mafiesto4
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e0062a6ff1
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Add RenderColorFormat option to graphics settings for rendering pipeline buffer format
#3618
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2026-01-13 09:07:22 +01:00 |
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mafiesto4
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223d4f64eb
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Add GammaColorSpace to Graphics for simplicity
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2026-01-12 18:49:10 +01:00 |
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mafiesto4
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b834dddb11
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**Refactor sRGB import option on textures** to actually handle image contents with gamma
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2026-01-12 15:50:24 +01:00 |
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mafiesto4
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d60484b917
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Merge remote-tracking branch 'origin/master'
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2026-01-06 14:35:58 +01:00 |
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mafiesto4
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76b869146d
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Fix missing scripting api tag on MeshAccessor::Stream
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2026-01-06 00:03:35 +01:00 |
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mafiesto4
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11ea889fa9
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Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
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2026-01-05 16:22:00 +01:00 |
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mafiesto4
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b24d98df9e
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Fix DDGI cascades blending to be smoother
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2026-01-03 00:48:36 +01:00 |
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Ari Vuollet
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518a19c857
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Expose RenderContext to scripting API
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2025-12-19 01:08:44 +02:00 |
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mafiesto4
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0e76585709
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Fix DDGI iradiance to use debanding by applying quantization error to reduce yellowish artifacts due to R11G11B10 format
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2025-12-16 23:56:45 +01:00 |
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mafiesto4
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71391cf1cc
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Fix deprecated tag placement
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2025-12-11 16:38:28 +01:00 |
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mafiesto4
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43665aa7eb
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Rename GPUContext::ClearState to ResetState for constentency
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2025-12-10 13:00:59 +01:00 |
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mafiesto4
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56066a3212
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Porting to a famous blue platform
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2025-12-08 14:41:55 -08:00 |
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mafiesto4
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93217da619
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Add option to merge vertex layout with reference order maintained
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2025-11-29 15:04:11 -08:00 |
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mafiesto4
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4805dfbdba
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Fix issues with model data storage when doing long actions in async (eg. SDF generation)
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2025-11-10 15:02:33 +01:00 |
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mafiesto4
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108678d94f
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Fix crash when texture streaming mip task gets deleted after texture object on GC
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2025-11-09 22:16:44 +01:00 |
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mafiesto4
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2bf62cc54f
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Add GPUDevice.VideoOutputs with a list of attached monitors
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2025-10-09 15:13:04 +02:00 |
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mafiesto4
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39803ce6b2
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Add **render layer mask to decals**
#967 #3080
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2025-10-07 18:23:03 +02:00 |
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mafiesto4
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2f1f380062
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Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer
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2025-10-07 18:10:14 +02:00 |
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mafiesto4
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361fc3ecfb
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Add stencil buffer usage with object layer information
#3080 #967
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2025-10-07 18:07:23 +02:00 |
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mafiesto4
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823ed247d2
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
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2025-10-03 22:37:32 +02:00 |
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mafiesto4
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6ae370f8fc
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Fix camera cut flag in rendering to not trigger on origin change for smother visuals
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2025-10-03 22:20:58 +02:00 |
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mafiesto4
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2a5898c1de
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Fix regression from #3342 to use existing time as unscaled to match previous content
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2025-09-30 15:45:24 +02:00 |
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mafiesto4
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f09d6aa0eb
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Fix fog rendering bug on d3d11/d3d10
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2025-09-30 15:44:34 +02:00 |
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mafiesto4
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0848f1fa83
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Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html
#1492
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2025-09-30 15:43:55 +02:00 |
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mafiesto4
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d57eec3403
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Bump up materials after merge
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2025-09-24 18:26:33 +02:00 |
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mafiesto4
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87e2c4c4d5
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
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2025-09-24 18:18:27 +02:00 |
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mafiesto4
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d8f7199c11
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Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
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2025-09-23 15:42:49 +02:00 |
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mafiesto4
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92f4327fc2
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Fix missing volumetric fog affecting transparent materials
#3436
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2025-09-20 00:13:52 +02:00 |
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mafiesto4
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3d182c89f3
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Add MaterialShader::BindParameters to usable in game scripts
#3668
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2025-09-12 18:04:01 +02:00 |
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mafiesto4
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f323fdb592
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Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage
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2025-09-12 17:53:14 +02:00 |
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mafiesto4
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576b0710e0
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Fix GPU particles issues with missing sorting keys data when shader is not yet loaded
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2025-09-06 23:37:24 +02:00 |
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mafiesto4
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857b0c5ac3
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Fix various graphics issues detected by Vulkan Validation Layers on Android
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2025-09-06 23:32:54 +02:00 |
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mafiesto4
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1f6d837117
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Fix regression from 6d05bf16b1
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2025-09-05 08:51:43 +02:00 |
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mafiesto4
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f1c4fd464a
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Optimize GPU textures and buffers uploads with a batched memory barrier
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2025-09-03 22:11:26 +02:00 |
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mafiesto4
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826009c1b4
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
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2025-08-25 23:48:08 +02:00 |
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mafiesto4
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bf9ca14deb
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Fix sampling textures in decals to use custom mip-level
#3599
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2025-08-14 22:14:03 +02:00 |
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mafiesto4
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cb92a2b8cb
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Optimize decals rendering with depth test
#3599
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2025-08-14 13:04:57 +02:00 |
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mafiesto4
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1087bd2445
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Fix #3342 to properly place new param in Constant Buffer
#3299
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2025-08-14 11:53:25 +02:00 |
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mafiesto4
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5e19a9729b
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Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
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2025-08-14 11:37:09 +02:00 |
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mafiesto4
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278dead0bd
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Add PLATFORM_CONSOLE define and fix desktop to be as Windows/UWP, not Win32
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2025-08-12 12:34:32 +02:00 |
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mafiesto4
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c1c806490f
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Add nvapi lib to D3D11 for efficient UAV writes overlaps on NVIDIA GPUs
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2025-08-10 16:05:18 +02:00 |
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mafiesto4
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b5a431d2f5
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Add explicit GPU resource transitions, memory and compute barriers
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2025-08-09 23:57:43 +02:00 |
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mafiesto4
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cf9c203855
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Various optimizations
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2025-08-06 18:48:18 +02:00 |
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mafiesto4
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a1a6d4738f
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Fix async draw wait labels type
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2025-08-05 12:28:29 +02:00 |
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mafiesto4
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c9e0637b0f
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Fix crash when unloading texture with leftover streaming task that was idle
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2025-08-02 22:03:19 +02:00 |
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mafiesto4
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2730d63257
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More build fixes
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2025-08-02 21:50:09 +02:00 |
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mafiesto4
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b26d6ea108
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Fix various issues
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2025-08-02 08:31:24 +02:00 |
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mafiesto4
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0f81c64964
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Refactor Color Grading LUT rendering to have config for 2D/3D mode
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2025-07-31 20:05:08 +02:00 |
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mafiesto4
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b6229350a3
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Fix crash on invalid GPUBuffer vertex layout in empty buffer
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2025-07-30 23:45:53 +02:00 |
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mafiesto4
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5e4d564338
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Add **GPU profiling support to Tracy integration**
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2025-07-30 19:08:45 +02:00 |
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