mafiesto4
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
mafiesto4
ed908a260e
Add support for Double2/3/4 for Variant
...
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
mafiesto4
3766488114
Fix crash when loading empty json for Variant structure data
2022-05-05 18:35:05 +02:00
mafiesto4
74b23d0e00
Add support for array of Visual Script objects
2022-05-01 20:42:05 +02:00
mafiesto4
158c29e598
Add **Dictionaries to Visual Scripting**
2022-04-27 22:47:54 +02:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
cdcb2f8f7a
Fixes and improvements
2021-11-18 16:35:46 +01:00
mafiesto4
13deb4a54f
Add better support for Arrays in Variant for C# Scripting
2021-11-16 20:46:04 +01:00
mafiesto4
d8f555e8dc
Add support for using structures as Visual Script and Anim Graph parameters
2021-07-29 23:35:30 +02:00
mafiesto4
22d547e87b
Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
2021-07-29 22:56:11 +02:00
mafiesto4
f42d2b8a18
Tweaks and improvements
2021-07-29 15:41:58 +02:00
mafiesto4
9c2c401669
Remove empty spaces
2021-05-19 21:11:08 +02:00
jb-perrier
03c95b5597
Add , to enum.
2021-05-12 18:38:17 +02:00
jb-perrier
98ca916197
Int16 & Uint16 C# serialization.
2021-05-10 22:48:33 +02:00
jb-perrier
9eaa6e622b
Uint16 & Int16 Scripting support.
2021-05-10 22:24:35 +02:00
mafiesto4
e2789214ae
Refactor Editor Utils into separate VariantUtils
2021-05-02 11:24:51 +02:00