2025-09-12 18:04:01 +02:00 |
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