mafiesto4
de0bf0d552
Fix missing distortion rendering on Deformable materials
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#4045
2026-08-07 06:16:30 +02:00
mafiesto4
3c67963e57
Merge branch 'sdl_displayserver_name_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_displayserver_name_fix
2026-08-06 06:58:49 +02:00
mafiesto4
ef35bb906d
Fix game window to maintain resolution and be centered when going out the fullscreen on Windows
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#3699
2026-08-06 06:57:26 +02:00
mafiesto4
e0346f506e
Fix game window resolution when resizing during fullscreen on Windows
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#3699
2026-08-06 06:56:41 +02:00
Ari Vuollet
39ffdcc096
Fix SDL display server name when running on Linux
2026-08-06 01:46:57 +03:00
mafiesto4
abb5de31df
Fix game window resize to maintain placement within screen (eg. centered)
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#3699
2026-08-05 20:41:48 +02:00
mafiesto4
470b12bfd3
Post merge
2026-08-04 20:11:42 +02:00
mafiesto4
ddb29955e5
Merge branch 'dev/FixBackbufferSwapchain' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/FixBackbufferSwapchain
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# Conflicts:
# Source/Engine/GraphicsDevice/Vulkan/GPUSwapChainVulkan.cpp
2026-08-04 20:08:23 +02:00
mafiesto4
4e6e22b539
Merge branch 'dev/VulkanSwapchainRecreation' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/VulkanSwapchainRecreation
2026-08-04 20:04:27 +02:00
mafiesto4
bae31b0d50
Fix #4099
2026-08-04 19:05:08 +02:00
mafiesto4
76f1590605
Merge branch 'ImprovementSlider' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-ImprovementSlider
2026-08-04 18:37:03 +02:00
mafiesto4
2d2a4bb671
Merge branch 'dev/MacOS-AndroidSupport' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/MacOS-AndroidSupport
2026-08-04 18:34:36 +02:00
mafiesto4
e6a9d7582c
Merge branch 'fix-split-zero' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-split-zero
2026-08-04 18:29:35 +02:00
mafiesto4
d230d33e94
Merge branch 'dpi-text-highlight' of https://github.com/Tryibion/FlaxEngine into Tryibion-dpi-text-highlight
2026-08-04 13:25:54 +02:00
mafiesto4
1099b5a4b4
Merge branch 'allow-skinnedmesh-lod' of https://github.com/Tryibion/FlaxEngine into Tryibion-allow-skinnedmesh-lod
2026-08-04 13:19:39 +02:00
mafiesto4
f52949d1df
Fix shader error when using non-ASCII characters in material
2026-08-04 13:17:00 +02:00
Tryibion
8eb571ad51
Allow more than 1 skinned mesh imported LOD
2026-07-30 22:31:28 -05:00
Tryibion
2eb36590dc
Fix highlight height and underline location to be dpi aware.
2026-07-27 21:02:38 -05:00
Tryibion
d2057d9c4f
Fix caret height. DPI is handled in the GetCharPosition method of the text boxes.
2026-07-27 21:02:16 -05:00
Tryibion
9c1817330d
Fix text box highlighting not using DPI
2026-07-27 20:49:41 -05:00
Tryibion
c27bc9e150
Prevent crash when split panel has zero width or height
2026-07-27 20:41:43 -05:00
Phantom
b69eab0239
Merge branch 'master' into ImprovementSlider
2026-07-23 05:17:32 +02:00
mafiesto4
d92f2a0437
Add IsScriptingObject utility to ScriptType
2026-07-22 11:29:07 +02:00
mafiesto4
2723f91905
Fix errors on Editor shutdown
2026-07-22 09:26:54 +02:00
Phantom
771edbb256
Merge branch 'master' into ImprovementSlider
2026-07-13 19:18:02 +02:00
mafiesto4
4aff336f32
Merge branch 'properties-search' of https://github.com/Tryibion/FlaxEngine into Tryibion-properties-search
2026-07-13 17:51:11 +02:00
mafiesto4
4c0a2e26cd
Optimize dirty shadow bounds update for particles and foliage
2026-07-13 17:38:59 +02:00
mafiesto4
7c986a3a09
Fix crash when encoding CJK characters from UTF-16 into UTF-8
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#4180
2026-07-13 14:48:25 +02:00
Tryibion
6ba406953b
Add initial properties search to properties wndow and prefab properties panel.
