mafiesto4
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5cb16f20ec
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Minor adjustment to HZB culling
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2026-09-02 23:27:22 +02:00 |
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mafiesto4
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cb513e9271
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Add **HZB Occlusion Culling**
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2026-09-02 23:08:07 +02:00 |
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mafiesto4
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884ad3d726
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Fixes
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2026-08-30 23:07:40 +02:00 |
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mafiesto4
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97186f1970
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Add **Hardware Occlusion Culling** to models, foliage, particles, terrain and local light shadows
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2026-08-28 19:53:10 +02:00 |
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mafiesto4
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b58d863ed4
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Fix wireframe depth gradient on Vulkan
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2026-08-26 13:18:14 +02:00 |
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mafiesto4
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14df537817
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Refactor engine shaders folder to have better organization
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2026-08-26 12:59:23 +02:00 |
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mafiesto4
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58edc4c897
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Refactor Wireframe view mode to draw wireframe on top of lit view
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2026-08-18 12:01:03 +02:00 |
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mafiesto4
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1c25519d99
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Backport rendering fixes from https://github.com/RomanZhu/FlaxEngine
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2026-08-16 12:50:44 +02:00 |
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mafiesto4
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05ebbe7448
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Add new temporal upsampling option (TAAU) when using location DuringAntiAliasing
Refactor `RenderingUpscaleLocation` enum item names.
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2026-08-13 11:26:27 +02:00 |
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mafiesto4
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1bcc39179f
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Update shader
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2026-08-08 06:46:22 +02:00 |
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mafiesto4
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d7530ea846
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Update assets
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2026-08-04 05:34:35 +02:00 |
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mafiesto4
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a4bb293c3e
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Add Global SDF trace step scale for SSR reflections to handle SSR Quality
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2026-07-21 14:06:17 +02:00 |
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mafiesto4
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8a5ff58b9e
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Add roughness-based filtering when sampling DDGI probes
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2026-07-21 11:29:24 +02:00 |
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mafiesto4
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7e59fb1e01
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Fix various shader warnings
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2026-07-17 10:15:00 +02:00 |
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mafiesto4
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5f906c2353
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More shader warnign fixes
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2026-07-15 23:00:27 +02:00 |
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mafiesto4
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8257d0a981
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Fix shader warnings
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2026-07-15 14:11:36 +02:00 |
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mafiesto4
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401bfbd52d
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Add new DDGI Reflections rendering mode for fully dynamic indirect specular
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2026-07-14 23:09:34 +02:00 |
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mafiesto4
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e721171921
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Update shader assets
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2026-06-27 23:39:31 +02:00 |
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mafiesto4
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d031c67643
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Update engine materials
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2026-06-25 11:21:28 +02:00 |
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mafiesto4
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49b5a2e912
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Add Light Overlap debug view mode
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2026-06-24 23:26:38 +02:00 |
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mafiesto4
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646eadabf6
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Fixes
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2026-06-24 16:56:00 +02:00 |
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mafiesto4
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1c5197f3a8
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Update binary assets
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2026-06-22 23:57:20 +02:00 |
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mafiesto4
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808af45191
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Fix various rendering elements when using upscaling
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2026-06-22 23:37:38 +02:00 |
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mafiesto4
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f9b691bbbb
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Update shaders
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2026-06-21 23:00:30 +02:00 |
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mafiesto4
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0f38fca0b1
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Minor fixes
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2026-05-30 14:28:28 +02:00 |
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mafiesto4
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92a0a40d16
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Add Global SDF Overdraw debug mode for content optimizations
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2026-05-20 16:20:45 +02:00 |
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mafiesto4
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fc8a9b69d2
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Move new Temporal AA code to shared header
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2026-05-12 17:09:21 +02:00 |
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mafiesto4
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0c1af2f243
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Fix various rendering elements with Reversed Z enabled and simplify code
#2684
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2026-05-11 18:26:21 +02:00 |
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mafiesto4
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e7fd901807
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Add improved fallback GI outside the DDGI range to use a special ambient probe for stability
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2026-05-07 16:21:17 +02:00 |
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mafiesto4
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650fa781d3
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Simplify shader code for point/spot lights to use permutations instead
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2026-05-06 12:59:35 +02:00 |
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mafiesto4
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429f8e5336
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Add highlight to Motion Vectors Debug view for better content optimizing
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2026-05-04 16:43:41 +02:00 |
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mafiesto4
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24675ace93
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Refactor Temporal Anti-Aliasing shader to have less ghosting and quality scalability
Fix lots of ghosting artifacts.
Fix aliasing on small cables/lines during camera movement.
Add scalability via AA Quality setting for TAA.
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2026-04-30 17:58:19 +02:00 |
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mafiesto4
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61431a6400
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Optimize Global Surface Atlas defragmentation with copying old atlas to avoid redrawing all objects
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2026-04-29 17:19:40 +02:00 |
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mafiesto4
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7b5b688c68
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Update engine assets
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2026-04-16 15:27:24 +02:00 |
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mafiesto4
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76fbeba67a
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Fox NoPostFx debug view when using Linear Color Space
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2026-04-07 12:01:45 +02:00 |
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mafiesto4
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e501d10ac1
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Add Start Distance to volumetric fog to match Exponential Fog more
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2026-04-07 11:36:51 +02:00 |
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mafiesto4
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121ef2f244
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Fix SSR mixing bug regression
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2026-04-03 11:28:22 +02:00 |
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mafiesto4
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9f54bca831
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Fix regression in HDR screen space reflections
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2026-03-27 18:23:17 +01:00 |
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mafiesto4
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ab6e291976
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Update file
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2026-03-13 10:21:26 +01:00 |
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mafiesto4
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45a8d82a83
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GUI.flax
# Flax.flaxproj
# Source/Editor/Windows/AboutDialog.cs
# Source/Engine/Serialization/Stream.cpp
# Source/Shaders/GUICommon.hlsl
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2026-03-13 08:09:16 +01:00 |
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mafiesto4
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fa91e3e3ab
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Update asset
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2026-03-12 23:32:37 +01:00 |
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mafiesto4
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88587fb6a4
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Add utility function to GUICommon.hlsl for MSDF fonts sampling in shaders
#3944
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2026-03-12 20:24:03 +01:00 |
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mafiesto4
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48d86ac7ae
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Update engine assets
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2026-03-12 17:23:39 +01:00 |
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mafiesto4
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e736048fab
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Ensure probe count is never out of bounds
#3963
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2026-03-12 08:41:06 +01:00 |
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mafiesto4
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22c88eb59d
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Fix blocky terrain SDF
#3975
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2026-03-11 19:25:18 +01:00 |
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mafiesto4
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377d5c00aa
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Add Compute shaders support to WebGPU
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2026-03-04 21:27:42 +01:00 |
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mafiesto4
|
17b097b1a3
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Update engine materials and shaders
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2026-03-03 10:30:20 +01:00 |
|
mafiesto4
|
f12ad5c874
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Add **Web platform with Emscripten**
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2026-02-14 00:07:21 +01:00 |
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mafiesto4
|
885ee15767
|
Update engine assets
|
2026-02-11 00:25:41 +01:00 |
|
mafiesto4
|
6c84b7a259
|
Update engine assets
|
2026-01-28 21:38:55 +01:00 |
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