Commit Graph

6329 Commits

Author SHA1 Message Date
mafiesto4 4805dfbdba Fix issues with model data storage when doing long actions in async (eg. SDF generation) 2025-11-10 15:02:33 +01:00
mafiesto4 62424215c1 Fix crash due to missing asset reference inside MeshAccelerationStructure 2025-11-09 23:25:16 +01:00
mafiesto4 97ae13759e Merge remote-tracking branch 'origin/master' 2025-11-09 23:22:37 +01:00
mafiesto4 108678d94f Fix crash when texture streaming mip task gets deleted after texture object on GC 2025-11-09 22:16:44 +01:00
mafiesto4 66dbba5c16 Fix crash if base material gets GCed before it's referenced by instance during loading 2025-11-09 22:16:14 +01:00
mafiesto4 d84cef0c18 Fix crash due to async content data streaming
Properly checks for asset data unloading before taking lock on asset chunks.
#3358 #3085 #3515
2025-11-09 22:15:41 +01:00
mafiesto4 76247323eb Merge branch 'BakeButtonGroups' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-BakeButtonGroups 2025-11-07 21:32:32 +01:00
mafiesto4 c0b73375b1 Fix invoking asset load event if it's referenced directly
#3782
2025-11-07 21:31:04 +01:00
mafiesto4 dd60cf0040 Merge branch 'woa_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_fixes 2025-11-07 15:25:29 +01:00
mafiesto4 5ec860015d Add minor adjustments 2025-11-06 21:00:16 +01:00
mafiesto4 85b134b7be Add improved Global SDF quality and precision of rasterization 2025-11-04 13:27:21 +01:00
Ari Vuollet 3fc1895b56 Fix compiler error and wrong CPU architecture warnings on WoA 2025-10-31 02:12:14 +02:00
mafiesto4 1f592ba1a1 Fix game viewport scaling when using custom aspect or resolution to simulate actual logic
#3699
2025-10-30 23:36:51 +01:00
mafiesto4 296a2afa95 Merge branch 'NoEmptyScriptsEditorExpand' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NoEmptyScriptsEditorExpand 2025-10-30 22:41:28 +01:00
mafiesto4 7c3c4f1a63 Add Network RPC messages splitting for large arguments payloads
#3776
2025-10-30 22:40:23 +01:00
Saas 35d6e5fd21 fix still being able to open/ close script editor with no fields
Introduces "CanOpenClose" to DropPanel.
If false, will ignore the user clicking on the header (or the arrow) to open or collapse the panel
2025-10-30 20:02:15 +01:00
mafiesto4 114828adcb Refactor NetworkReplicator update into separate function for cleaner code 2025-10-30 17:12:49 +01:00
mafiesto4 053e52c91f Fix compilation for bindings only without scripting internal host defined 2025-10-29 22:18:01 +01:00
Ari Vuollet 2c8c9b1637 Fix .NET version preprocessor definitions 2025-10-29 08:26:39 +02:00
mafiesto4 05a8c841da Fix color grading lut to be refreshed when shader gets reloaded 2025-10-28 23:19:51 +01:00
mafiesto4 70c9dd6608 Fix eye adaptation in Manual mode 2025-10-28 21:36:28 +01:00
mafiesto4 802e2ac7c2 Fix compiling stb texture tool on Windows 2025-10-28 21:25:30 +01:00
mafiesto4 0ca60062d9 Fix crash on leftover physic contact collision processing 2025-10-28 16:17:48 +01:00
mafiesto4 22515c37b5 Fix crash regression in D3D12 UAV bindings code 2025-10-27 22:38:47 +01:00
mafiesto4 cd66d00219 Add checking hardware instruction set on Windows earlier on
#3732
2025-10-27 16:48:24 +01:00
mafiesto4 c944bd9bed Fix missing Vulkan feature activation for host query reset 2025-10-27 00:32:29 +01:00
Ari Vuollet 32b4efc175 Add missing .NET installation architecture info to error messages 2025-10-24 23:27:17 +03:00
mafiesto4 6353514188 Merge branch 'woa_alignment' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_alignment 2025-10-20 22:03:32 +02:00
mafiesto4 8467315a1e Fix motion vector stability on Large World origin changes
#3745
2025-10-20 18:08:54 +02:00
Ari Vuollet 6b9c727a6a Fix compiler warning 2025-10-19 22:16:34 +03:00
Ari Vuollet 91c0ba1986 Enforce pointer alignment for InlinedAllocation
AssetReferences stored in inlined allocation needs to be aligned to
pointer sized boundary due to atomic operations having strict
requirements for such. Unaligned access seems to only crash on
Windows on ARM systems when trying to allocate TextRender draw chunks.
2025-10-19 22:14:28 +03:00
Saas a9fc5f720d break up EnvironmentProbe properties into groups 2025-10-16 20:35:53 +02:00
mafiesto4 d93c32db9c Merge remote-tracking branch 'origin/1.11'
# Conflicts:
#	Source/Tools/Flax.Build/Deps/Downloader.cs
2025-10-16 14:07:49 +02:00
mafiesto4 ed26a4c182 Fix moving character controller when displacement is zero 2025-10-16 11:34:43 +02:00
mafiesto4 fdecad0d29 Fix Vulkan crash on missing handle owner during binding 2025-10-16 10:39:50 +02:00
mafiesto4 dab44f5ceb Minor fixes 2025-10-16 10:20:51 +02:00
mafiesto4 09fa3ce4be Minor changes 2025-10-14 15:07:40 +02:00
Tryibion b62f331b08 Fix crash when deleting collision data. 2025-10-12 17:04:40 -05:00
mafiesto4 7dfc37f652 Adjustments for #3338 2025-10-12 23:24:34 +02:00
mafiesto4 12decc3320 Merge branch 'openal_pipewire_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openal_pipewire_fixes
# Conflicts:
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2025-10-12 22:39:34 +02:00
mafiesto4 d426c5b0d9 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Physics/Colliders/Collider.h
2025-10-11 00:16:10 +02:00
mafiesto4 2bf62cc54f Add GPUDevice.VideoOutputs with a list of attached monitors 2025-10-09 15:13:04 +02:00
mafiesto4 ef2c551cee Fix build 2025-10-08 23:24:15 +02:00
mafiesto4 65cf59642c Fix changing Rigid Body center of mass offset
#2325 #3247
2025-10-08 22:16:46 +02:00
mafiesto4 e2fc8a6283 Add drawing RigidBody center of mass and attached colliders
#2325 #3247
2025-10-08 22:16:16 +02:00
mafiesto4 73976f3ed9 Fix box collider to properly draw small bounds 2025-10-08 22:08:34 +02:00
mafiesto4 deb2ad7c8f Fix font hit test on multi-line text past the line end character
#3503
2025-10-08 16:36:34 +02:00
mafiesto4 8cb67f017a Fix PlayStation build regression 2025-10-07 18:23:53 +02:00
mafiesto4 7b643e9685 Fix volumetric fog particles drawing regression 2025-10-07 18:23:39 +02:00
mafiesto4 39803ce6b2 Add **render layer mask to decals**
#967 #3080
2025-10-07 18:23:03 +02:00