mafiesto4
8938f13a0b
Add support for compiling and running engine without C# scripting
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(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
mafiesto4
48a867ef16
Add PS5 platform defines and types
2021-10-08 16:25:16 +02:00
mafiesto4
782d29f427
Merge branch 'xboxone' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-xboxone
2021-08-26 12:44:53 +02:00
mafiesto4
dee4537f23
Add -new command line arg to create a new project
2021-08-16 22:50:11 +02:00
mafiesto4
e4bd5c7251
Add Engine.HasGameViewportFocus to C# API
2021-08-09 15:24:39 +02:00
stefnotch
970456da91
Update Time.h
2021-07-23 14:27:07 +02:00
honzapatCZ
c17d86a134
removal of old XboxOneStuff
2021-07-21 15:10:39 +02:00
mafiesto4
16f7194f62
Fix crash when opening project fails
2021-07-13 11:50:01 +02:00
mafiesto4
f5e5686853
Optimize includes in ThreadLocal.h
2021-07-08 00:34:49 +02:00
mafiesto4
9f9e5b49cc
Add more profile events
2021-07-06 16:17:11 +02:00
Erdroy
93838b4f25
Fix Switch runtime setup
2021-07-03 19:13:41 +02:00
Erdroy
bb75ee81d5
Merge remote-tracking branch 'upstream/master' into lowlevel-networking
2021-06-18 20:46:53 +02:00
mafiesto4
a7f018a4da
Fix Linux game build
2021-06-18 11:07:21 +02:00
mafiesto4
f5cdb0abfd
Add Delay node to Visual Scripting
2021-06-14 16:10:08 +02:00
mafiesto4
360f498e47
Add Engine::UpdateGraph for async engine/game update
2021-06-12 23:20:11 +02:00
mafiesto4
1bd109395a
Optimize managed memory allocations
2021-05-30 14:09:24 +02:00
GoaLitiuM
e06200926f
Sleep between frames to save CPU cycles
2021-05-30 02:01:37 +03:00
mafiesto4
c33d4a9bfb
Merge branch 'game-arg' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-game-arg
2021-05-24 18:35:13 +02:00
jb-perrier
2f12642405
Rename -game to -play & Fix when play not used.
2021-05-23 19:34:16 +02:00
Erdroy
5355e8c802
Merge branch 'master' into lowlevel-networking
2021-05-22 19:26:34 +02:00
jb-perrier
316590ec59
Tweak.
2021-05-20 17:37:05 +02:00
jb-perrier
ec3972d511
Add -game command line argument.
2021-05-20 17:14:01 +02:00
jb-perrier
a69fa0b00d
Add optional command line argument define.
2021-05-20 17:13:36 +02:00
mafiesto4
16e67780ad
Add -debugwait cmd line arg to wait for C# debugger attach on engine start
2021-05-14 19:25:31 +02:00
mafiesto4
c36d1a5680
Add automatic profile events for engine services events
2021-05-03 19:23:16 +02:00
mafiesto4
543d1a3c0e
Add Tracy profiler support
2021-05-02 11:27:10 +02:00
mafiesto4
167f7e268d
Fix Linux build
2021-04-30 17:03:40 +02:00
mafiesto4
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
mafiesto4
bdde0af771
Fix typos
2021-04-27 10:22:06 +02:00
mafiesto4
7dd2a8fac9
Add Localization
2021-04-14 12:22:48 +02:00
mafiesto4
ac1eb8d58d
Merge branch 'master' into 1.2
2021-04-13 09:52:03 +02:00
mafiesto4
0dafa2f562
Expose TickData to scripting API
2021-04-12 13:24:59 +02:00
mafiesto4
9a17f2141b
Add lock for Gameplay Globals access
2021-04-07 22:21:37 +02:00
mafiesto4
d073a13f57
Fix removing Gameplay Globals
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#427
2021-04-07 21:10:09 +02:00
Nejcraft
df6dc6b21f
Bump up default Update FPS
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This cant possibly do any harm as if it is too much it will get skipped and work like it is on these FPSs while remaining to work consistantly, while if it is possible to get to the 60 fps, things like scripted camera, ChracterController etc. will move more better.
2021-03-31 16:51:11 +02:00
mafiesto4
40c537d114
Merge branch 'master' into 1.2
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# Conflicts:
# Source/Engine/Platform/Network.h
2021-03-22 11:26:36 +01:00
stefnotch
1d0faddd2a
Fix game build
2021-03-15 21:22:41 +01:00
stefnotch
fb28cae2b4
Move ScreenToGameViewport from Engine to Screen
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And make it accessible from the C# side
2021-03-15 20:18:53 +01:00
Erdroy
f86e22ba87
Add networking build script
2021-03-11 18:08:12 +01:00
mafiesto4
cc201e198d
Add Switch platform
2021-03-09 14:26:30 +01:00
mafiesto4
fbecd01435
Merge branch 'visject-improvements-6' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-6
2021-02-27 20:44:29 +01:00
mafiesto4
ff70c16051
Add support for capturing stack trace of called DebugLog from C++
2021-02-26 13:58:42 +01:00
mafiesto4
e1387e92a3
Fix Debug Log stack trace collecting in Editor
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Fixes #51
2021-02-26 12:49:33 +01:00
stefnotch
9ed0ace01e
Tweak DrawFPS documentation comment
2021-02-26 09:14:16 +01:00
mafiesto4
5a9ca6f130
Merge remote-tracking branch 'origin/1.1' into linux-editor
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# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
mafiesto4
c25abfda65
Remove ProjectInfo.h include from Editor.h
2021-02-19 09:36:23 +01:00
mafiesto4
88b575539a
Add more utilities to SceneReference
2021-02-17 16:05:59 +01:00
mafiesto4
fc4dc8cb50
Merge remote-tracking branch 'origin/1.1' into linux-editor
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# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
2021-02-16 18:54:25 +01:00
mafiesto4
788907f3b1
Remove deprecated and unused ISceneObject and ITransformable
2021-02-15 12:09:46 +01:00
mafiesto4
cd2a02a5c8
Add -shaderdebug cmd line switch to Editor for shaders debugging
2021-02-15 11:55:31 +01:00