Commit Graph

1912 Commits

Author SHA1 Message Date
mafiesto4 e43ef605c2 Minor improvements 2022-05-20 18:12:29 +02:00
mafiesto4 ed908a260e Add support for Double2/3/4 for Variant
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
mafiesto4 2369b6a34a Add support for double serializtion in C++ 2022-05-20 15:53:50 +02:00
mafiesto4 04c0f19584 Add Double2, Double3, Double4 to C# scripting API 2022-05-18 23:23:50 +02:00
mafiesto4 523d961f28 Add various improvements for C# math library 2022-05-18 22:30:50 +02:00
mafiesto4 4a2e8d0a69 Cleanup and adjustments for vector types 2022-05-16 23:52:38 +02:00
mafiesto4 778e4e0ea7 Fix crash on NetworkPeer disposing 2022-05-15 11:51:20 +02:00
mafiesto4 e72b2b385f Minor adjustment 2022-05-15 11:37:14 +02:00
mafiesto4 bdbced0bbc Merge branch 'timer_resolution_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-timer_resolution_fix 2022-05-15 11:35:05 +02:00
mafiesto4 3d7d52e779 Fix Vulkan crash when using Blur Panel in Screen Space canvas 2022-05-13 20:17:06 +02:00
mafiesto4 05a7fd45c3 Merge branch 'fix_physx_addactor' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_physx_addactor 2022-05-13 19:17:16 +02:00
mafiesto4 389dfb44de Fix crash on macOS due to Vulkan timestamp queries error 2022-05-12 18:57:32 +02:00
GoaLitiuM 3523b1a85f Add PhysX actors to the scene immediately 2022-05-07 18:04:23 +03:00
mafiesto4 78d6fe6b50 Fix error when loading surface from not yet loaded asset 2022-05-06 18:30:49 +02:00
mafiesto4 2d27e0997f Silence old warning 2022-05-06 17:17:54 +02:00
mafiesto4 21e6c2603c Silence old warning 2022-05-06 17:16:01 +02:00
mafiesto4 7bb5ffc2a4 Fix copy pasting multi-line text into a single-line textbox 2022-05-04 20:16:29 +02:00
mafiesto4 bc6b70f4f9 Optimize static Visual Script event calling 2022-05-03 21:12:29 +02:00
GoaLitiuM 6e2b854544 Set timer resolution to lowest possible value in all Windows systems 2022-05-02 20:59:07 +03:00
mafiesto4 1859d7c2f5 Inline Vector4 == operator manually 2022-05-01 21:48:35 +02:00
mafiesto4 12d960e787 Merge branch 'vector2_fix' of https://github.com/GoaLitiuM/FlaxEngine 2022-05-01 21:45:28 +02:00
mafiesto4 3546793e12 Fix using null array of dictionary in Visual Script for init 2022-05-01 21:10:23 +02:00
mafiesto4 eb75a3c2fb Fix foreach loop in Visual Script to continue flow on null array or dictionary 2022-05-01 20:42:42 +02:00
mafiesto4 d76fd634a5 Fix minor issue with Visual Script set parameter node calling flow during debugger value evaluation 2022-04-28 22:45:56 +02:00
mafiesto4 7e609984b4 Add TypeReference attribute to actors/scripts searching utilities for easier type picking in Visual Script 2022-04-28 22:44:56 +02:00
mafiesto4 158c29e598 Add **Dictionaries to Visual Scripting** 2022-04-27 22:47:54 +02:00
GoaLitiuM 703152cb2f Fix Vector2 equality comparison 2022-04-24 21:17:27 +03:00
mafiesto4 3c841b1be1 Add support for font size and color in Header attribute 2022-04-15 19:16:50 +02:00
mafiesto4 ddb9b327d4 Add Color.FromRGBA 2022-04-15 19:16:30 +02:00
mafiesto4 75b61f2bef Fix typos 2022-04-15 19:16:14 +02:00
mafiesto4 493787d4d6 Add Custom Global Code node to materials for injecting custom code, includes or constants 2022-04-15 17:04:28 +02:00
mafiesto4 991abb1cf8 Add loopCount to PlaySlotAnimation for looping slot animation 2022-04-14 23:18:37 +02:00
mafiesto4 4ac9406b90 Revert 017492dbfa 2022-04-14 23:10:01 +02:00
mafiesto4 47cc49a962 Add Delegate::BindUnique 2022-04-14 22:17:40 +02:00
mafiesto4 e554b7f531 Move Actor.DestroyChildren to C++ 2022-04-13 21:34:13 +02:00
mafiesto4 3d76b2c10f Add Array Add Unique node to Visual Scripting 2022-04-13 21:25:11 +02:00
mafiesto4 a27d69f852 Improve Json Asset development workflow 2022-04-13 21:19:10 +02:00
mafiesto4 9fb4624b03 Add JsonAsset.Instance for C# asset object 2022-04-13 21:18:35 +02:00
mafiesto4 017492dbfa Optimize C# types searching with typename 2022-04-13 19:48:39 +02:00
mafiesto4 96ed170871 Use TraceSceenSpaceReflection in SSR shader for opaque 2022-04-12 22:16:45 +02:00
mafiesto4 58491e6d23 Add **Screen Space Reflections for transparent materials** 2022-04-12 22:16:06 +02:00
mafiesto4 e32ad93020 Add support for sampling Scene Color in transparent materials (forward pass) 2022-04-12 21:48:52 +02:00
mafiesto4 c99793d2a4 Fix typo 2022-04-11 18:32:28 +02:00
mafiesto4 1eac02d173 Fix opening and editing animation with missing Anim Events 2022-04-10 20:58:25 +02:00
mafiesto4 1d7448ec83 Merge commit 'a9d66d653546d89d91344c23e62c4fdc056d9265' 2022-04-10 14:40:13 +02:00
mafiesto4 c7c6acfc78 Fix DirectX crash when profiling with RenderDoc
#698
2022-04-10 14:38:15 +02:00
mafiesto4 a9d66d6535 Various fixes for scripting runtime 2022-04-07 22:03:42 +02:00
mafiesto4 fd425363b6 Merge branch 'font_dpi_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_dpi_fix 2022-03-28 20:52:08 +02:00
mafiesto4 2b9a03d9bc Post-merge fixes 2022-03-28 20:04:29 +02:00
mafiesto4 f3324ae2fd Merge branch 'd3d11_flip_present' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-d3d11_flip_present 2022-03-28 19:59:27 +02:00