mafiesto4
e6c45fccb3
Merge remote-tracking branch 'origin/master' into 1.7
...
# Conflicts:
# Source/Engine/Level/Actors/AnimatedModel.cpp
2023-10-05 10:44:03 +02:00
Tryibion
b948152a41
Simplify
2023-10-03 09:40:46 -05:00
Tryibion
9fbc51a22a
Add back in fixed margin code.
2023-10-03 09:21:27 -05:00
Tryibion
d6861696a5
Simplify.
2023-10-03 09:17:52 -05:00
Tryibion
60ac0a8196
Fix box changes from animations.
2023-10-03 08:25:05 -05:00
Tryibion
7bb3ddefeb
Fix AnimatedModel box.
2023-10-03 07:51:15 -05:00
mafiesto4
652510ee50
Minor codestyle tweaks for #1420
2023-10-01 21:55:20 +02:00
mafiesto4
ae654c2f0a
Merge branch 'better-missing-script-handling' of https://github.com/RedTheKitsune/FlaxEngine into RedTheKitsune-better-missing-script-handling
2023-10-01 21:07:34 +02:00
mafiesto4
dd21020297
Merge remote-tracking branch 'origin/master' into 1.7
2023-10-01 13:17:41 +02:00
mafiesto4
a001a5fbdc
Remove mutex usage since scenes are loaded in sync for now
2023-10-01 13:17:37 +02:00
mafiesto4
1c21939f40
Minor changes
2023-10-01 11:24:49 +02:00
mafiesto4
075f40b93a
Minor fixes
2023-10-01 10:56:30 +02:00
mafiesto4
b960600102
Optimize scenes loading with Job System
2023-10-01 10:55:01 +02:00
Tryibion
b943c7ca3e
Add extra check for stationary rotation.
2023-09-30 22:19:09 -05:00
Tryibion
8edd50c293
Simplify
2023-09-30 21:34:40 -05:00
Tryibion
cc681de30e
Fix more and add bool check to orient the actor or not.
2023-09-30 21:33:27 -05:00
Tryibion
1366c2850f
Fix Actor.RotateAround to rotate the actors orientation.
2023-09-30 17:21:48 -05:00
mafiesto4
d71c171412
Cleanup code in #1367 and fix api compatibility, revert joint changes
2023-09-28 13:10:58 +02:00
mafiesto4
3b94792f2e
Merge branch 'BugFixes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-BugFixes
...
# Conflicts:
# Source/Engine/Networking/NetworkReplicator.cpp
2023-09-28 12:28:19 +02:00
mafiesto4
98d5769558
Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory)
2023-09-28 10:59:09 +02:00
mafiesto4
1c20398d8c
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-22 22:43:29 +02:00
mafiesto4
a0de513a43
Optimize updating scripts tick arrays
2023-09-22 12:37:35 +02:00
Red Kitsune
74acc93c0c
Add XML comments
2023-09-21 01:03:35 +02:00
mafiesto4
9f97787099
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-20 16:02:48 +02:00
mafiesto4
8cd8ae93c3
Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
Red Kitsune
7c0546c68d
After CR changes
2023-09-19 00:21:56 +02:00
Red Kitsune
5cc3e40902
Implemented better missing script handling
2023-09-17 20:28:34 +02:00
mafiesto4
6bdbaecc18
Merge remote-tracking branch 'origin/master' into 1.7
...
# Conflicts:
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-13 10:29:28 +02:00
mafiesto4
2a8e35d1ff
Format code #1292
2023-09-12 14:38:23 +02:00
mafiesto4
44eba3fdae
Fix missing xml comment line from #1291
2023-09-12 13:54:01 +02:00
mafiesto4
4cae6e50d5
Merge branch 'layeraddition' of https://github.com/Withaust/FlaxEngine into Withaust-layeraddition
2023-09-12 13:52:23 +02:00
mafiesto4
fb488cbaf7
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-11 22:43:46 +02:00
mafiesto4
716e643f2a
Fix applying prefab changes to nesting prefab instances
...
#1256
2023-09-10 21:07:41 +02:00
Wiktor Kocielski
8008f05d64
Merge branch 'master' into layeraddition
2023-09-10 13:39:31 +03:00
Wiktor Kocielski
d9a1eb349d
Implement tags recursive addition
2023-09-06 05:43:27 +03:00
Wiktor Kocielski
7c9959bca5
Merge branch 'FlaxEngine:master' into layeraddition
2023-09-06 05:19:55 +03:00
Tryibion
5b5c298a96
Add remove tag method to actor.
2023-09-01 06:35:52 -05:00
mafiesto4
8906453b15
Merge remote-tracking branch 'origin/master' into 1.7
2023-08-28 09:11:29 +02:00
mafiesto4
fa77a52a2c
Fix prefab apply bug when one of the prefabs in project is broken
2023-08-27 20:08:27 +02:00
NoriteSC
6ab2e540a3
Bug Fixes
...
script and actors not having connect transform in on awake and in on start
join auto anchor having wrong anchor because was including scale
fixed selection do to changes to transform accessibility ?
2023-08-25 14:51:49 +02:00
Wiktor Kocielski
7b44075ac8
Add recursive methods for layers
2023-08-25 00:01:31 +03:00
mafiesto4
869649e5ed
Merge remote-tracking branch 'origin/master' into 1.7
2023-08-01 14:05:49 +02:00
mafiesto4
cfab58ccc6
Fix some actor assets into soft checks
2023-08-01 09:57:38 +02:00
mafiesto4
e39a56fc4e
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-18 11:47:39 +02:00
mafiesto4
338499536f
Add ModelInstanceActor::GetMaterialSlots
2023-07-18 10:55:00 +02:00
mafiesto4
1af076f180
Add distance-based and frustum-based culling to cloth
2023-07-17 11:16:01 +02:00
mafiesto4
3141b4fb04
Merge remote-tracking branch 'origin/master' into 1.7
...
# Conflicts:
# Source/Engine/Level/Actors/SplineModel.cpp
# Source/Engine/Level/Actors/SplineModel.h
2023-07-14 14:10:21 +02:00
mafiesto4
a6924d37c1
Add ModelInstanceActor::GetMaterial to get actual material used to render certain entries
2023-07-14 11:58:51 +02:00
mafiesto4
159beae8ae
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-12 12:24:24 +02:00
mafiesto4
6ae77d0c17
Merge remote-tracking branch 'origin/1.6' into 1.7
2023-07-09 11:55:50 +02:00