Commit Graph

1653 Commits

Author SHA1 Message Date
mafiesto4 cfac2db5d2 Add depth test for point/spot lights rendering to optimize far lights rendering 2021-06-08 14:12:56 +02:00
mafiesto4 9d9ecb3ba8 Fix D3D12 resource state transitions barriers 2021-06-08 14:12:31 +02:00
mafiesto4 ab55c145f1 Add DRED and optional GPU-Based Validation for D3D12 2021-06-07 14:55:08 +02:00
mafiesto4 f7957be3e7 Fix GPU synchronization on D3D12 2021-06-07 14:53:53 +02:00
mafiesto4 4b42e17372 Increase D3D12 resources safe-frames timeout 2021-06-07 13:10:09 +02:00
mafiesto4 36c4c3c86a Fix lightmaps baking on D3D12 2021-06-07 13:09:52 +02:00
mafiesto4 3872d74bd2 Fix missing UAV barriers on D3D12 2021-06-07 13:09:24 +02:00
mafiesto4 39698c7694 Fix descriptors bindings to shaders on D3D12 2021-06-07 13:08:39 +02:00
mafiesto4 f4c8808d19 Add SRV slots isage info for D3D12 shaders cache 2021-06-07 12:19:49 +02:00
mafiesto4 fa1cd56a0d Optimize Vulkan shader compiler memory allocation 2021-06-07 11:56:41 +02:00
mafiesto4 cc47cb85e4 Cleanup renderer code 2021-06-07 11:56:04 +02:00
mafiesto4 dfee74ad1f Add missing name some for GPU resources 2021-06-04 12:38:44 +02:00
mafiesto4 3a6b7ea80b Add support for Function<> as method parameter in scripting 2021-06-03 15:19:00 +02:00
mafiesto4 9629c48d99 Revert CSharp only project build optimization to fix game cooking
#539 #529
2021-06-03 12:53:18 +02:00
mafiesto4 33b31f9155 Fix using Keyboard and Mouse in C# scripting 2021-06-02 09:48:02 +02:00
mafiesto4 398fc4be37 Add Keyboard.IsAnyKeyDown 2021-06-02 09:47:37 +02:00
mafiesto4 d111b2ba03 Tweaks 2021-06-01 21:20:00 +02:00
mafiesto4 0aa9c865ca Fix renaming selected actor in scene tree after creation and use editor shortcut 2021-06-01 21:10:57 +02:00
mafiesto4 0f01683c06 Fix build settings limits 2021-06-01 15:49:02 +02:00
mafiesto4 bcca8c9291 Add printing full object path for some warning logs 2021-06-01 14:57:32 +02:00
mafiesto4 c30e338f0a Fix gizmos debug draw shapes 2021-06-01 14:38:24 +02:00
mafiesto4 accbef6841 Fix missing mipIndex when clearing lightmap textures with a buffer on baking start 2021-06-01 13:29:42 +02:00
mafiesto4 c5405183c9 Fix tooltips to be constrained by monitor bounds instead of virtual desktop or parent window bounds
#470 #540
2021-06-01 12:14:04 +02:00
mafiesto4 8a942922fe Merge remote-tracking branch 'origin/master' 2021-06-01 11:55:44 +02:00
mafiesto4 772172ed6b Fix bounding box calculations for Animated Models 2021-06-01 11:55:35 +02:00
mafiesto4 9b0b11f08f Missing change
9618a57432
2021-06-01 11:54:56 +02:00
mafiesto4 9618a57432 Add BoundingBox.MakeScaled 2021-06-01 11:54:41 +02:00
mafiesto4 f701e35c50 Add option to show bounds of the model in Editor preview 2021-06-01 10:45:23 +02:00
mafiesto4 1789e879bf Add option to show bounds of the animated model in Editor preview 2021-06-01 10:36:13 +02:00
mafiesto4 a730c3b1af Add using immediate DebugDraw for animated model skeleton drawing in Editor preview 2021-06-01 10:27:57 +02:00
mafiesto4 623299e59f Add support for AssetPreview to use debug drawing if needed 2021-06-01 10:27:30 +02:00
mafiesto4 6877e14b04 Rename ParticleManager to Particles 2021-05-31 22:40:41 +02:00
mafiesto4 760b687b02 Rename AnimationManager to Animations and expose to public 2021-05-31 19:32:35 +02:00
mafiesto4 2c2c7744eb Add AuxTool to AOT pipeline in Game Cooker 2021-05-31 16:05:35 +02:00
mafiesto4 4ffda55071 Merge branch 'toolchain_definitions_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-toolchain_definitions_fix 2021-05-31 16:04:11 +02:00
GoaLitiuM 5e8da3ba5f Include toolchain preprocessor definitions in binding generation 2021-05-31 16:58:38 +03:00
mafiesto4 d436b71ef5 Fix CharacterController still colliding after being disabled at runtime 2021-05-31 13:30:45 +02:00
mafiesto4 8eadd912f7 Add ClosestPointPointLine for Vector3 to C# 2021-05-31 10:26:15 +02:00
mafiesto4 a74f978f89 Fix lag from single axis gizmo usage on large distance 2021-05-31 10:25:55 +02:00
mafiesto4 d8cb1d15c7 Fix warning 2021-05-31 09:35:52 +02:00
mafiesto4 d2f339dba1 Optimize scripting object data deserialziation 2021-05-30 14:12:41 +02:00
mafiesto4 3c72abad37 Refactor FileSystemWatcher interface to make it simpler 2021-05-30 14:12:17 +02:00
mafiesto4 2a3a15533c Add ignoring memory allocations from profiling tools in Editor Profiler 2021-05-30 14:11:49 +02:00
mafiesto4 9c66ac4656 Add MemoryCompare, MemoryClear and MemoryCopy for direct memory access in C# 2021-05-30 14:11:25 +02:00
mafiesto4 1bd109395a Optimize managed memory allocations 2021-05-30 14:09:24 +02:00
mafiesto4 4e65215b57 Merge branch 'cpu_idle_sleep' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-cpu_idle_sleep 2021-05-30 12:11:42 +02:00
mafiesto4 99c1b60493 Merge branch 'viewpoint-shortcuts' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-viewpoint-shortcuts 2021-05-30 11:57:47 +02:00
mafiesto4 97de7a627e Add order for Margin properties 2021-05-30 10:53:34 +02:00
GoaLitiuM e06200926f Sleep between frames to save CPU cycles 2021-05-30 02:01:37 +03:00
GoaLitiuM cc60814334 Increase accuracy of Windows Sleep function
Windows 10 version 1803 (build 17134) and later versions support
high-resolution waitable timer, which offers much better accuracy over
Sleep function without the need of increasing the global timer
resolution. For older versions of Windows, we reduce the timer
resolution to 1ms and use normal waitable timer for sleeping.
2021-05-30 01:48:15 +03:00