mafiesto4
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a9bddfa784
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Fix Volumetric Fog sampling to use the same code path for depth slices conversion
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2026-01-27 23:24:47 +01:00 |
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mafiesto4
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f9b784a42a
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Add improvements to Volumetric Fog quality and performance
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2026-01-27 22:20:48 +01:00 |
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mafiesto4
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143d714037
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Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
Improve SSR resolve filter quality and adjust scalability.
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2026-01-26 15:22:39 +01:00 |
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mafiesto4
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cc5e4c19e1
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Fixes for SSAO and SSR
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2026-01-20 18:19:34 +01:00 |
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mafiesto4
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95b9392f51
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Fix render target pool pink clear on consoles and mobile
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2026-01-20 12:07:20 +01:00 |
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mafiesto4
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c7c1bbe35f
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Fix half res depth buffer regression from 192d3d1a8e
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2026-01-20 12:01:03 +01:00 |
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mafiesto4
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192d3d1a8e
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Optimize SSAO rendering with depth bounds and half-res depth buffer
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2026-01-20 00:22:27 +01:00 |
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mafiesto4
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877d57681d
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Optimize reflection probes, lights and shadow projections rendering with depth bounds test
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2026-01-19 22:14:59 +01:00 |
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mafiesto4
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0a9bc084f4
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Fix deprecated macro usage
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2026-01-19 17:45:30 +01:00 |
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mafiesto4
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ec4f8ce239
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Optimize RenderTargetWriteMask on depth pass for transparency and terrain materials
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2026-01-19 17:45:18 +01:00 |
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mafiesto4
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d049a16882
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Add support for Depth Bounds test in all graphics APIs
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2026-01-19 17:44:45 +01:00 |
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mafiesto4
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e67b705397
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Deprecate GPUTimerQuery in favor of new queries API
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2026-01-16 13:39:28 +01:00 |
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mafiesto4
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0d7c04682d
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Fix parsing else preprocessor and && conditions in bindings generator
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2026-01-16 12:48:58 +01:00 |
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mafiesto4
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baf068330c
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Add Graphics.TestValue general purpose utility for A/B testing features and perf in shaders during development
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2026-01-16 12:48:05 +01:00 |
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mafiesto4
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593646061e
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Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter
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2026-01-16 11:20:06 +01:00 |
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mafiesto4
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9ac231c403
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Add new GPU Query API that is lightweight and supports occlusion queries
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2026-01-16 10:40:30 +01:00 |
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mafiesto4
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18778aa511
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**Add Box Projection to Environment Probe** for better indoor areas
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2026-01-14 09:49:01 +01:00 |
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mafiesto4
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610c76578b
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Flax.flaxproj
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2026-01-13 14:29:44 +01:00 |
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mafiesto4
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e0062a6ff1
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Add RenderColorFormat option to graphics settings for rendering pipeline buffer format
#3618
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2026-01-13 09:07:22 +01:00 |
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mafiesto4
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223d4f64eb
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Add GammaColorSpace to Graphics for simplicity
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2026-01-12 18:49:10 +01:00 |
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mafiesto4
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b834dddb11
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**Refactor sRGB import option on textures** to actually handle image contents with gamma
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2026-01-12 15:50:24 +01:00 |
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mafiesto4
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27896b6410
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Add view flag to hide particles drawing
#3840
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2026-01-11 22:06:30 +01:00 |
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mafiesto4
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d60484b917
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Merge remote-tracking branch 'origin/master'
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2026-01-06 14:35:58 +01:00 |
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mafiesto4
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76b869146d
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Fix missing scripting api tag on MeshAccessor::Stream
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2026-01-06 00:03:35 +01:00 |
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mafiesto4
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11ea889fa9
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Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
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2026-01-05 16:22:00 +01:00 |
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mafiesto4
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b24d98df9e
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Fix DDGI cascades blending to be smoother
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2026-01-03 00:48:36 +01:00 |
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Ari Vuollet
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518a19c857
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Expose RenderContext to scripting API
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2025-12-19 01:08:44 +02:00 |
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mafiesto4
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0e76585709
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Fix DDGI iradiance to use debanding by applying quantization error to reduce yellowish artifacts due to R11G11B10 format
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2025-12-16 23:56:45 +01:00 |
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mafiesto4
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71391cf1cc
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Fix deprecated tag placement
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2025-12-11 16:38:28 +01:00 |
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mafiesto4
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43665aa7eb
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Rename GPUContext::ClearState to ResetState for constentency
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2025-12-10 13:00:59 +01:00 |
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mafiesto4
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56066a3212
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Porting to a famous blue platform
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2025-12-08 14:41:55 -08:00 |
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mafiesto4
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93217da619
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Add option to merge vertex layout with reference order maintained
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2025-11-29 15:04:11 -08:00 |
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mafiesto4
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4805dfbdba
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Fix issues with model data storage when doing long actions in async (eg. SDF generation)
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2025-11-10 15:02:33 +01:00 |
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mafiesto4
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108678d94f
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Fix crash when texture streaming mip task gets deleted after texture object on GC
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2025-11-09 22:16:44 +01:00 |
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mafiesto4
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2bf62cc54f
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Add GPUDevice.VideoOutputs with a list of attached monitors
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2025-10-09 15:13:04 +02:00 |
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mafiesto4
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39803ce6b2
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Add **render layer mask to decals**
#967 #3080
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2025-10-07 18:23:03 +02:00 |
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mafiesto4
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2f1f380062
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Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer
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2025-10-07 18:10:14 +02:00 |
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mafiesto4
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361fc3ecfb
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Add stencil buffer usage with object layer information
#3080 #967
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2025-10-07 18:07:23 +02:00 |
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mafiesto4
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823ed247d2
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
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2025-10-03 22:37:32 +02:00 |
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mafiesto4
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6ae370f8fc
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Fix camera cut flag in rendering to not trigger on origin change for smother visuals
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2025-10-03 22:20:58 +02:00 |
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mafiesto4
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2a5898c1de
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Fix regression from #3342 to use existing time as unscaled to match previous content
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2025-09-30 15:45:24 +02:00 |
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mafiesto4
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f09d6aa0eb
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Fix fog rendering bug on d3d11/d3d10
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2025-09-30 15:44:34 +02:00 |
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mafiesto4
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0848f1fa83
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Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html
#1492
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2025-09-30 15:43:55 +02:00 |
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mafiesto4
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d57eec3403
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Bump up materials after merge
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2025-09-24 18:26:33 +02:00 |
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mafiesto4
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87e2c4c4d5
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
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2025-09-24 18:18:27 +02:00 |
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mafiesto4
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d8f7199c11
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Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
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2025-09-23 15:42:49 +02:00 |
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mafiesto4
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92f4327fc2
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Fix missing volumetric fog affecting transparent materials
#3436
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2025-09-20 00:13:52 +02:00 |
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mafiesto4
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3d182c89f3
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Add MaterialShader::BindParameters to usable in game scripts
#3668
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2025-09-12 18:04:01 +02:00 |
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mafiesto4
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f323fdb592
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Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage
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2025-09-12 17:53:14 +02:00 |
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mafiesto4
|
576b0710e0
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Fix GPU particles issues with missing sorting keys data when shader is not yet loaded
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2025-09-06 23:37:24 +02:00 |
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