mafiesto4
dccfa76994
Fix DPI issues on macOS in Editor windows
2026-04-04 21:05:39 +02:00
mafiesto4
9ffa1abb54
Add various missing features from macOS window
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Fixes floating windows and context menus robustness in Editor.
2026-04-04 20:56:27 +02:00
mafiesto4
d108e59a84
Fix dragging a single dock window via an inner title bar
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#4038
2026-04-03 18:06:16 +02:00
mafiesto4
ebdf7074d3
Fix native window system regression on Windows in Editor due to transparent window as layered
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#4039
2026-04-03 17:57:13 +02:00
mafiesto4
7193f8dcab
Fix empty bind group to not be static due to WebGPU issues
2026-04-03 17:07:14 +02:00
mafiesto4
0e161c6ec1
Fixes for Web
2026-04-03 16:45:16 +02:00
mafiesto4
93e748a981
Add bigger default size of Editor windows
2026-04-03 12:50:14 +02:00
mafiesto4
2afca52a41
Fix crash on shutdown when one of the windows had outstanding input events
2026-04-03 12:46:49 +02:00
mafiesto4
5e894ea45c
Fix Volumetric Fog to reset when not rendered for some time
2026-04-03 12:46:06 +02:00
mafiesto4
d48d40fc41
Fix black fog bug on transparency when Volumetric Fog is disabled
2026-04-03 12:43:15 +02:00
mafiesto4
121ef2f244
Fix SSR mixing bug regression
2026-04-03 11:28:22 +02:00
mafiesto4
2fc95bdf57
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Editor/MaterialTemplates/Deformable.shader
# Flax.flaxproj
# Source/Engine/Content/Content.h
# Source/Engine/Serialization/JsonTools.cpp
2026-04-01 17:14:21 +02:00
mafiesto4
9a7abd751f
Fix crash on invalid unpack node usage in shader graph
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#4030
2026-04-01 16:55:28 +02:00
mafiesto4
cabae8142d
Merge branch 'Zode-visject-larger-inputs'
2026-04-01 16:26:53 +02:00
mafiesto4
2d0da37907
Remove ComparisonNode from #3540 that is impl in #3866
2026-04-01 16:26:47 +02:00
mafiesto4
42ec33bd9a
Fix auto-sizing nodes with hidden default value fields (eg, comparison node)
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#3540
2026-04-01 16:25:33 +02:00
mafiesto4
806027408a
Merge branch 'visject-larger-inputs' of https://github.com/Zode/FlaxEngine into Zode-visject-larger-inputs
2026-04-01 16:02:10 +02:00
mafiesto4
dc6d53de7c
Try to fix compile error
2026-04-01 16:01:01 +02:00
mafiesto4
70f2eee172
Merge branch 'xxSeys1-VISjectIsNowMoreVISuallyAppealingAndLegible'
2026-04-01 15:58:41 +02:00
mafiesto4
7737dbc77f
Various minor fixes
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#3866
2026-04-01 15:58:31 +02:00
mafiesto4
9d9d582598
Add undo to preserve connections when changing parameter in param node
2026-04-01 09:50:02 +02:00
mafiesto4
f1796dc8c8
Fix and improve layout of various Visject nodes and elements
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#3866
2026-04-01 09:49:29 +02:00
mafiesto4
ebb4ff1dc2
Move UseFixedSize property from node archetype to flags and optimize unnecessary layouts during node loading
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#3866
2026-03-31 22:47:10 +02:00
mafiesto4
ea5e7f1416
Add hover highlight to Visject surface boxes
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#3866
2026-03-31 21:46:21 +02:00
mafiesto4
917e62621d
Restore textures background back to Visject surface
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#3866
2026-03-31 21:45:29 +02:00
mafiesto4
a88e3265cd
Merge branch 'VISjectIsNowMoreVISuallyAppealingAndLegible' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-VISjectIsNowMoreVISuallyAppealingAndLegible
2026-03-31 15:16:55 +02:00
mafiesto4
b2d1d0f1d9
Fix sending replication message to newly connected clients for objects that were not spawned
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#4029
2026-03-31 13:13:33 +02:00
mafiesto4
c6204fc274
Fix binary asset dependencies tracking when dependent asset gets loaded later on
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#3951
Adds additional cache for dependencies tracking to update them when other asset gets loaded later on.
Remove critical-section from `LoadAssetTask` that was causing some deadlocks (data access is already atomic there).
2026-03-31 12:03:18 +02:00
mafiesto4
8b383d4dbe
Fix regression on Large Worlds build and bunch of warnings
2026-03-30 23:50:03 +02:00
mafiesto4
7b695bf6bf
Fix compilation regression
2026-03-30 22:44:38 +02:00
mafiesto4
327547a895
Rename FlaxStorage::AllowDataModifications to IsReadOnly
2026-03-30 22:40:37 +02:00
mafiesto4
e2fbd83086
Optimize VariantType name allocs to use static type when possible
2026-03-30 21:56:01 +02:00
mafiesto4
d96e1297f7
Optimize MMethod::GetParameterIsOut to cache all parameters in a single bit-flag
2026-03-30 19:56:32 +02:00
mafiesto4
2748216190
Fix using Dictionary as virtual method parameter in scripting bindings
2026-03-30 19:55:44 +02:00
mafiesto4
b2457b6ee6
Fix Variant array element typename
2026-03-30 19:55:13 +02:00
mafiesto4
bf20f5d2bf
Fix scripting bindings in searching virtual methods to invoke when there is a name and parameter count collision
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#3649
2026-03-30 19:54:47 +02:00
mafiesto4
767854a2af
Fix shader error when using Position Offset in deformable material
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#4028
2026-03-30 10:18:15 +02:00
mafiesto4
243173df3c
Fix pasted ghost prefab objects when paste target is not defined
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#3945
2026-03-30 10:14:50 +02:00
mafiesto4
408c6d96b1
Minor imporvements
2026-03-30 10:14:25 +02:00
mafiesto4
039407b6ee
Fix broken prefab linkage when duplicating nested prefab instance root
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#3945
2026-03-30 10:14:07 +02:00
mafiesto4
71ff0c6362
Fix root linkage for prefab instances copy pasted in Editor
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#3945
2026-03-30 10:13:25 +02:00
mafiesto4
b3aeab777f
Fix invalid CanRenderer when canvas actor is gone
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#3945
2026-03-30 00:13:49 +02:00
mafiesto4
b8110e9db3
Add = to text box separators
2026-03-30 00:13:24 +02:00
mafiesto4
f500fcd6fd
Optimize actors copy/paste data to use a single JSON for all objects
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#3945
2026-03-28 23:39:43 +01:00
Saas
bda0dee371
fix curve node
2026-03-28 22:32:55 +01:00
Saas
ec756fe626
fix custom code node size
2026-03-28 22:16:31 +01:00
Saas
b78ff57f6a
fix custom code nodes
2026-03-28 22:04:41 +01:00
Saas
9fa9e75e08
fix decorator size when surface is loaded
2026-03-28 21:28:09 +01:00
mafiesto4
095f7277e2
Minor fixes
2026-03-28 15:13:52 +01:00
Saas
f26dbf530c
fix skeleton blend mask node to resize when asset reference is (dis-) connected
2026-03-28 13:47:14 +01:00