Commit Graph

737 Commits

Author SHA1 Message Date
mafiesto4 bcce08e81c Codestyle fix and doc 2023-09-20 22:14:54 +02:00
Andrew Spiering 821c373ae2 Allow for better support for running on m1/2 machines
* So we need to account for 2 possible situations where you are running under and emulated process and a native process with a different target host in this case x64
2023-09-20 09:12:48 -07:00
mafiesto4 34a36d822a Improve parsing command line in build tools when using lots of quotes 2023-09-20 10:06:16 +02:00
mafiesto4 d9333018c2 Merge branch 'unix-dotnet-location' of https://github.com/Crawcik/FlaxEngine into Crawcik-unix-dotnet-location
# Conflicts:
#	Source/Tools/Flax.Build/Build/DotNet/DotNetSdk.cs
2023-09-19 22:00:36 +02:00
mafiesto4 b8a626c95d Merge branch 'dotnet8_compat_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_compat_fix 2023-09-18 17:27:02 +02:00
mafiesto4 79bf226fe1 Codestyle fix 2023-09-18 12:11:28 +02:00
mafiesto4 c63e2802a1 Merge branch 'macos-flex-build-fixes' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-flex-build-fixes 2023-09-18 11:49:43 +02:00
mafiesto4 e38a8bda7a Codestyle fix for #1425 2023-09-18 11:26:56 +02:00
Andrew Spiering 97f595922e Fixing broken build
Have to actually set it to true
2023-09-17 23:11:23 -07:00
Andrew Spiering 9f4429f87c When building the engine if you don't have iOS SDK Installed then don't build it
Currently when you try and build macOS editor it assumes you also want to build iOS because of the way this check works which assumes if you have Xcode Installed you are ready to go. This really should not be the case, so instead lets check to see if you have the iophonesdk installed for your current Xcode if not then skip it.
2023-09-17 22:26:50 -07:00
Andrew Spiering 824ee9ec7f Fixing a typo :/ 2023-09-17 18:48:54 -07:00
Andrew Spiering 69e54d7f88 Fixing an issue if running an x64 machine already 2023-09-17 15:53:48 -07:00
Andrew Spiering 183ab7738f Fixing Flex Build issues on M1/2 macs
* This resolves some issues where if you are building the actual C# dlls you also need them to be x64 based if you are targeting an x64 based target. This is a little complicated here because we set all this up ahead of time assuming that all the targets are compatible but in this case they are not so, just following what other places in the code are doing around this specifically dotnet AOT.
2023-09-17 15:42:26 -07:00
GoaLitiuM 785943bef8 Add missing marshaller methods for compatibility 2023-09-16 16:00:12 +03:00
Crawcik 1dd7a27568 Checking for executable 2023-09-14 23:19:36 +02:00
Crawcik 64a5d895bd Better version checking 2023-09-14 23:18:12 +02:00
Crawcik 73bf28dc47 Change of priorities on RID 2023-09-14 22:37:56 +02:00
Crawcik 6dd0957c4a Adding better finding dotnet root location for mac&unix 2023-09-14 22:34:03 +02:00
mafiesto4 722133165b Fix marshalling Array<Variant> as object[] (C# codegen error) 2023-09-14 13:18:52 +02:00
mafiesto4 1948a84301 Add crash to soft-return if managed event bind target object native instance is gone
#1278
2023-08-14 18:40:03 +02:00
GoaLitiuM 5e3018817c Fix marshalling issue with PostFxMaterialSettings Materials 2023-08-14 18:25:48 +03:00
mafiesto4 5ae27a0e92 Code style fix 2023-08-14 15:25:12 +02:00
mafiesto4 22a1f433a1 Merge branch 'intellisense_stdcpp' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-intellisense_stdcpp 2023-08-14 15:09:00 +02:00
GoaLitiuM e6878942f9 Fix missing C++ standard version in VC++ projects intellisense options 2023-08-13 21:33:17 +03:00
GoaLitiuM 3df044d07b Add build option to change code optimization level in C# modules 2023-08-13 21:29:38 +03:00
GoaLitiuM 735b2e30f0 Output generated .NET source generator files to Intermediate folder
Mostly useful for debugging source generators, VS doesn't seem to
utilize these files in any way.
2023-07-30 21:58:16 +03:00
GoaLitiuM 13e11091fc Support user defined .NET analyzers/source generators in Flax.Build 2023-07-30 21:58:11 +03:00
GoaLitiuM c2fffbcfdb Fix API_INJECT_CODE injecting duplicated code 2023-07-25 20:49:20 +03:00
GoaLitiuM d1a6bdceed Add params tag to API_PARAM for C# variadic parameters support 2023-07-23 12:47:00 +03:00
mafiesto4 7b88569e73 Add sealed tag to virtual functions in API bindings to block inheritance in C#/VS 2023-07-14 11:57:38 +02:00
mafiesto4 c2da48c49f Fix dotnet installation selection on Linux to favor lib over share 2023-07-08 21:05:20 +02:00
mafiesto4 5f756a6ceb Add TargetFrameworkAttribute to compiled C# assembly 2023-07-03 22:00:38 +02:00
mafiesto4 5d9e6b7364 Fix C# building to properly use reference assemblies for .NET 7 2023-07-03 22:00:23 +02:00
GoaLitiuM 4f78f79201 Support line-breaks in API_INJECT_CODE macro 2023-07-02 22:13:04 +03:00
mafiesto4 d5100373be Fix bugs in C# codegen for network data serialization 2023-06-30 10:38:08 +02:00
mafiesto4 04c1cf469d Fix codegen for C++ RPS with Array ParameterDefinition
#1209
2023-06-28 20:08:35 +02:00
mafiesto4 7997d2bc4e Merge branch 'intellisense_reference_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-intellisense_reference_fix 2023-06-28 15:27:11 +02:00
GoaLitiuM bf6daed6d2 Fix Intellisense errors with referenced binary module structures 2023-06-28 15:57:25 +03:00
mafiesto4 864f5f77f5 Add output binaries folder cleanp to build clear command 2023-06-28 14:53:23 +02:00
mafiesto4 b16a6199d0 Fix invoking Client RPC on Host client when it's not included in targetIds list 2023-06-28 14:52:58 +02:00
mafiesto4 fb6bc75e3a Fix launchSettings.json generation bug 2023-06-28 13:42:18 +02:00
mafiesto4 9282bcfbbf Fix crash due to invalid RPC codegen for enum value type variable 2023-06-25 21:24:30 +02:00
GoaLitiuM b82f19a0df Support changing C# nullable references context build option 2023-06-19 19:33:13 +03:00
mafiesto4 228ef4e130 Add objects ID inverse mapping from client to server for proper C# networking codegen 2023-06-18 19:27:46 +02:00
mafiesto4 16159a9d98 Merge branch 'master' of https://github.com/Withaust/FlaxEngine into Withaust-master 2023-06-18 18:31:13 +02:00
mafiesto4 c87b315fef Fixes for network codegen 2023-06-18 18:28:41 +02:00
mafiesto4 b07528d9ce Refactor Network RPC C# codegen to share code with data serializer 2023-06-18 17:11:15 +02:00
mafiesto4 9e2e6759bd Implement proper POD types check in C# network replication codegen 2023-06-18 15:33:57 +02:00
Wiktor Kocielski 2485987901 Fix binding generation for interfaces 2023-06-18 10:48:46 +03:00
mafiesto4 1a6e706e57 Minor fixes 2023-06-17 17:51:14 +02:00