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Flax/FlaxEngine
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3,118 Commits 15 Branches 23 Tags
d54f2e615df37d951bb21802963cda514b834bf5
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13 Commits

Author SHA1 Message Date
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 5447dc9e25 Fix crash when changing mesh collider in async for not-simulated actor 2021-11-16 20:59:57 +01:00
mafiesto4 568c70f2f7 Optimize physics shapes debug drawing for large scenes by using culling for colliders 2021-11-04 15:59:41 +01:00
mafiesto4 04c6ecc963 Add Physics Colliders debug view mode to display physical world shapes (solid) 2021-07-14 14:49:41 +02:00
mafiesto4 0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
mafiesto4 8ef8b89fd5 Add constructor to BoundingBox for single point empty box construction 2021-03-18 21:50:05 +01:00
mafiesto4 3658611e0f Fix compilation 2021-02-16 11:23:47 +01:00
mafiesto4 0841f5b479 Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control 2021-02-15 22:09:05 +01:00
mafiesto4 74c1ac89c8 Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing 2021-02-12 11:43:46 +01:00
mafiesto4 0e78d13146 Add support for navmesh on spline collider 2021-02-12 11:15:51 +01:00
mafiesto4 5a23df6478 Fix missing saving Pre Rotation 2021-02-12 10:34:50 +01:00
mafiesto4 04b650cbc3 Add Pre Rotation to Spline Model and Spline Collider 2021-02-11 16:48:10 +01:00
mafiesto4 49758fbfff Add Spline Collider 2021-02-11 16:47:43 +01:00
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