Commit Graph

136 Commits

Author SHA1 Message Date
mafiesto4 a544cbcfde Add mesh index buffer optimization based on meshoptimizer library
Work similar to existing impl but yields better results with even less overdraw.
2026-06-01 18:41:45 +02:00
mafiesto4 3830267a1e Add new IgnoreNodesScale option to skip skeleton nodes scale during import 2026-04-14 09:05:31 +02:00
mafiesto4 2fc95bdf57 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/MaterialTemplates/Deformable.shader
#	Flax.flaxproj
#	Source/Engine/Content/Content.h
#	Source/Engine/Serialization/JsonTools.cpp
2026-04-01 17:14:21 +02:00
mafiesto4 8b383d4dbe Fix regression on Large Worlds build and bunch of warnings 2026-03-30 23:50:03 +02:00
mafiesto4 eab7794e3b Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Engine/Content/Storage/FlaxStorage.cpp
#	global.json
2026-03-26 23:44:33 +01:00
mafiesto4 5e6723aa22 Fix missing init and serialization #2977 2026-03-25 17:16:01 +01:00
mafiesto4 c7449c8f95 Merge branch 'OnlyCreateMaterialSlots' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-OnlyCreateMaterialSlots
# Conflicts:
#	Source/Engine/Tools/ModelTool/ModelTool.h
2026-03-25 17:15:47 +01:00
mafiesto4 0fe297c390 Minor fixes to #3669
Don't change imported model type, only Prefab can do it conditionally.
Add type of `PrefabObject` to extend it in future with Cameras, Lights, etc.
2026-03-25 16:57:38 +01:00
mafiesto4 b10303cd8d Merge branch 'prefab_skinned' of https://github.com/alsed/FlaxEngine into alsed-prefab_skinned 2026-03-25 16:22:05 +01:00
mafiesto4 f045b5b6b6 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultRadialMenu.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Flax.flaxproj
#	Source/Engine/Graphics/Materials/MaterialShader.h
#	Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
#	Source/Engine/Renderer/RenderList.h
#	Source/Shaders/Reflections.shader
#	Source/Shaders/ReflectionsCommon.hlsl
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
mafiesto4 3a0af54f48 Add Collision Meshes Postfix to filter collision meshes inside imported model via ending
#3792
2026-02-03 09:23:19 +01:00
mafiesto4 e67b705397 Deprecate GPUTimerQuery in favor of new queries API 2026-01-16 13:39:28 +01:00
mafiesto4 b834dddb11 **Refactor sRGB import option on textures** to actually handle image contents with gamma 2026-01-12 15:50:24 +01:00
mafiesto4 4008e19ca9 Fix various build issuesin uncommon configurations 2025-11-14 00:52:14 -08:00
mafiesto4 91ee9f5e05 Refactor Mesh SDF generation on GPU to use raytracing for more precise results 2025-11-13 22:05:23 +01:00
mafiesto4 85b134b7be Add improved Global SDF quality and precision of rasterization 2025-11-04 13:27:21 +01:00
mafiesto4 87e2c4c4d5 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Editor/Windows/OutputLogWindow.cs
#	Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
mafiesto4 d8f7199c11 Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
2025-09-23 15:42:49 +02:00
mafiesto4 902744a0ce Fix model import scale on nodes that could be applied multiple times on the same mesh
#3562
2025-09-21 15:08:35 +02:00
alsed 05f08db66e Fixed a crash when model with no Bones was imported as Skinned Model 2025-09-08 01:28:49 -03:00
alsed 52ee8b3953 better comment for animated prefab and remove unused code in remap blendshapes 2025-09-07 20:40:28 -03:00
alsed a8768f918e Add more conditions for skeleton import and add blendshapes for prefab recognition 2025-09-07 13:45:21 -03:00
alsed 9a363e2882 Implement prefab detection of skinned models 2025-08-30 08:51:21 -04:00
mafiesto4 bffb175a9b Code fixes 2025-06-07 01:25:22 +02:00
mafiesto4 6fece4ca38 Fix automatic collision importing from mode to remove unused material slots
#3475
2025-06-03 12:48:31 +02:00
mafiesto4 077f7a3cd1 Add PositionFormat and TexCoordFormat to model import option for mesh data encoding 2025-06-03 11:18:03 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 5d3da8a8d0 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/SceneGraph/Actors/StaticModelNode.cs
#	Source/Engine/Graphics/Models/Mesh.cs
#	Source/Engine/Graphics/Models/ModelData.h
2025-03-13 11:23:01 +01:00
mafiesto4 addc6d5216 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Content/Editor/Gizmo/Material.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Source/Editor/Windows/Assets/ModelWindow.cs
#	Source/Editor/Windows/Assets/SkinnedModelWindow.cs
#	Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
mafiesto4 a1c46d2e6e Add support for up to 4 texture channels when importing meshes
#2667
2025-01-11 22:40:20 +01:00
mafiesto4 ea5cb5d83a Minor fixes and improvements 2025-01-03 01:10:31 +01:00
Tryibion 757b8ff855 Fix local origin option with multi-mesh import. 2024-12-31 00:50:42 -06:00
mafiesto4 ab99a25cee Update mesh config defines to match a single format 2024-12-29 23:03:09 +01:00
Gary M 21d1419e74 Added import option to reverse winding order 2024-12-12 22:19:55 -08:00
mafiesto4 f62c77c35c Fix game deployment if output name contains invalid path characters
#3004
2024-10-21 12:37:55 +02:00
xxSeys1 d2dba124df add model import option to only create material slots
but not import actual materials
2024-10-09 13:12:48 +02:00
mafiesto4 207c6a0cb5 Refactor platform apis comments and cleanup a bit 2024-09-24 18:29:30 +02:00
mafiesto4 9daddccbed Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
mafiesto4 e925af534e Add picking the longest animation from the imported file instead of the first one as default
#2490
2024-08-29 09:53:22 +02:00
mafiesto4 7224494ce6 Add improved material instance setup on model import with base material 2024-08-09 18:44:47 +02:00
mafiesto4 e44e44d317 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 11:08:51 +02:00
mafiesto4 7fbf75c623 Add skinned model import data checks to run in all build configs 2024-08-04 20:20:51 +02:00
mafiesto4 1843606074 Minor tweaks 2024-07-27 12:28:30 +02:00
mafiesto4 1e86eff2d3 Improve GPU constant buffers structures definitions to properly align on new Clang 2024-06-02 09:52:10 +02:00
mafiesto4 4dd331d546 Add half-texel margin to SDF around the mesh 2024-05-29 18:45:32 +02:00
mafiesto4 f1debd6cb5 Add names to SDF gpu resources 2024-05-29 17:52:48 +02:00
mafiesto4 a8220147ce Improve SDF mip generation to use min-filter 2024-05-29 15:00:03 +02:00
mafiesto4 53d77d3421 Add **Model SDF baking on GPU** via Compute Shader 2024-05-29 14:53:13 +02:00
mafiesto4 2c80f4402d Add improved Model SDF generation with sampling offset and min distance accumulation 2024-05-24 14:52:01 +02:00
mafiesto4 f326fa611f Minor sdf imporvements 2024-05-24 12:41:39 +02:00