mafiesto4
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baf068330c
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Add Graphics.TestValue general purpose utility for A/B testing features and perf in shaders during development
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2026-01-16 12:48:05 +01:00 |
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mafiesto4
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18778aa511
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**Add Box Projection to Environment Probe** for better indoor areas
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2026-01-14 09:49:01 +01:00 |
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mafiesto4
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11ea889fa9
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Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
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2026-01-05 16:22:00 +01:00 |
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mafiesto4
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b24d98df9e
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Fix DDGI cascades blending to be smoother
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2026-01-03 00:48:36 +01:00 |
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mafiesto4
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56066a3212
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Porting to a famous blue platform
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2025-12-08 14:41:55 -08:00 |
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mafiesto4
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39803ce6b2
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Add **render layer mask to decals**
#967 #3080
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2025-10-07 18:23:03 +02:00 |
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mafiesto4
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2f1f380062
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Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer
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2025-10-07 18:10:14 +02:00 |
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mafiesto4
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361fc3ecfb
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Add stencil buffer usage with object layer information
#3080 #967
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2025-10-07 18:07:23 +02:00 |
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mafiesto4
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2a5898c1de
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Fix regression from #3342 to use existing time as unscaled to match previous content
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2025-09-30 15:45:24 +02:00 |
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mafiesto4
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f09d6aa0eb
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Fix fog rendering bug on d3d11/d3d10
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2025-09-30 15:44:34 +02:00 |
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mafiesto4
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0848f1fa83
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Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html
#1492
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2025-09-30 15:43:55 +02:00 |
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mafiesto4
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d57eec3403
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Bump up materials after merge
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2025-09-24 18:26:33 +02:00 |
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mafiesto4
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87e2c4c4d5
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
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2025-09-24 18:18:27 +02:00 |
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mafiesto4
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92f4327fc2
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Fix missing volumetric fog affecting transparent materials
#3436
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2025-09-20 00:13:52 +02:00 |
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mafiesto4
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3d182c89f3
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Add MaterialShader::BindParameters to usable in game scripts
#3668
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2025-09-12 18:04:01 +02:00 |
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mafiesto4
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576b0710e0
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Fix GPU particles issues with missing sorting keys data when shader is not yet loaded
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2025-09-06 23:37:24 +02:00 |
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mafiesto4
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857b0c5ac3
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Fix various graphics issues detected by Vulkan Validation Layers on Android
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2025-09-06 23:32:54 +02:00 |
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mafiesto4
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826009c1b4
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
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2025-08-25 23:48:08 +02:00 |
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mafiesto4
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bf9ca14deb
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Fix sampling textures in decals to use custom mip-level
#3599
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2025-08-14 22:14:03 +02:00 |
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mafiesto4
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cb92a2b8cb
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Optimize decals rendering with depth test
#3599
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2025-08-14 13:04:57 +02:00 |
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mafiesto4
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1087bd2445
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Fix #3342 to properly place new param in Constant Buffer
#3299
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2025-08-14 11:53:25 +02:00 |
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mafiesto4
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5e19a9729b
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Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
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2025-08-14 11:37:09 +02:00 |
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mafiesto4
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2dd34b288c
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Merge remote-tracking branch 'origin/master' into 1.11
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2025-07-04 12:05:19 +02:00 |
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mafiesto4
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4b10d7057a
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Fix crash when using material instance that has more parameters that base due to material error
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2025-07-03 20:33:14 +02:00 |
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mafiesto4
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f126a83b79
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Fix graphical issues when batching materials that use Forward Shading for instancing
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2025-06-29 13:52:29 +02:00 |
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mafiesto4
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bdd7bae459
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Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading)
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2025-06-29 13:51:59 +02:00 |
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mafiesto4
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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mafiesto4
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Tryibion
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9b6feb9367
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Add Scaled Time to Material Time node.
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2025-04-07 10:02:20 -05:00 |
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mafiesto4
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7e145c56fd
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/Windows/Profiler/Memory.cs
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2025-03-25 13:37:15 +01:00 |
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mafiesto4
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68967de1f5
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Fix custom GUI material writing depth when it's not needed
#3294
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2025-03-18 10:57:12 +01:00 |
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mafiesto4
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dad8c0cd6b
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Level/Prefabs/Prefab.Apply.cpp
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2025-02-27 17:17:02 +01:00 |
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mafiesto4
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dcba97f84a
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Fix missing masked terrain rendering
#3177
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2025-02-25 16:46:17 +01:00 |
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mafiesto4
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4aab1be3d6
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Bump up materials version after merge with master
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2025-02-18 09:20:48 +01:00 |
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mafiesto4
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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mafiesto4
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58090aa6d6
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Fix triplanar texture mapping when using Large Worlds
#3001
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2025-02-11 00:31:37 +01:00 |
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mafiesto4
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80a44b5f5c
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Remove old code
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2025-01-24 11:08:31 +01:00 |
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mafiesto4
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8a7ceef288
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Add content deprecation system that auto-saves assets in Editor that use old data format
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2025-01-20 23:46:49 +01:00 |
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mafiesto4
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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mafiesto4
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3796b0ccae
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Revert #3117 and do it different way as some types can be valid even if different thus use internal parameter setter for type validation
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2025-01-13 16:07:47 +01:00 |
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mafiesto4
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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mafiesto4
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933fac6c13
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Add Slice to Span and sue it to make code cleaner
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2025-01-05 17:41:27 +01:00 |
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mafiesto4
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792d322818
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Missing change for 6f04231b31
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2025-01-05 00:17:52 +01:00 |
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mafiesto4
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ea5cb5d83a
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Minor fixes and improvements
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2025-01-03 01:10:31 +01:00 |
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mafiesto4
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668f3fa68d
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Update read and write streaming api to use the newest format
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2024-12-29 23:00:40 +01:00 |
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mafiesto4
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59b4755379
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Move mesh code to shared base class and reordanize files
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2024-12-16 20:07:42 +01:00 |
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mafiesto4
|
e53b2b5736
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Fix various compilation warnings
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2024-12-06 11:37:25 +01:00 |
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mafiesto4
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c597c38705
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Fix volumetric fog particles after objects instancing refactor
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2024-10-01 15:07:32 +02:00 |
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mafiesto4
|
2ad9c7f4d5
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Fix Skybox rendering regression
#2943
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2024-09-24 23:01:13 +02:00 |
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mafiesto4
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bc313c8630
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 20:00:39 +02:00 |
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