2026-07-03 15:54:03 -05:00
Phantom
b615578e00
Merge branch 'master' into ImprovementSlider
2026-06-30 11:09:23 +02:00
mafiesto4
96819d2dcd
Fix scene texture node with WorldPosition
2026-06-30 08:49:37 +02:00
mafiesto4
768beebd00
Fix reloading assets that failed to load
2026-06-30 08:48:56 +02:00
mafiesto4
db24203b8a
Minor adjustment to #4165
2026-06-30 08:42:47 +02:00
mafiesto4
0cffaceecf
Merge branch 'draw-debug-point' of https://github.com/TyGrze/FlaxEngine into TyGrze-draw-debug-point
2026-06-29 15:43:13 +02:00
mafiesto4
593b989958
Fix procedural Skinned Mesh creation from code
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https://forum.flaxengine.com/t/issues-with-creating-skinnedmodel-procedurally/2627
2026-06-29 15:18:21 +02:00
Tyler Gregorcyk
b23f4571ab
Halved DrawPoints traingle count by skipping degenerate wedges
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Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com >
2026-06-26 13:39:12 -05:00
Tyler Gregorcyk
ff10fa64e2
Corrected comment in DebugDraw::DrawPoint
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Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com >
2026-06-26 13:06:52 -05:00
Tyler Gregorcyk
b9c93970d0
Adds camera facing point to debug draw
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closes #4133
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com >
2026-06-26 13:01:45 -05:00
Phantom
9893636106
Merge branch 'master' into ImprovementSlider
2026-06-23 12:18:50 +02:00
mafiesto4
1fa558feec
Merge branch 'fix-progressbar-margin-low-values' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-progressbar-margin-low-values
2026-06-23 09:59:23 +02:00
mafiesto4
64101b614c
Merge branch 'fix-model-material-empty-entries' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-model-material-empty-entries
2026-06-23 09:56:33 +02:00
mafiesto4
f75396d5fa
Merge branch 'fix-render2d-line-transform-thickness' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-render2d-line-transform-thickness
2026-06-23 08:55:47 +02:00
mafiesto4
5636c9d85b
Add GPU Texture binding as Gameplay Global texture for runtime-textures
2026-06-23 08:42:55 +02:00
luchu1993
9943959e76
Fix model material access with empty entries
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Allow model instance material APIs to fall back to asset material slots when instance entries have not been initialized yet. Lazily initialize entries before writing material overrides so imported prefab StaticModel instances can call GetMaterial and SetMaterial without assertion failures.\n\nFixes #3801 .
2026-06-20 10:22:51 +08:00
luchu1993
68e3e459f0
Fix ProgressBar fill with large margins
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Apply BarMargin before calculating the filled progress area so low values cannot shrink the bar rectangle into a negative size. This keeps ProgressBar fills clamped within the inner drawable area when large margins are used.\n\nFixes #4076 .
2026-06-20 10:12:31 +08:00
luchu1993
c7468ffe54
Fix Render2D line thickness scaling
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Use transformed 2D basis vector lengths instead of diagonal matrix entries when scaling line thickness. This keeps Render2D.DrawLine and rectangle outlines stable under rotation while preserving scale transforms.
Fixes #4140 .
2026-06-20 00:25:56 +08:00
Phantom
93e17b5891
Merge branch 'master' into ImprovementSlider
2026-06-16 13:54:05 +02:00
mafiesto4
396f412f87
Fix spline editing in large worlds
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#4132
2026-06-16 12:22:04 +02:00
mafiesto4
39994764d1
Don't return matrix by value due to perf #4136
2026-06-16 11:57:44 +02:00
mafiesto4
b49b410d6b
Merge branch 'dev/GridJitterFix' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/GridJitterFix
2026-06-16 11:54:54 +02:00