Commit Graph

55 Commits

Author SHA1 Message Date
mafiesto4 510fc443e8 Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
mafiesto4 eed2cdfe04 Progress on dotnet7 runtime hosting with mono 2023-03-22 17:59:46 +01:00
mafiesto4 ac59cc4633 Merge remote-tracking branch 'origin/master' into dotnet7 2023-02-13 10:05:51 +01:00
mafiesto4 7a2023ead6 Add option for importing scale tracking to animation asset 2023-02-07 09:39:31 +01:00
mafiesto4 f3366178ea Refactor manually written managed bindings to use C-style exported P/Invoke 2023-01-23 18:14:38 +01:00
mafiesto4 eebc4951de Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 d3cdca6b33 Merge remote-tracking branch 'origin/1.5' into dotnet7 2023-01-02 10:37:04 +01:00
mafiesto4 084fe6f063 Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder 2023-01-01 18:55:09 +01:00
mafiesto4 c48a81a068 Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Editor/Managed/ManagedEditor.Internal.cpp
#	Source/Engine/Core/Config/LayersAndTagsSettings.cs
2022-12-28 18:49:14 +01:00
mafiesto4 a570d6d178 Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting 2022-12-20 21:11:38 +01:00
GoaLitiuM 551c58db4f Fix incorrect array marshalling in few Editor methods 2022-12-17 15:38:55 +02:00
GoaLitiuM 96dc279ebd Implement .NET 7 runtime support and bindings generation 2022-11-26 14:37:07 +02:00
mafiesto4 7953f6cb83 Add Engine.FocusGameViewport to implement game menu with camera focus gather 2022-08-01 16:17:34 +02:00
mafiesto4 3b52914416 Add **Nested Animations** for compositing animation clips 2022-07-31 15:53:09 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 b08d2001fd Add Model SDF generation utilities 2022-03-24 11:32:02 +01:00
mafiesto4 8e28fef91f Fix Lightmap UVs Source not working in model import options 2022-03-13 19:31:33 +01:00
mafiesto4 748d69a3cb Add CollisionMeshesPrefix option to import collision data from model asset 2022-02-06 14:11:13 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 192af7ec14 Refactor native core objects to simplify usage for newcomers 2022-01-08 15:06:23 +01:00
mafiesto4 bbfe0446f0 Tweaks and fixes 2022-01-08 15:06:21 +01:00
mafiesto4 05d0e1bdcc Add Split Objects object to split imported meshes/animations into separate assets 2021-11-24 17:40:56 +01:00
mafiesto4 8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
mafiesto4 a013c3dd04 Fix possible crash in ReadOutputLogs
#646
2021-10-11 14:05:20 +02:00
mafiesto4 dee4537f23 Add -new command line arg to create a new project 2021-08-16 22:50:11 +02:00
mafiesto4 4c0435feef Add timeline position synchronization with animation playback in Editor preview 2021-07-29 09:56:33 +02:00
mafiesto4 7fc3e65849 Fix changing prefab root
#488 #544 #489
2021-07-09 17:17:21 +02:00
mafiesto4 f5e5686853 Optimize includes in ThreadLocal.h 2021-07-08 00:34:49 +02:00
mafiesto4 6938821467 Add even more profiler events 2021-07-07 15:15:33 +02:00
mafiesto4 ecff38d58d Add preloading initial Editor scene to improve startup performance 2021-07-07 12:25:04 +02:00
mafiesto4 4744fa05ef Refactor Streaming with new settings and textures streaming configuration 2021-06-17 15:33:34 +02:00
mafiesto4 b8ad4bdd2a Refactor AnimGraph debug flows to use scripting API event 2021-06-12 23:20:07 +02:00
mafiesto4 c33d4a9bfb Merge branch 'game-arg' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-game-arg 2021-05-24 18:35:13 +02:00
jb-perrier 2f12642405 Rename -game to -play & Fix when play not used. 2021-05-23 19:34:16 +02:00
jb-perrier 3a68e2891e Add null check. 2021-05-21 18:18:11 +02:00
jb-perrier 9e2867ed7d Tweak. 2021-05-20 20:07:39 +02:00
jb-perrier 8ac8f9a6d1 Tweaks. 2021-05-20 20:05:44 +02:00
jb-perrier 8eb6fd2b6b Fix. 2021-05-20 20:03:58 +02:00
jb-perrier 66c1201786 Load scene specified in -game argument. 2021-05-20 17:21:45 +02:00
jb-perrier c01cd78225 RequestStartPlay glue code. 2021-05-20 17:19:24 +02:00
jb-perrier 5601be630e RequestStartPlay glue code. 2021-05-20 17:18:48 +02:00
mafiesto4 480947e0a9 Fix sprite atlas serialization after editing 2021-05-12 16:19:59 +02:00
mafiesto4 653cdd8654 Add support for importing assets into custom formats with AssetsImportingManager 2021-04-15 16:48:01 +02:00
mafiesto4 51926f517e Add support for masking Material Slots when cooking Collision Data 2021-03-31 12:15:38 +02:00
mafiesto4 a6d488c4ef Add support for generating Collision Data from Skinned Models 2021-03-30 17:58:24 +02:00
mafiesto4 77b21de534 Fix UTF-8 and UTF-16 encoding support usage in Json resources
Closes #310
Closes #27
2021-03-07 21:30:01 +01:00
mafiesto4 b193a7abc4 Add support for binary modules with native-code only 2021-02-25 13:01:15 +01:00
mafiesto4 c25abfda65 Remove ProjectInfo.h include from Editor.h 2021-02-19 09:36:23 +01:00