Commit Graph

713 Commits

Author SHA1 Message Date
mafiesto4 223d4f64eb Add GammaColorSpace to Graphics for simplicity 2026-01-12 18:49:10 +01:00
mafiesto4 b834dddb11 **Refactor sRGB import option on textures** to actually handle image contents with gamma 2026-01-12 15:50:24 +01:00
mafiesto4 d60484b917 Merge remote-tracking branch 'origin/master' 2026-01-06 14:35:58 +01:00
mafiesto4 76b869146d Fix missing scripting api tag on MeshAccessor::Stream 2026-01-06 00:03:35 +01:00
mafiesto4 11ea889fa9 Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
2026-01-05 16:22:00 +01:00
mafiesto4 b24d98df9e Fix DDGI cascades blending to be smoother 2026-01-03 00:48:36 +01:00
Ari Vuollet 518a19c857 Expose RenderContext to scripting API 2025-12-19 01:08:44 +02:00
mafiesto4 0e76585709 Fix DDGI iradiance to use debanding by applying quantization error to reduce yellowish artifacts due to R11G11B10 format 2025-12-16 23:56:45 +01:00
mafiesto4 71391cf1cc Fix deprecated tag placement 2025-12-11 16:38:28 +01:00
mafiesto4 43665aa7eb Rename GPUContext::ClearState to ResetState for constentency 2025-12-10 13:00:59 +01:00
mafiesto4 56066a3212 Porting to a famous blue platform 2025-12-08 14:41:55 -08:00
mafiesto4 93217da619 Add option to merge vertex layout with reference order maintained 2025-11-29 15:04:11 -08:00
mafiesto4 4805dfbdba Fix issues with model data storage when doing long actions in async (eg. SDF generation) 2025-11-10 15:02:33 +01:00
mafiesto4 108678d94f Fix crash when texture streaming mip task gets deleted after texture object on GC 2025-11-09 22:16:44 +01:00
mafiesto4 2bf62cc54f Add GPUDevice.VideoOutputs with a list of attached monitors 2025-10-09 15:13:04 +02:00
mafiesto4 39803ce6b2 Add **render layer mask to decals**
#967 #3080
2025-10-07 18:23:03 +02:00
mafiesto4 2f1f380062 Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer 2025-10-07 18:10:14 +02:00
mafiesto4 361fc3ecfb Add stencil buffer usage with object layer information
#3080 #967
2025-10-07 18:07:23 +02:00
mafiesto4 823ed247d2 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
mafiesto4 6ae370f8fc Fix camera cut flag in rendering to not trigger on origin change for smother visuals 2025-10-03 22:20:58 +02:00
mafiesto4 2a5898c1de Fix regression from #3342 to use existing time as unscaled to match previous content 2025-09-30 15:45:24 +02:00
mafiesto4 f09d6aa0eb Fix fog rendering bug on d3d11/d3d10 2025-09-30 15:44:34 +02:00
mafiesto4 0848f1fa83 Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html

#1492
2025-09-30 15:43:55 +02:00
mafiesto4 d57eec3403 Bump up materials after merge 2025-09-24 18:26:33 +02:00
mafiesto4 87e2c4c4d5 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Editor/Windows/OutputLogWindow.cs
#	Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
mafiesto4 d8f7199c11 Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
2025-09-23 15:42:49 +02:00
mafiesto4 92f4327fc2 Fix missing volumetric fog affecting transparent materials
#3436
2025-09-20 00:13:52 +02:00
mafiesto4 3d182c89f3 Add MaterialShader::BindParameters to usable in game scripts
#3668
2025-09-12 18:04:01 +02:00
mafiesto4 f323fdb592 Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage 2025-09-12 17:53:14 +02:00
mafiesto4 576b0710e0 Fix GPU particles issues with missing sorting keys data when shader is not yet loaded 2025-09-06 23:37:24 +02:00
mafiesto4 857b0c5ac3 Fix various graphics issues detected by Vulkan Validation Layers on Android 2025-09-06 23:32:54 +02:00
mafiesto4 1f6d837117 Fix regression from 6d05bf16b1 2025-09-05 08:51:43 +02:00
mafiesto4 f1c4fd464a Optimize GPU textures and buffers uploads with a batched memory barrier 2025-09-03 22:11:26 +02:00
mafiesto4 826009c1b4 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
mafiesto4 bf9ca14deb Fix sampling textures in decals to use custom mip-level
#3599
2025-08-14 22:14:03 +02:00
mafiesto4 cb92a2b8cb Optimize decals rendering with depth test
#3599
2025-08-14 13:04:57 +02:00
mafiesto4 1087bd2445 Fix #3342 to properly place new param in Constant Buffer
#3299
2025-08-14 11:53:25 +02:00
mafiesto4 5e19a9729b Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node 2025-08-14 11:37:09 +02:00
mafiesto4 278dead0bd Add PLATFORM_CONSOLE define and fix desktop to be as Windows/UWP, not Win32 2025-08-12 12:34:32 +02:00
mafiesto4 c1c806490f Add nvapi lib to D3D11 for efficient UAV writes overlaps on NVIDIA GPUs 2025-08-10 16:05:18 +02:00
mafiesto4 b5a431d2f5 Add explicit GPU resource transitions, memory and compute barriers 2025-08-09 23:57:43 +02:00
mafiesto4 cf9c203855 Various optimizations 2025-08-06 18:48:18 +02:00
mafiesto4 a1a6d4738f Fix async draw wait labels type 2025-08-05 12:28:29 +02:00
mafiesto4 c9e0637b0f Fix crash when unloading texture with leftover streaming task that was idle 2025-08-02 22:03:19 +02:00
mafiesto4 2730d63257 More build fixes 2025-08-02 21:50:09 +02:00
mafiesto4 b26d6ea108 Fix various issues 2025-08-02 08:31:24 +02:00
mafiesto4 0f81c64964 Refactor Color Grading LUT rendering to have config for 2D/3D mode 2025-07-31 20:05:08 +02:00
mafiesto4 b6229350a3 Fix crash on invalid GPUBuffer vertex layout in empty buffer 2025-07-30 23:45:53 +02:00
mafiesto4 5e4d564338 Add **GPU profiling support to Tracy integration** 2025-07-30 19:08:45 +02:00
mafiesto4 8fcbef863e Add GPUResourceMapMode.NoWait flag to control buffer data reading
c68b75a298
2025-07-30 08:42:26 +02:00