mafiesto4
e450658834
Remove deprecated mono runtime backend
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Old `mono` backend was not maintained for since 1.7 (July 2023)
`dotnet` backend still can run `mono` on AOT platforms but with the latest .NET features.
2026-06-03 16:35:06 +02:00
mafiesto4
9bb7733b33
Add **Spring Bone Physics** node to Anim Graph
2026-04-14 16:02:17 +02:00
mafiesto4
330049d732
Cleanup anim graph nodes access to share code
2026-04-10 10:48:45 +02:00
mafiesto4
4f45b3c1d0
Fix missing root motion copy when using input skeleton pose (eg. IK node)
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#3445
2025-10-03 11:33:01 +02:00
mafiesto4
1f3f1ea67e
Fix Blend Poses nodes to smoothly blend back when transition goes back
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#3595
2025-10-03 10:52:01 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
d00a2ea63f
Fix crash when using anim graph asset after it's reloaded (after editing)
2025-04-02 09:22:23 +02:00
mafiesto4
968044a6c7
Minor fixes
2025-03-31 22:59:15 +02:00
mafiesto4
80a44b5f5c
Remove old code
2025-01-24 11:08:31 +01:00
mafiesto4
6e598ae9f6
Refactor Multi Blend animations sampling length to fix blend spaces with anims of different length
2024-10-30 17:24:47 +01:00
mafiesto4
93e26afa05
Optimize Anim Graph node size and remove limit of max 64 state transitions
2024-04-19 16:31:11 +02:00
mafiesto4
7653fba381
Refactor Multi Blend nodes to support up to 255 blend points
2024-04-19 16:30:34 +02:00
mafiesto4
71fe280464
Refactor Visject Graph nodes data for unlimited size
2024-04-19 12:22:04 +02:00
mafiesto4
c83b74c85d
Fix blending nested animations to properly handle it per-node
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#2416
2024-04-16 23:25:37 +02:00
mafiesto4
e68c736607
Fix Any state transitions UpdateStateTransitions
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#2244
2024-02-27 17:15:49 +01:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
36beac5154
Fix deadlock when stack overflows in the Anim Graph update
2024-02-11 12:44:40 +01:00
mafiesto4
d08843900e
Add AnimationRootMotionFlags to configure root motion component extraction
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Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass
#1429 #2152
2024-02-09 15:37:29 +01:00
mafiesto4
082768d08c
Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT
2024-02-07 23:39:02 +01:00
mafiesto4
eed780a0b0
Add highlighting active state in anim graph
2024-02-07 19:31:34 +01:00
mafiesto4
a38d1ad7cc
Fix anim graph trace events debugging to include nodes path for nested graphs
2024-02-07 19:03:38 +01:00
mafiesto4
e75902e900
Variosu tweaks
2024-02-07 18:56:07 +01:00
mafiesto4
8c2a156e1f
Add SourceState and DestinationState modes to State Machine interruption modes in Anim Graph
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#1735
2024-01-07 18:34:15 +01:00
mafiesto4
6d58883454
Add events tracing feature to Animated Model for animation playback insights
2024-01-05 21:42:28 +01:00
mafiesto4
b6337c748c
Fix stopping slot animations and playing the same frame
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#1927
2024-01-05 17:11:41 +01:00
mafiesto4
526edb83de
Add Async to anim events (false by default) to delay events execution into main thread and prevent multi-threading issues by default
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#2033
2023-12-07 15:21:03 +01:00
mafiesto4
c91bc0d8c6
Improve Root Motion extraction and playback
2023-05-04 15:10:55 +02:00
mafiesto4
a889d888ff
Refactor RootMotionData into Transform to simplify code
2023-05-04 14:18:12 +02:00
mafiesto4
915f6a719d
Add automatic skeleton retargeting when playing Anim Graph on other skeletal model
2023-04-26 20:03:27 +02:00
mafiesto4
5b50562a9f
Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset
2023-04-26 14:27:01 +02:00
mafiesto4
698a9f1938
Add **Interruption options** to State Machine transition
2023-04-25 10:47:10 +02:00
mafiesto4
7158cfb5bf
Add **Any State to Anim Graph state machines**
2023-04-24 20:20:27 +02:00
mafiesto4
30fa911832
Merge remote-tracking branch 'origin/master' into dotnet7
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# Conflicts:
# README.md
2023-02-16 09:54:22 +01:00
mafiesto4
835127ac21
Add **Animation Instance Data node to Anim Graph** for caching value per-model
2023-02-14 12:39:58 +01:00
mafiesto4
eebc4951de
Merge branch '1.5' into dotnet7
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# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
94c5211ee6
Rename gchandle to MGCHandle
2022-12-22 13:02:00 +01:00
GoaLitiuM
96dc279ebd
Implement .NET 7 runtime support and bindings generation
2022-11-26 14:37:07 +02:00
mafiesto4
3b52914416
Add **Nested Animations** for compositing animation clips
2022-07-31 15:53:09 +02:00
mafiesto4
3a39dad30f
Fix invoking anim events for multi blend animations
2022-07-29 20:25:13 +02:00
mafiesto4
b49e5e9984
Format more engine code
2022-06-14 20:17:00 +02:00
mafiesto4
991abb1cf8
Add loopCount to PlaySlotAnimation for looping slot animation
2022-04-14 23:18:37 +02:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
82a43dea28
Add **Animation Events**
2022-01-08 15:06:25 +01:00
mafiesto4
bbfe0446f0
Tweaks and fixes
2022-01-08 15:06:21 +01:00
mafiesto4
3c3f2ae075
Add **Animation Slot** node for playing animations from code in Anim Graph
2021-12-16 18:57:33 +01:00
mafiesto4
c23ec9935f
Fix Multi Blend 1D/2D root motion extraction with blending
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#678
2021-12-10 12:48:37 +01:00
mafiesto4
f6e8596e91
Add support for overriding Anim Graph output for Animated Model
2021-11-03 12:25:31 +01:00
mafiesto4
254ebd1e7f
Tweaks
2021-11-03 10:45:00 +01:00
mafiesto4
446458d20c
Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting
2021-07-08 00:34:48 +02:00