mafiesto4
dacb3b0891
Fix rendering on Intel-based macOS to use integrated GPU primarly
2025-11-25 10:30:53 +01:00
mafiesto4
92254eefcc
SImplify some code and update code for platforms
2025-11-25 00:20:14 -08:00
Tryibion
2d56411e5f
Add slot stop methods without anim param.
2025-11-23 14:19:37 -06:00
Tryibion
f8dc8ab903
Fix not being able to replay same animation in animation slot.
2025-11-23 14:19:11 -06:00
mafiesto4
2a55cda583
Add fallback location of engine managed library on AOT platforms
2025-11-20 14:58:30 -08:00
mafiesto4
caa902ea9b
Fix shader compilation without HLSL 2021 on Vulkan
2025-11-20 13:47:23 +01:00
mafiesto4
fb07071e24
Restore Global Surface Atlas and DDGI on Apple platforms
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#3797
2025-11-20 13:47:18 +01:00
mafiesto4
a8db0086b1
Fix shader compilation without HLSL 2021 on Vulkan
2025-11-20 13:07:28 +01:00
mafiesto4
e46b6d5b06
Restore Global Surface Atlas and DDGI on Apple platforms
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#3797
2025-11-20 10:44:47 +01:00
mafiesto4
f8de118288
Merge remote-tracking branch 'origin/master' into 1.12
2025-11-20 10:15:07 +01:00
Ari Vuollet
0ac3ab2329
Merge remote-tracking branch 'origin/master' into sdl_platform
2025-11-19 18:30:08 +02:00
mafiesto4
1523c7b4ce
Merge branch 'fix-spline-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-spline-draw
2025-11-18 21:30:50 +01:00
mafiesto4
9ff9d48ffd
Merge branch 'fix-anim-event-edge' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-event-edge
2025-11-18 21:30:01 +01:00
mafiesto4
8f56ab9534
Fix crash when creating empty material instance
2025-11-18 18:45:43 +01:00
mafiesto4
c0dda45c7b
Fix crash on exit when C# code was bound to asset unloading event called after C# shutdown
2025-11-18 18:00:02 +01:00
mafiesto4
2ca435a414
Fix shader graph assets loading to wait for async task
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#3802
2025-11-18 16:11:31 +01:00
mafiesto4
c437daf9be
Fix new compiler DXC changes
2025-11-18 05:42:02 -08:00
mafiesto4
1e4f96486f
Fix audio playback bug from video on Xbox
2025-11-18 03:55:52 -08:00
mafiesto4
5f0e1253cc
Refactor DX12 Root Signature creation to support offline construction
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Fix running D3D12 on integrated AMD GPU
2025-11-18 12:08:54 +01:00
mafiesto4
329ebb6482
Add custom shader compiler for Xbox Scarlett
2025-11-18 12:07:39 +01:00
mafiesto4
7a9c58003d
Fix video playback on Xbox
2025-11-17 04:41:57 -08:00
Tryibion
95629e792d
Fix additional edge cases
2025-11-15 22:12:35 -06:00
Tryibion
e79af2fd60
Handle additional edge cases for anim event.
2025-11-15 21:39:21 -06:00
mafiesto4
4aba0153f8
Prioritize Dotnet libs on Mono AOT
2025-11-15 14:57:12 -08:00
Tryibion
6c29877b20
Fix spline bezier drawing.
2025-11-15 15:58:50 -06:00
Michael Herzog
f640452b7b
Fix BVH node splitting using stale pointer to invalidated array memory
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Ensure BuildBVH refreshes its node pointer after growing _bvh so reallocations no longer leave it operating on freed memory, eliminating the sporadic SDF-generation crash.
2025-11-15 21:57:14 +01:00
mafiesto4
5e690abd76
Fix initial state of DummyVertexBuffer on DX12
2025-11-14 01:06:01 -08:00
mafiesto4
4008e19ca9
Fix various build issuesin uncommon configurations
2025-11-14 00:52:14 -08:00
mafiesto4
e9070b30a0
Minor tweaks
2025-11-13 23:05:13 +01:00
mafiesto4
636a1ff930
Fix material shader generation when material layer fails to load
2025-11-13 23:04:24 +01:00
mafiesto4
3888c4ba21
Fix async tasks destruction to wait on the dependencies in chain
2025-11-13 22:53:52 +01:00
mafiesto4
91ee9f5e05
Refactor Mesh SDF generation on GPU to use raytracing for more precise results
2025-11-13 22:05:23 +01:00
Ari Vuollet
466f9a4797
Merge remote-tracking branch 'origin/master' into sdl_platform
2025-11-11 21:40:06 +02:00
mafiesto4
4805dfbdba
Fix issues with model data storage when doing long actions in async (eg. SDF generation)
2025-11-10 15:02:33 +01:00
mafiesto4
62424215c1
Fix crash due to missing asset reference inside MeshAccelerationStructure
2025-11-09 23:25:16 +01:00
mafiesto4
97ae13759e
Merge remote-tracking branch 'origin/master'
2025-11-09 23:22:37 +01:00
mafiesto4
108678d94f
Fix crash when texture streaming mip task gets deleted after texture object on GC
2025-11-09 22:16:44 +01:00
mafiesto4
66dbba5c16
Fix crash if base material gets GCed before it's referenced by instance during loading
2025-11-09 22:16:14 +01:00
mafiesto4
d84cef0c18
Fix crash due to async content data streaming
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Properly checks for asset data unloading before taking lock on asset chunks.
#3358 #3085 #3515
2025-11-09 22:15:41 +01:00
mafiesto4
76247323eb
Merge branch 'BakeButtonGroups' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-BakeButtonGroups
2025-11-07 21:32:32 +01:00
mafiesto4
c0b73375b1
Fix invoking asset load event if it's referenced directly
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#3782
2025-11-07 21:31:04 +01:00
mafiesto4
dd60cf0040
Merge branch 'woa_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_fixes
2025-11-07 15:25:29 +01:00
mafiesto4
5ec860015d
Add minor adjustments
2025-11-06 21:00:16 +01:00
mafiesto4
85b134b7be
Add improved Global SDF quality and precision of rasterization
2025-11-04 13:27:21 +01:00
fibref
661dc8ea1c
Merge branch 'FlaxEngine:master' into flax-msdf-font
2025-11-01 19:39:37 +08:00
Ari Vuollet
3fc1895b56
Fix compiler error and wrong CPU architecture warnings on WoA
2025-10-31 02:12:14 +02:00
mafiesto4
1f592ba1a1
Fix game viewport scaling when using custom aspect or resolution to simulate actual logic
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#3699
2025-10-30 23:36:51 +01:00
mafiesto4
296a2afa95
Merge branch 'NoEmptyScriptsEditorExpand' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NoEmptyScriptsEditorExpand
2025-10-30 22:41:28 +01:00
mafiesto4
7c3c4f1a63
Add Network RPC messages splitting for large arguments payloads
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#3776
2025-10-30 22:40:23 +01:00
Ari Vuollet
c61ecc0545
Merge branch 'master' into sdl_platform
2025-10-30 22:42:29 +02:00