Commit Graph

832 Commits

Author SHA1 Message Date
mafiesto4 df1dfbec36 Add support for object reference wrappers usage in hash maps and dictionaries
(cherry picked from commit eab3631c33)
2021-04-27 16:51:50 +02:00
mafiesto4 35f06bbf6e Fix using TextBoxBase with child controls
(cherry picked from commit 2b41c8d24f)
2021-04-27 16:50:34 +02:00
mafiesto4 b73ff9aaf6 Merge branch '1.1' into 1.2
# Conflicts:
#	Source/Platforms/DotNet/Newtonsoft.Json.dll
#	Source/Platforms/DotNet/Newtonsoft.Json.pdb
#	Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
#	Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
2021-04-24 12:32:17 +02:00
mafiesto4 23e722a9fb Add timeout check for drag&drop on Linux to prevent deadlock 2021-04-23 22:58:09 +02:00
mafiesto4 27fbd896f7 Fix Win32 stack traces issue due to invalid search path for debug symbols
#457
2021-04-23 21:53:10 +02:00
mafiesto4 6821e3c370 Fix progress bar drawing precision and stability
#471
2021-04-22 19:25:01 +02:00
mafiesto4 d11a9d4d8f Fix typo 2021-04-21 23:47:28 +02:00
mafiesto4 3ed55c89f0 Add drag&drop support for Linux 2021-04-21 23:47:28 +02:00
mafiesto4 9381d0f5f1 Add automatic destination folder creation when saving Json asset 2021-04-21 23:47:27 +02:00
mafiesto4 a7a6dc7671 Add path utils to support StringView 2021-04-21 23:47:27 +02:00
Tayler Mauk 3410bd5380 Standardize variable names 2021-04-20 22:31:15 -07:00
Tayler Mauk dc0f77ae2a Fix issue #468 2021-04-20 22:24:37 -07:00
Tayler Mauk 3e73f40c0f Fix issue #460 2021-04-20 21:23:42 -07:00
mafiesto4 28c0552e0a Fix diff-serialization and deserialization of C# lists
#347
2021-04-20 16:06:32 +02:00
mafiesto4 9857fb12c4 Fix crash when using C# script that inherits from C++ script 2021-04-20 11:47:32 +02:00
mafiesto4 5b31a8222c Fix crash when using C# script that inherits from C++ script 2021-04-20 11:47:21 +02:00
mafiesto4 1eacb36256 Minor tweaks 2021-04-20 10:58:14 +02:00
mafiesto4 20331bc858 Fix crash when using Actor GetScript or GetChild with invalid index
#462
2021-04-20 10:12:57 +02:00
stefnotch 08d08133c1 GetChildAt should do it in reverse order to respect z order 2021-04-18 09:49:25 +02:00
W2.Wizard b1ad70b6b2 Add include 2021-04-17 20:29:48 +02:00
W2Wizard 6e9b5225d2 Add init functions 2021-04-17 20:08:10 +02:00
mafiesto4 0d422ec169 Remove unused include 2021-04-17 19:38:31 +02:00
mafiesto4 c5dd3674c1 Optimize WriteStream::WriteText 2021-04-17 19:38:23 +02:00
mafiesto4 841a336581 Fix using AssetsCache in game code 2021-04-17 19:37:11 +02:00
mafiesto4 b2729e35c2 Fixes for UWP build 2021-04-17 19:36:38 +02:00
mafiesto4 698ce4c0ce Fix crash on bokeh in dof on d3d12 2021-04-13 19:03:04 +02:00
mafiesto4 ac1eb8d58d Merge branch 'master' into 1.2 2021-04-13 09:52:03 +02:00
mafiesto4 b2ae91e3b9 Fix warnings 2021-04-13 09:51:55 +02:00
mafiesto4 df07529f21 Fix game build 2021-04-13 09:34:23 +02:00
mafiesto4 857b7e522f Merge branch 'bugfix-3d-audio-placement' of git://github.com/TaylerMauk/FlaxEngine into TaylerMauk-bugfix-3d-audio-placement 2021-04-13 09:32:05 +02:00
mafiesto4 af9962c30f Fix render layers mask usage for shadows rendering 2021-04-13 09:28:34 +02:00
Tayler Mauk a7e29c5784 Fix 3D audio placement for XAudio2 and OpenAL
Corrected inverted x-axis for XAudio2
Corrected inverted z-axis for OpenAL
2021-04-12 22:06:01 -07:00
mafiesto4 3a03fe5f7f Format code 2021-04-12 23:26:49 +02:00
mafiesto4 40ed499889 Merge branch 'pxupvector' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-pxupvector 2021-04-12 23:25:24 +02:00
mafiesto4 3bfeb1db76 Add BoxBrush::SetMaterial 2021-04-12 19:07:18 +02:00
mafiesto4 e5ab536db4 Merge branch 'tweak-random-byte' of git://github.com/stefnotch/FlaxEngine into stefnotch-tweak-random-byte 2021-04-12 18:37:14 +02:00
mafiesto4 0dafa2f562 Expose TickData to scripting API 2021-04-12 13:24:59 +02:00
mafiesto4 5ab554f61c Fix using Camera refs 2021-04-12 12:57:15 +02:00
mafiesto4 cd1f57b634 Fix doc comments 2021-04-12 12:51:10 +02:00
mafiesto4 c47db14c83 Fix using Sorting in C++ game code 2021-04-12 12:50:59 +02:00
mafiesto4 81305a10cf Fix crash on relocation in BitArray 2021-04-12 12:50:46 +02:00
stefnotch a58645da0f Slightly improve the random byte generation code 2021-04-12 10:46:00 +02:00
stefnotch 5b1c5824c8 Fix #408 by being more precise in some places
IEEE floating point numbers are fun ™️
2021-04-10 09:13:19 +02:00
jb-perrier eff5d0899d Order + Attributes + Return _up. 2021-04-08 20:35:01 +02:00
jb-perrier 992f4b2303 Add IntX write stream support. 2021-04-08 19:00:40 +02:00
jb-perrier 8e7ff6f657 Add IntX stream read support. 2021-04-08 19:00:25 +02:00
jb-perrier 274dde0a7e Add IntX support De/Serialize. 2021-04-08 18:57:05 +02:00
jb-perrier 7a5e5a63e1 Add IntX support Deserialize. 2021-04-08 18:56:36 +02:00
jb-perrier e55dd16b72 Add IntX support Serialize. 2021-04-08 18:56:20 +02:00
jb-perrier 054b2cb9c7 Add C++ Serialization IntX support. Header. 2021-04-08 18:55:48 +02:00