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Code Issues Pull Requests Releases Activity
3,276 Commits 15 Branches 23 Tags
a2eaab0ca37ead531280779bc600a7bfcc2096e4
Commit Graph

15 Commits

Author SHA1 Message Date
mafiesto4 c7c6acfc78 Fix DirectX crash when profiling with RenderDoc
#698
2022-04-10 14:38:15 +02:00
mafiesto4 2b9a03d9bc Post-merge fixes 2022-03-28 20:04:29 +02:00
GoaLitiuM 6e6f2859ab Fix switching to fullscreen mode in D3D11/D3D12 flip presentation modes 2022-03-26 16:48:46 +02:00
GoaLitiuM 33fe5e7518 Fix uninitialized values and release COM resources after use 2022-03-17 21:25:56 +02:00
GoaLitiuM e794911755 Enable flip presentation mode and tearing in D3D11 2022-03-17 21:25:56 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
honzapatCZ c17d86a134 removal of old XboxOneStuff 2021-07-21 15:10:39 +02:00
mafiesto4 3c1fd427eb Add support for programmable samplers in shaders 2021-06-28 15:56:32 +02:00
mafiesto4 971449bef1 Cleanup some GPU code 2021-06-28 14:08:44 +02:00
mafiesto4 2bc6ca089f Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
2021-06-08 16:11:27 +02:00
mafiesto4 5a7efe9019 Fix Volumetric Fog particle material CB0 binding issue 2021-05-17 13:51:14 +02:00
mafiesto4 be319c446d Refactor settings types to use scripting API 2021-01-05 14:14:34 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 05790ab9a1 Fix code style 2020-12-30 22:56:17 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00
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